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Text File  |  1999-06-09  |  46KB  |  1,560 lines

  1. ;####################################################################
  2. ;
  3. ; FIXWING Art config file
  4. ;
  5. ;####################################################################
  6. ;
  7. ; TIMES OF DAYS:
  8. ;
  9. ; 1 - dawn
  10. ; 2 - day
  11. ; 3 - sunset
  12. ; 4 - night
  13. ; 5 - stormy
  14. ;
  15. ; REGIONS
  16. ;
  17. ; 1 - Island
  18. ; 2 - Snow Island
  19. ; 3 - High Desert
  20. ; 4 - Jungle
  21. ; 5 - Savanah
  22. ; 6 - Desert
  23. ; 7 - Steppe
  24. ; 8 - Scrub
  25. ; 9 - Glacial
  26. ; 10 - Jungle Island
  27. ;
  28. ;####################################################################
  29.  
  30. [LOCALE]                        ; what locale to use
  31. Region = 3
  32. TimeOfDay = 2 
  33. Night = 0
  34. ;Mission = c31m2
  35.  
  36.  
  37.  
  38. ; R1    sky to horizon ramp - should probably start as the darkest sky color
  39. ;    and go to the lightest sky color
  40. ; R2    horizon to ground1 - should start as the lightest sky color and go to 
  41. ;    the lightest ground horizon color
  42. ; R3    ground1 to haze of terrain - lightest ground horizon color to near the
  43. ;    actual terrain haze color
  44. ; R4    sky to space - when above clouds
  45.  
  46. ;####################################################################
  47. ;####################################################################
  48. ;####################################################################
  49. ;                                 1 - ISLAND
  50. ;####################################################################
  51. ;####################################################################
  52. ;####################################################################
  53.  
  54. ;////////////////////////
  55. ;// REGION 1 - TIME 1
  56. ;////////////////////////
  57. [REG1_TOD1]                                             ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
  58.  
  59. cool_haze = 1
  60.  
  61. r1_start_rgb =        156,196,232    ; sky to horizon
  62. r1_end_rgb =        156,196,232
  63.  
  64. r2_start_rgb =        160,198,231    ; horizon to ground1
  65. r2_end_rgb =        164,200,230
  66.  
  67. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  68. r3_end_rgb =        196,218,227
  69.  
  70. r4_start_rgb =        145,188,228    ; sky to space color
  71. r4_end_rgb =        100,156,208
  72.  
  73. cloud_start_rgb =    156,200,252    ; sky to cloud
  74. cloud_end_rgb =        219,235,243
  75.  
  76. space_rgb =        100,156,208    ; space color
  77. haze_rgb =        255,196,255    ; haze color
  78. smoke_rgb =        254,194,254    ; lighting white (specular) color
  79.  
  80. brighten =        65,66,128,125,97
  81.  
  82. ;////////////////////////
  83. ;// REGION 1 - TIME 2
  84. ;////////////////////////
  85. [REG1_TOD2]                                             ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
  86.  
  87. cool_haze = 1
  88.  
  89. r1_start_rgb =        156,196,232    ; sky to horizon
  90. r1_end_rgb =        156,196,232
  91.  
  92. r2_start_rgb =        160,198,231    ; horizon to ground1
  93. r2_end_rgb =        164,200,230
  94.  
  95. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  96. r3_end_rgb =        196,218,227
  97.  
  98. r4_start_rgb =        145,188,228    ; sky to space color
  99. r4_end_rgb =        100,156,208
  100.  
  101. cloud_start_rgb =    156,200,252    ; sky to cloud
  102. cloud_end_rgb =        219,235,243
  103.  
  104. space_rgb =        100,156,208    ; space color
  105. haze_rgb =        196,218,227    ; haze color
  106. smoke_rgb =        254,254,254    ; lighting white (specular) color
  107.  
  108. brighten =        128,128,128,128,128
  109.  
  110. ;////////////////////////
  111. ;// REGION 1 - TIME 3
  112. ;////////////////////////
  113. [REG1_TOD3]                                             ; REGION 1, TIME OF DAY 3. RGB's for haze, smoke, etc...
  114.  
  115. cool_haze = 1
  116.  
  117. r1_start_rgb =        156,196,232    ; sky to horizon
  118. r1_end_rgb =        156,196,232
  119.  
  120. r2_start_rgb =        160,198,231    ; horizon to ground1
  121. r2_end_rgb =        164,200,230
  122.  
  123. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  124. r3_end_rgb =        196,218,227
  125.  
  126. r4_start_rgb =        145,188,228    ; sky to space color
  127. r4_end_rgb =        100,156,208
  128.  
  129. cloud_start_rgb =    156,200,252    ; sky to cloud
  130. cloud_end_rgb =        219,235,243
  131.  
  132. space_rgb =        100,156,208    ; space color
  133. haze_rgb =        136,44,40    ; haze color
  134. smoke_rgb =        238,80,70    ; lighting white (specular) color
  135.  
  136. brighten =        79,142,182,84,102
  137.  
  138. ;////////////////////////
  139. ;// REGION 1 - TIME 4
  140. ;////////////////////////
  141.  
