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MP01.MIS
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Text File
|
1998-04-08
|
2KB
|
135 lines
;vC3
;Mission: MP01
;Owner : Wes
;File generated by RMC v.9C
;File format: Comanche III
;
desert ;Terrain cammo type (snow, desert, green)
mp01_c.pcx ;1024x1024 color map
mp01_d.pcx ;1024x1024 elevation map
mp01_m.pcx ;1024x1024 character map
teramapd.pcx ;16x16x256 character displacement (128 nominal)
teramaps.pcx ;16x16x256 character shader (128 nominal)
teramapc.pcx ;16x16x256 character color (0 transparent)
clouds01.pcx ;Cloud Layer ('-' is no clouds)
skygrad1.pcx ;Sky Palette
SUN.3DO ;Moon-Sun Object ('-' is no sun/moon)
- ;Star Field Data ('-' is no stars)
25 ;Sun Slope
600 ;Lowest Elevation (in feet, zero is sea level)
1250 ;Cloud Layer (in feet)
20 ;Terrain Scale bits (19=192ft, 20=384ft, 21=768ft)
128,105 ;Gamma, Saturation
128,115,110 ;RGB
500 ;Cannon Rounds
56 ;Rockets
0 ;Stingers(255 max)
0 ;Hellfire(255 max)
0 ;Artillery(255 max)
0 ;Wingmen(255 max)
0 ;SideWinders(255 max)
1 ;Line Of Sight (0=FALSE 1=TRUE)
1 ;Show EFAMS (0=FALSE 1=TRUE)
A ;Music
1 ;Mission Type (0=COop 1=Melee)
0 ;COPILOT (0=YES 1=NO)
40 ;Ideal Altitude
425 ;Magic Pal Number
19 ;Obj Weight
0 ;Future Use
0 ;Future Use
<
;
;<<----------------Data Begins---------------->>
;.AI Files to Load
player
stinger
dirtboom
wetboom
smoke
rocket
hellfire
tracer
dirthit
nukeboom
startpos
airboom
chunk
fire
deadcopt
trail
deadefam
HELOPAD
DEADBLD2
COMTWR0
DEADCTWR
JOSH
<
;---------> Wind Data BEGINS <----------
;---------> Wind Data ENDS <----------
;
;---------> Waypoint Data BEGINS <----------
<
WAR ZONE, 4072, 4078 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
<
;NPC Waypoint List: B
<
;NPC Waypoint List: C
<
;NPC Waypoint List: D
<
;NPC Waypoint List: E
<
;NPC Waypoint List: F
<
;NPC Waypoint List: G
<
;NPC Waypoint List: H
<
;NPC Waypoint List: I
<
;NPC Waypoint List: J
<
;NPC Waypoint List: K
<
;NPC Waypoint List: L
<
;NPC Waypoint List: M
<
;NPC Waypoint List: N
<
;NPC Waypoint List: O
<
;NPC Waypoint List: P
<<
;
;---------> Waypoint Data ENDS <----------
;---------> Trigger Data BEGINS <----------
if
time, 1200
then
end
if
time, 900
then
text, 1
if
time, 1080
then
text, 2
if
time, 1140
then
text, 3
if
time, 1170
then
text, 4
<
;---------> Trigger Data ENDS <----------