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Hardcore Gamer for Quake 2
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hardcore_gamer_quake_2.iso
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gf2.txt
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Text File
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1998-03-10
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4KB
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84 lines
2nd February 1998
===================================================================
Title : Grenade Fort 2
Filename : gf2.bsp (in gf2.zip)
Author : The Deli (formerly {CIA}@$$ KIKR)
E-Mail : deli815@ponyexpress.net
Description : Basically an update for Grenfort (you'll like it)
I don't care if you hated the original, you'll
love this one ;->
Additional Credits to : ID for Quake and Quake2.
Matt Tagliaferri for QED2
Ryan Feltrin (Ridah) for the bots I used
to test my map
================================================================
* Play Information *
Single Player : What's single player?
Cooperative : Huh?
Deathmatch : HELL YEA (I recommend 5 to 20 players)
Difficulty Settings : Yes, just get a bunch of losers to play
against, and it's on "easy" mode. Hehe.
New Sounds : Not worth download time.
New Graphics : id did a good enough job...
New DLL : I did make one for it, but it's not worth
downloading
Demos Replaced : Nope. (again, not worth your time)
* Construction *
Base : My own house (hey, my house is Quakish...)
Editor(s) used : QED 2 (the level maker of the GODs)
Known Bugs : Bees, ants, VW's, ect.
Build Time : WAY TOO LONG (I keep changing the damn thing)
Compile machine : Pentium II 300/64Mb RAM
QBSP3 Time : 6 seconds
QRAD3 Time : 568 seconds
QVIS3 Time : 1927 seconds
* Other Info *
Ok, the last txt file I made for grenfort was as long and boring as hell,
so I'll try to keep this short. Well, this is an update for the
Grenfort map, and I really only changed a few things. To those
of you who haven't heard of the original Grenfort (which I'll
bet is most of you reading this), this is based roughly on my house,
with about 5 or so rooms, a bucnh of closets, my basement, and a bunch of
bathrooms taken out. Here's the list of changes since the origional
Grenfort:
1. I changed all the textures. This one is a LOT softer on the eyes,
The origional just has sort of a random metal apperence, and it
made it look like shit. I learned my lesson, so now the level only
has 2 different textures (I try to keep it simple) one for the doors,
and one for everything else.
2. I lit up the outside a lot. It kinda sucked that you couldn't see jack
didly outside, so I put in some better lights.
3. I added 2nd shift mickpicks outside so it's harder to fight out side.
4. I added a hole upstairs leading out to part of the roof where you can get
a rail cannon.
5. I re-arranged some lighting (I can't stress how much this map is ment
for GL)
6. Other little things that you wouldn't even notice if I told you :-).
Again, special thanks go to Ridah, because with out his bots, my level
wouldn't be half of what it is now (I test my levels with his bots).
Enjoy the level, and mail me your opinion. (PLEASE!)
Especially mail me if you:
a. Think this version is a lot better than the first
b. You want to run this map on a server
* Copyright / Permissions *
Hell, since I'm just some looser with good computer skills trying to
get some attention, do whatever you want with this map. Not like I
could stop you little varments anyway...