  142. [REG1_TOD4]                                             ; REGION 1, TIME OF DAY 4. RGB's for haze, smoke, etc...
  143.  
  144. cool_haze = 1
  145.  
  146. r1_start_rgb =        156,196,232    ; sky to horizon
  147. r1_end_rgb =        156,196,232
  148.  
  149. r2_start_rgb =        160,198,231    ; horizon to ground1
  150. r2_end_rgb =        164,200,230
  151.  
  152. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  153. r3_end_rgb =        196,218,227
  154.  
  155. r4_start_rgb =        145,188,228    ; sky to space color
  156. r4_end_rgb =        100,156,208
  157.  
  158. cloud_start_rgb =    156,200,252    ; sky to cloud
  159. cloud_end_rgb =        219,235,243
  160.  
  161. space_rgb =        100,156,208    ; space color
  162. haze_rgb =        19,13,88    ; haze color
  163. smoke_rgb =        50,82,176    ; lighting white (specular) color
  164.  
  165. brighten =        61,57,33,19,88
  166.  
  167.  
  168. ;////////////////////////
  169. ;// REGION 1 - TIME 5
  170. ;////////////////////////
  171. [REG1_TOD5]                                             ; REGION 1, TIME OF DAY 5. RGB's for haze, smoke, etc...
  172.  
  173. cool_haze = 1
  174.  
  175. r1_start_rgb =        156,196,232    ; sky to horizon
  176. r1_end_rgb =        156,196,232
  177.  
  178. r2_start_rgb =        160,198,231    ; horizon to ground1
  179. r2_end_rgb =        164,200,230
  180.  
  181. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  182. r3_end_rgb =        196,218,227
  183.  
  184. r4_start_rgb =        145,188,228    ; sky to space color
  185. r4_end_rgb =        100,156,208
  186.  
  187. cloud_start_rgb =    156,200,252    ; sky to cloud
  188. cloud_end_rgb =        219,235,243
  189.  
  190. space_rgb =        100,156,208    ; space color
  191. haze_rgb =        224,92,66    ; haze color
  192. smoke_rgb =        238,80,70    ; lighting white (specular) color
  193.  
  194. brighten =        72,63,80,80,81
  195.  
  196. ;####################################################################
  197. ;####################################################################
  198. ;####################################################################
  199. ;                               2 - SNOW ISLAND
  200. ;####################################################################
  201. ;####################################################################
  202. ;####################################################################
  203.  
  204. ;////////////////////////
  205. ;// REGION 2 - TIME 1
  206. ;////////////////////////
  207. [REG2_TOD1]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  208.  
  209. cool_haze = 1
  210.  
  211. r1_start_rgb =        216,156,252    ; sky to horizon
  212. r1_end_rgb =        216,156,252
  213.  
  214. r2_start_rgb =        216,156,252    ; horizon to ground1
  215. r2_end_rgb =        229,168,253
  216.  
  217. r3_start_rgb =        229,168,253    ; ground1 to terrain haze
  218. r3_end_rgb =        235,184,255
  219.  
  220. r4_start_rgb =        216,156,252    ; sky to space color
  221. r4_end_rgb =        100,156,208
  222.  
  223. cloud_start_rgb =    216,156,252    ; sky to cloud
  224. cloud_end_rgb =        255,190,255
  225.  
  226. space_rgb =        100,156,208    ; space color
  227. haze_rgb =        235,184,255    ; haze color
  228. smoke_rgb =        255,220,255    ; lighting white (specular) color
  229.  
  230. brighten =        65,66,128,125,116
  231.  
  232.  
  233. ;////////////////////////
  234. ;// REGION 2 - TIME 2
  235. ;////////////////////////
  236. [REG2_TOD2]                                             ; REGION 2, TIME OF DAY 2. RGB's for haze, smoke, etc...
  237.  
  238. cool_haze = 1
  239.  
  240. r1_start_rgb =        156,196,232    ; sky to horizon
  241. r1_end_rgb =        164,200,230
  242.  
  243. r2_start_rgb =        164,200,230    ; horizon to ground1
  244. r2_end_rgb =        168,203,230
  245.  
  246. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  247. r3_end_rgb =        196,218,227
  248.  
  249. r4_start_rgb =        145,188,228    ; sky to space color
  250. r4_end_rgb =        100,156,208
  251.  
  252. cloud_start_rgb =    156,200,252    ; sky to cloud
  253. cloud_end_rgb =        219,235,243
  254.  
  255. space_rgb =        100,156,208    ; space color
  256. haze_rgb =        196,218,227    ; haze color
  257. smoke_rgb =        254,254,254    ; lighting white (specular) color
  258.  
  259. brighten =        128,128,128,128,128
  260.  
  261. ;////////////////////////
  262. ;// REGION 2 - TIME 3
  263. ;////////////////////////
  264. [REG2_TOD3]                                             ; REGION 2, TIME OF DAY 3. RGB's for haze, smoke, etc...
  265.  
  266. cool_haze = 1
  267.  
  268. r1_start_rgb =        136,72,60    ; sky to horizon
  269. r1_end_rgb =        136,72,60
  270.  
  271. r2_start_rgb =        136,72,60    ; horizon to ground1
  272. r2_end_rgb =        168,203,230
  273.  
  274. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  275. r3_end_rgb =        196,218,227
  276.  
  277. r4_start_rgb =        136,72,60    ; sky to space color
  278. r4_end_rgb =        104,52,78
  279.  
  280. cloud_start_rgb =    136,72,60    ; sky to cloud
  281. cloud_end_rgb =        236,92,58
  282.  
  283. space_rgb =        104,52,78    ; space color
  284. haze_rgb =        184,72,60    ; haze color
  285. smoke_rgb =        255,108,68    ; lighting white (specular) color
  286.  
  287. brighten =        79,142,182,84,102
  288.  
  289.  
  290. ;////////////////////////
  291. ;// REGION 2 - TIME 4
  292. ;////////////////////////
  293. [REG2_TOD4]                                             ; REGION 2, TIME OF DAY 4. RGB's for haze, smoke, etc...
  294.  
  295. cool_haze = 1
  296.  
  297. r1_start_rgb =        156,196,232    ; sky to horizon
  298. r1_end_rgb =        164,200,230
  299.  
  300. r2_start_rgb =        164,200,230    ; horizon to ground1
  301. r2_end_rgb =        168,203,230
  302.  
  303. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  304. r3_end_rgb =        196,218,227
  305.  
  306. r4_start_rgb =        145,188,228    ; sky to space color
  307. r4_end_rgb =        100,156,208
  308.  
  309. cloud_start_rgb =    156,200,252    ; sky to cloud
  310. cloud_end_rgb =        219,235,243
  311.  
  312. space_rgb =        100,156,208    ; space color
  313. haze_rgb =        15,15,92    ; haze color
  314. smoke_rgb =        46,64,178    ; lighting white (specular) color
  315.  
  316. brighten =        61,57,33,19,88
  317.  
  318. ;////////////////////////
  319. ;// REGION 2 - TIME 5
  320. ;////////////////////////
  321. [REG2_TOD5]                                             ; REGION 2, TIME OF DAY 5. RGB's for haze, smoke, etc...
  322.  
  323. cool_haze = 1
  324.  
  325. r1_start_rgb =        156,196,232    ; sky to horizon
  326. r1_end_rgb =        164,200,230
  327.  
  328. r2_start_rgb =        164,200,230    ; horizon to ground1
  329. r2_end_rgb =        168,203,230
  330.  
  331. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  332. r3_end_rgb =        196,218,227
  333.  
  334. r4_start_rgb =        145,188,228    ; sky to space color
  335. r4_end_rgb =        100,156,208
  336.  
  337. cloud_start_rgb =    156,200,252    ; sky to cloud
  338. cloud_end_rgb =        219,235,243
  339.  
  340. space_rgb =        100,156,208    ; space color
  341. haze_rgb =        116,116,136    ; haze color
  342. smoke_rgb =        254,236,242    ; lighting white (specular) color
  343.  
  344. brighten =        72,63,80,80,81
  345.  
  346. ;####################################################################
  347. ;####################################################################
  348. ;####################################################################
  349. ;                               3 - HIGH DESERT
  350. ;####################################################################
  351. ;####################################################################
  352. ;####################################################################
  353.  
  354. ;////////////////////////
  355. ;// REGION 3 - TIME 1
  356. ;////////////////////////
  357. [REG3_TOD1]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  358.  
  359. cool_haze = 1
  360.  
  361. r1_start_rgb =        164,200,232    ; sky to horizon
  362. r1_end_rgb =        164,200,232
  363.  
  364. r2_start_rgb =        171,204,235    ; horizon to ground1
  365. r2_end_rgb =        179,208,237
  366.  
  367. r3_start_rgb =        187,212,239    ; ground1 to terrain haze
  368. r3_end_rgb =        225,236,247
  369.  
  370. r4_start_rgb =        136,180,226    ; sky to space color
  371. r4_end_rgb =        116,156,217
  372.  
  373. cloud_start_rgb =    156,200,252    ; sky to cloud
  374. cloud_end_rgb =        219,235,243
  375.  
  376. space_rgb =        116,156,217    ; space color
  377. haze_rgb =        235,184,255    ; haze color
  378. smoke_rgb =        235,184,255    ; lighting white (specular) color
  379.  
  380. brighten =        65,66,128,125,97
  381.  
  382.  
  383. ;////////////////////////
  384. ;// REGION 3 - TIME 2
  385. ;////////////////////////
  386. [REG3_TOD2]                                             ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
  387.  
  388.  
  389. cool_haze =1
  390.  
  391. r1_start_rgb =          156,200,252     ; sky to horizon
  392. r1_end_rgb =            156,200,252
  393.  
  394. r2_start_rgb =          163,204,250
  395. r2_end_rgb =            172,209,246
  396.  
  397. r3_start_rgb =          181,214,241
  398. r3_end_rgb =            246,251,210
  399.  
  400. r4_start_rgb =          151,198,254     ; sky to space color
  401. r4_end_rgb =             89,168,228
  402.  
  403. cloud_start_rgb =       156,200,252     ; sky to cloud
  404. cloud_end_rgb =         216,214,226
  405.  
  406. space_rgb =              89,168,228     ; space color
  407. haze_rgb =              207,207,207     ; haze color
  408. smoke_rgb =             255,255,255     ; lighting white (specular) color
  409.  
  410. brighten =              128,128,128,128,128
  411.  
  412. ;////////////////////////
  413. ;// REGION 3 - TIME 3
  414. ;////////////////////////
  415. [REG3_TOD3]                                             ; REGION 4, TIME OF DAY 3. RGB's for haze, smoke, etc...
  416.  
  417. cool_haze = 1
  418.  
  419. r1_start_rgb =        88,32,52    ; sky to horizon
  420. r1_end_rgb =        88,32,52
  421.  
  422. r2_start_rgb =        88,32,52    ; horizon to ground1
  423. r2_end_rgb =        116,44,43
  424.  
  425. r3_start_rgb =        116,44,43    ; ground1 to terrain haze
  426. r3_end_rgb =        128,44,40
  427.  
  428. r4_start_rgb =        88,32,52    ; sky to space color
  429. r4_end_rgb =        64,32,28
  430.  
  431. cloud_start_rgb =    88,32,52    ; sky to cloud
  432. cloud_end_rgb =        160,44,40
  433.  
  434. space_rgb =        64,32,28    ; space color
  435. haze_rgb =        128,44,40    ; haze color
  436. smoke_rgb =        255,108,68    ; lighting white (specular) color
  437.  
  438. brighten =        79,142,182,84,102
  439.  
  440. ;////////////////////////
  441. ;// REGION 3 - TIME 4
  442. ;////////////////////////
  443.  
  444. [REG3_TOD4]                                             ; REGION 4, TIME OF DAY 4. RGB's for haze, smoke, etc...
  445.  
  446. cool_haze = 1
  447.  
  448. r1_start_rgb =        8,8,56        ; sky to horizon
  449. r1_end_rgb =        8,8,56
  450.  
  451. r2_start_rgb =        8,8,56        ; horizon to ground1
  452. r2_end_rgb =        16,14,80
  453.  
  454. r3_start_rgb =        16,14,80    ; ground1 to terrain haze
  455. r3_end_rgb =        20,17,92
  456.  
  457. r4_start_rgb =        8,8,56        ; sky to space color
  458. r4_end_rgb =        0,0,16
  459.  
  460. cloud_start_rgb =    8,8,56        ; sky to cloud
  461. cloud_end_rgb =        18,16,86
  462.  
  463. space_rgb =        0,0,16        ; space color
  464. haze_rgb =        20,17,92    ; haze color
  465. smoke_rgb =        118,156,255    ; lighting white (specular) color
  466.  
  467. brighten =        61,57,33,19,88
  468.  
  469. ;////////////////////////
  470. ;// REGION 3 - TIME 5
  471. ;////////////////////////
  472. [REG3_TOD5]                                             ; REGION 4, TIME OF DAY 5. RGB's for haze, smoke, etc...
  473.  
  474. cool_haze = 1
  475.  
  476. r1_start_rgb =        164,200,232    ; sky to horizon
  477. r1_end_rgb =        164,200,232
  478.  
  479. r2_start_rgb =        171,204,235    ; horizon to ground1
  480. r2_end_rgb =        179,208,237
  481.  
  482. r3_start_rgb =        187,212,239    ; ground1 to terrain haze
  483. r3_end_rgb =        225,236,247
  484.  
  485. r4_start_rgb =        136,180,226    ; sky to space color
  486. r4_end_rgb =        116,156,217
  487.  
  488. cloud_start_rgb =    156,200,252    ; sky to cloud
  489. cloud_end_rgb =        219,235,243
  490.  
  491. space_rgb =        116,156,217    ; space color
  492. haze_rgb =        92,88,84    ; haze color
  493. smoke_rgb =        216,236,255    ; lighting white (specular) color
  494.  
  495. brighten =        72,63,80,80,81
  496.  
  497. ;####################################################################
  498. ;####################################################################
  499. ;####################################################################
  500. ;                               4 - JUNGLE
  501. ;####################################################################
  502. ;####################################################################
  503. ;####################################################################
  504.  
  505. ;////////////////////////
  506. ;// REGION4 - TIME 1
  507. ;////////////////////////
  508. [REG4_TOD1]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  509.  
  510. cool_haze = 1
  511.  
  512. r1_start_rgb =        169,164,179    ; sky to horizon
  513. r1_end_rgb =        146,141,172
  514.  
  515. r2_start_rgb =        146,141,172    ; horizon to ground1
  516. r2_end_rgb =        146,141,172
  517.  
  518. r3_start_rgb =        146,141,172    ; ground1 to terrain haze
  519. r3_end_rgb =        146,141,172
  520.  
  521. r4_start_rgb =        169,164,179    ; sky to space color
  522. r4_end_rgb =        154,148,197
  523.  
  524. cloud_start_rgb =    169,164,179    ; sky to cloud
  525. cloud_end_rgb =        146,141,172
  526.  
  527. space_rgb =        154,148,197    ; space color
  528. haze_rgb =        146,141,172    ; haze color
  529. smoke_rgb =        169,164,179    ; lighting white (specular) color
  530.  
  531. brighten =        105,60,150,130,130
  532.  
  533. ;////////////////////////
  534. ;// REGION 4 - TIME 2
  535. ;////////////////////////
  536. [REG4_TOD2]                                             ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
  537.  
  538.  
  539. cool_haze =1
  540.  
  541. r1_start_rgb =          140,164,197     ; sky to horizon
  542. r1_end_rgb =            154,186,222
  543.  
  544. r2_start_rgb =          154,186,222
  545. r2_end_rgb =            154,186,222
  546.  
  547. r3_start_rgb =          154,186,222
  548. r3_end_rgb =            154,186,222
  549.  
  550. r4_start_rgb =          140,164,197     ; sky to space color
  551. r4_end_rgb =            123,148,180
  552.  
  553. cloud_start_rgb =       140,164,197     ; sky to cloud
  554. cloud_end_rgb =         216,214,226
  555.  
  556. space_rgb =             123,148,180     ; space color
  557. haze_rgb =              154,186,222     ; haze color
  558. smoke_rgb =             254,254,254     ; lighting white (specular) color
  559.  
  560. brighten =              128,128,128,128,128
  561.  
  562. ;////////////////////////
  563. ;// REGION4 - TIME 3
  564. ;////////////////////////
  565. [REG4_TOD3]                                             ; REGION 4, TIME OF DAY 3. RGB's for haze, smoke, etc...
  566.  
  567. cool_haze = 1
  568.  
  569. r1_start_rgb =      112,156,164 ; sky to horizon
  570. r1_end_rgb =        231,204,139
  571.  
  572. r2_start_rgb =      231,204,139    ; horizon to ground1
  573. r2_end_rgb =        231,204,139
  574.  
  575. r3_start_rgb =      231,204,139    ; ground1 to terrain haze
  576. r3_end_rgb =        231,204,139
  577.  
  578. r4_start_rgb =      112,156,164 ; sky to space color
  579. r4_end_rgb =        130,120,207
  580.  
  581. cloud_start_rgb =   112,156,164 ; sky to cloud
  582. cloud_end_rgb =     224,204,131
  583.  
  584. space_rgb =         124,133,212    ; space color
  585. haze_rgb =          240,208,140    ; haze color
  586. smoke_rgb =         210,200,189    ; lighting white (specular) color
  587.  
  588. brighten =      128,60,139,112,98
  589.  
  590. ;////////////////////////
  591. ;// REGION4 - TIME 4
  592. ;////////////////////////
  593.  
  594. [REG4_TOD4]                                             ; REGION 4, TIME OF DAY 4. RGB's for haze, smoke, etc...
  595.  
  596. cool_haze = 1
  597.  
  598. r1_start_rgb =        3,4,8        ; sky to horizon
  599. r1_end_rgb =        14,18,25
  600.  
  601. r2_start_rgb =        14,18,25    ; horizon to ground1
  602. r2_end_rgb =        14,18,25
  603.  
  604. r3_start_rgb =        14,18,25    ; ground1 to terrain haze
  605. r3_end_rgb =        14,18,25
  606.  
  607. r4_start_rgb =        3,4,8        ; sky to space color
  608. r4_end_rgb =        0,0,0
  609.  
  610. cloud_start_rgb =    3,4,8        ; sky to cloud
  611. cloud_end_rgb =        32,28,43
  612.  
  613. space_rgb =        0,0,0        ; space color
  614. haze_rgb =        14,18,25    ; haze color
  615. smoke_rgb =        18,21,37    ; lighting white (specular) color
  616.  
  617. brighten =        182,50,42,43,51
  618.  
  619. ;////////////////////////
  620. ;// REGION4 - TIME 5
  621. ;////////////////////////
  622. [REG4_TOD5]                                             ; REGION 4, TIME OF DAY 5. RGB's for haze, smoke, etc...
  623. cool_haze = 1
  624.  
  625. r1_start_rgb =        107,107,110    ; sky to horizon
  626. r1_end_rgb =        96,96,99
  627.  
  628. r2_start_rgb =        96,96,99    ; horizon to ground1
  629. r2_end_rgb =        96,96,99
  630.  
  631. r3_start_rgb =        96,96,99    ; ground1 to terrain haze
  632. r3_end_rgb =        96,96,99
  633.  
  634. r4_start_rgb =        107,107,110    ; sky to space color
  635. r4_end_rgb =        98,98,96
  636.  
  637. cloud_start_rgb =    107,107,110    ; sky to cloud
  638. cloud_end_rgb =        78,80,82
  639.  
  640. space_rgb =        98,98,96    ; space color
  641. haze_rgb =        96,96,99    ; haze color
  642. smoke_rgb =        80,83,90    ; lighting white (specular) color
  643.  
  644. brighten =        125,70,110,115,106
  645.  
  646. ;####################################################################
  647. ;####################################################################
  648. ;####################################################################
  649. ;                               5 - SAVANNAH
  650. ;####################################################################
  651. ;####################################################################
  652. ;####################################################################
  653.  
  654. ;////////////////////////
  655. ;REGION jason53 TIME OF DAY 1
  656. ;////////////////////////
  657.  
  658. [REG5_TOD1]      ; REGION 5, TIME OF DAY 1. RGB's for haze, smoke, etc...
  659.  
  660. cool_haze =1
  661.  
  662. r1_start_rgb =          169,164,179     ; sky to horizon
  663. r1_end_rgb =            146,141,172
  664.  
  665. r2_start_rgb =          146,141,172     ; horizon to ground1
  666. r2_end_rgb =            146,141,172
  667.  
  668. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  669. r3_end_rgb =            146,141,172
  670.  
  671. r4_start_rgb =          169,164,179     ; sky to space color
  672. r4_end_rgb =            154,148,197
  673.  
  674. cloud_start_rgb =       169,164,179     ; sky to cloud
  675. cloud_end_rgb =         146,141,172
  676.  
  677. space_rgb =             154,148,197     ; space color
  678. haze_rgb =              146,141,172     ; haze color
  679. smoke_rgb =             169,164,179     ; lighting white (specular) color
  680.  
  681. brighten =              79,50,145,130,130
  682.  
  683.  
  684. ;////////////////////////
  685. ;// REGION jason51 - TIME 2
  686. ;////////////////////////
  687.  
  688. [REG5_TOD2]    ; REGION 5, TIME OF DAY 2. RGB's for haze, smoke, etc...
  689.  
  690. cool_haze =1
  691.  
  692. r1_start_rgb =          138,160,190     ; sky to horizon
  693. r1_end_rgb =            154,186,222
  694.  
  695. r2_start_rgb =          154,186,222
  696. r2_end_rgb =            154,186,222
  697.  
  698. r3_start_rgb =          154,186,222
  699. r3_end_rgb =            154,186,222
  700.  
  701. r4_start_rgb =          138,160,190     ; sky to space color
  702. r4_end_rgb =            123,148,180
  703.  
  704. cloud_start_rgb =       138,160,190     ; sky to cloud
  705. cloud_end_rgb =         216,214,226
  706.  
  707. space_rgb =             123,148,180     ; space color
  708. haze_rgb =              154,186,222     ; haze color
  709. smoke_rgb =             254,254,254     ; lighting white (specular) color
  710.  
  711. brighten =              128,128,128,128,128
  712.  
  713. ;////////////////////////
  714. ;REGION jason55 TIME OF DAY 3
  715. ;////////////////////////
  716.  
  717. [REG5_TOD3]      ; REGION 5, TIME OF DAY 3. RGB's for haze, smoke, etc...
  718.  
  719. cool_haze =1
  720.  
  721. r1_start_rgb =          174,141,240     ; sky to horizon
  722. r1_end_rgb =            231,165,139
  723.  
  724. r2_start_rgb =          231,165,139     ; horizon to ground1
  725. r2_end_rgb =            231,165,139
  726.  
  727. r3_start_rgb =          231,165,139     ; ground1 to terrain haze
  728. r3_end_rgb =            240,170,116
  729.  
  730. r4_start_rgb =          174,141,240     ; sky to space color
  731. r4_end_rgb =            130,120,207
  732.  
  733. cloud_start_rgb =       174,141,240     ; sky to cloud
  734. cloud_end_rgb =         219,157,132
  735.  
  736. space_rgb =             133,125,212     ; space color
  737. haze_rgb =              240,170,116     ; haze color
  738. smoke_rgb =             220,204,192     ; lighting white (specular) color
  739.  
  740. brighten =              65,66,148,105,97
  741.  
  742.  
  743. ;////////////////////////
  744. ;REGION jason52 TIME OF DAY 4
  745. ;////////////////////////
  746.  
  747. [REG5_TOD4]      ; REGION 5, TIME OF DAY 4. RGB's for haze, smoke, etc...
  748.  
  749. cool_haze =1
  750.  
  751. r1_start_rgb =          12,12,12   ; sky to horizon
  752. r1_end_rgb =            15,20,36
  753.  
  754. r2_start_rgb =          15,20,36   ; horizon to ground1
  755. r2_end_rgb =            15,20,36
  756.  
  757. r3_start_rgb =          15,20,36   ; ground1 to terrain haze
  758. r3_end_rgb =            15,20,36
  759.  
  760. r4_start_rgb =          12,12,12   ; sky to space color
  761. r4_end_rgb =            0,0,12
  762.  
  763. cloud_start_rgb =       12,12,12   ; sky to cloud
  764. cloud_end_rgb =         16,24,43
  765.  
  766. space_rgb =             0,0,12     ; space color
  767. haze_rgb =              15,20,36   ; haze color
  768. smoke_rgb =             15,20,36   ; lighting white (specular) color
  769.  
  770. brighten =              85,50,33,35,53
  771.  
  772. ;////////////////////////
  773. ;REGION jason54 TIME OF DAY 5
  774. ;////////////////////////
  775.  
  776. [REG5_TOD5]       ; REGION 5, TIME OF DAY 5. RGB's for haze, smoke, etc...
  777.  
  778. cool_haze =1
  779.  
  780. r1_start_rgb =          122,144,169     ; sky to horizon
  781. r1_end_rgb =            101,124,150
  782.  
  783. r2_start_rgb =          101,124,150     ; horizon to ground1
  784. r2_end_rgb =            101,124,150
  785.  
  786. r3_start_rgb =          101,124,150     ; ground1 to terrain haze
  787. r3_end_rgb =            101,124,150 
  788.  
  789. r4_start_rgb =          122,144,169     ; sky to space color
  790. r4_end_rgb =            122,144,169
  791.  
  792. cloud_start_rgb =       122,144,169     ; sky to cloud
  793. cloud_end_rgb =         94,111,130
  794.  
  795. space_rgb =             122,144,169     ; space color
  796. haze_rgb =              101,124,150     ; haze color
  797. smoke_rgb =             122,144,169     ; lighting white (specular) color
  798.  
  799. brighten =              100,75,100,115,115
  800.  
  801. ;####################################################################
  802. ;####################################################################
  803. ;####################################################################
  804. ;                               6 - DESERT
  805. ;####################################################################
  806. ;####################################################################
  807. ;####################################################################
  808.  
  809. ;////////////////////////
  810. ;// CRAIG'S REGION 6 - TIME 1
  811. ;////////////////////////
  812.  
  813. [REG6_TOD1]    
  814.  
  815. cool_haze =1
  816.  
  817. r1_start_rgb =          169,164,179     ; sky to horizon
  818. r1_end_rgb =            146,141,172
  819.  
  820. r2_start_rgb =          146,141,172     ; horizon to ground1
  821. r2_end_rgb =            146,141,172
  822.  
  823. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  824. r3_end_rgb =            146,141,172
  825.  
  826. r4_start_rgb =          169,164,179     ; sky to space color
  827. r4_end_rgb =            154,148,197
  828.  
  829. cloud_start_rgb =       169,164,179     ; sky to cloud
  830. cloud_end_rgb =         146,141,172
  831.  
  832. space_rgb =             154,148,197     ; space color
  833. haze_rgb =              146,141,172     ; haze color
  834. smoke_rgb =             169,164,179     ; lighting white (specular) color
  835.  
  836. brighten =              79,50,145,130,130
  837.  
  838. ;////////////////////////
  839. ;// CRAIG'S REGION 6 - TIME 2
  840. ;////////////////////////
  841. [REG6_TOD2]    
  842.  
  843.  
  844. cool_haze =1
  845.  
  846. r1_start_rgb =          138,160,190     ; sky to horizon
  847. r1_end_rgb =            154,186,222
  848.  
  849. r2_start_rgb =          154,186,222
  850. r2_end_rgb =            154,186,222
  851.  
  852. r3_start_rgb =          154,186,222
  853. r3_end_rgb =            154,186,222
  854.  
  855. r4_start_rgb =          138,160,190     ; sky to space color
  856. r4_end_rgb =            123,148,180
  857.  
  858. cloud_start_rgb =       138,160,190     ; sky to cloud
  859. cloud_end_rgb =         216,214,226
  860.  
  861. space_rgb =             123,148,180     ; space color
  862. haze_rgb =              154,186,222     ; haze color
  863. smoke_rgb =             254,254,254     ; lighting white (specular) color
  864.  
  865. brighten =              128,128,128,128,128
  866.  
  867. ;////////////////////////
  868. ;// CRAIG'S REGION 6 - TIME 3
  869. ;////////////////////////
  870. [REG6_TOD3]  
  871.  
  872.   
  873. cool_haze =1
  874.  
  875. r1_start_rgb =     112,156,164  ;  sky to horizon
  876. r1_end_rgb =        231,204,139
  877.  
  878. r2_start_rgb =      231,204,139 ; 224,204,120     horizon to ground1
  879. r2_end_rgb =        231,204,139 ; 224,204,120    
  880.                 
  881. r3_start_rgb =      231,204,139 ;     ground1 to terrain haze
  882. r3_end_rgb =        240,208,140
  883.  
  884. r4_start_rgb =        112,156,164     ; sky to space color
  885. r4_end_rgb =          124,133,212 
  886.  
  887. cloud_start_rgb =     112,156,164     ; sky to cloud
  888. cloud_end_rgb =       224,204,131  
  889.  
  890. space_rgb =             124,133,212  ; space color
  891. haze_rgb =             240,208,140  ; haze color
  892. smoke_rgb =             210,200,189  ;lighting white (specular) color
  893.  
  894. brighten =              65,65,134,112,98 
  895.  
  896.  
  897. ;////////////////////////
  898. ;// CRAIG'S REGION 6 - TIME 4
  899. ;////////////////////////
  900. [REG6_TOD4]   
  901.  
  902. cool_haze =1
  903.  
  904. r1_start_rgb =         3,4,8 ;  approved 11,10,16   ; sky to horizon
  905. r1_end_rgb =           14,18,25 
  906.  
  907. r2_start_rgb =         14,18,25  ; horizon to ground1
  908. r2_end_rgb =           14,18,25
  909.  
  910. r3_start_rgb =         14,18,25 ; ground1 to terrain haze
  911. r3_end_rgb =           14,18,25
  912.  
  913. r4_start_rgb =          3,4,8    ; sky to space color
  914. r4_end_rgb =            0,0,0
  915.  
  916. cloud_start_rgb =       3,4,8    ; sky to cloud
  917. cloud_end_rgb =         32,28,43 ; keith wants less saturation 28,23,43
  918.  
  919. space_rgb =             0,0,0     ; space color
  920. haze_rgb =             14,18,25  ; haze color
  921. smoke_rgb =            18,21,37  ; lighting white (specular) color
  922.  
  923. brighten =             110,40,42,43,51
  924.  
  925.  
  926. ;////////////////////////
  927. ;// CRAIG'S REGION 6 - TIME 5
  928. ;////////////////////////
  929. [REG6_TOD5]
  930.  
  931. cool_haze =1
  932.  
  933. r1_start_rgb =         107,107,110 ; sky to horizon
  934. r1_end_rgb =           85,85,87 ;  101,124,150
  935.  
  936. r2_start_rgb =            85,85,87   ; horizon to ground1
  937. r2_end_rgb =             85,85,87
  938.  
  939. r3_start_rgb =         85,85,87 ; ground1 to terrain haze
  940. r3_end_rgb =           85,85,87  
  941.  
  942. r4_start_rgb =          107,107,110     ; sky to space color
  943. r4_end_rgb =            98,98,96 
  944.  
  945. cloud_start_rgb =       107,107,110    ; sky to cloud
  946. cloud_end_rgb =         78,80,82   
  947.  
  948. space_rgb =              98,98,96        ; space color
  949. haze_rgb =                85,85,87      ; haze color
  950. smoke_rgb =              80,83,90     ; lighting white (specular) color
  951.     
  952. brighten =             100,75,110,115,100
  953.  
  954. ;####################################################################
  955. ;####################################################################
  956. ;####################################################################
  957. ;                               7 - STEPPE
  958. ;####################################################################
  959. ;####################################################################
  960. ;####################################################################
  961.  
  962. ;////////////////////////
  963. ;REGION jason73 TIME OF DAY 1
  964. ;////////////////////////
  965.  
  966. [REG7_TOD1]      ; REGION 7, TIME OF DAY 1. RGB's for haze, smoke, etc...
  967.  
  968. cool_haze =1
  969.  
  970. r1_start_rgb =          169,164,179     ; sky to horizon
  971. r1_end_rgb =            146,141,172
  972.  
  973. r2_start_rgb =          146,141,172     ; horizon to ground1
  974. r2_end_rgb =            146,141,172
  975.  
  976. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  977. r3_end_rgb =            146,141,172
  978.  
  979. r4_start_rgb =          169,164,179     ; sky to space color
  980. r4_end_rgb =            154,148,197
  981.  
  982. cloud_start_rgb =       169,164,179     ; sky to cloud
  983. cloud_end_rgb =         146,141,172
  984.  
  985. space_rgb =             154,148,197     ; space color
  986. haze_rgb =              146,141,172     ; haze color
  987. smoke_rgb =             169,164,179     ; lighting white (specular) color
  988.  
  989. brighten =              79,50,145,130,130
  990.  
  991. ;////////////////////////
  992. ;REGION jason71 TIME OF DAY 2
  993. ;////////////////////////
  994.  
  995. [REG7_TOD2]    ; REGION 7, TIME OF DAY 2. RGB's for haze, smoke, etc...
  996.  
  997. cool_haze =1
  998.  
  999. r1_start_rgb =          138,160,190     ; sky to horizon
  1000. r1_end_rgb =            154,186,222
  1001.  
  1002. r2_start_rgb =          154,186,222
  1003. r2_end_rgb =            154,186,222
  1004.  
  1005. r3_start_rgb =          154,186,222
  1006. r3_end_rgb =            154,186,222
  1007.  
  1008. r4_start_rgb =          138,160,190     ; sky to space color
  1009. r4_end_rgb =            123,148,180
  1010.  
  1011. cloud_start_rgb =       138,160,190     ; sky to cloud
  1012. cloud_end_rgb =         216,214,226
  1013.  
  1014. space_rgb =             123,148,180     ; space color
  1015. haze_rgb =              154,186,222     ; haze color
  1016. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1017.  
  1018. brighten =              128,128,128,128,128
  1019.  
  1020. ;////////////////////////
  1021. ;REGION jason75 TIME OF DAY 3
  1022. ;////////////////////////
  1023.  
  1024. [REG7_TOD3]       ; REGION 7, TIME OF DAY 3. RGB's for haze, smoke, etc...
  1025.  
  1026. cool_haze =1
  1027.  
  1028. r1_start_rgb =          183,148,252     ; sky to horizon
  1029. r1_end_rgb =            232,174,255
  1030.  
  1031. r2_start_rgb =          232,174,255     ; horizon to ground1
  1032. r2_end_rgb =            232,174,255
  1033.  
  1034. r3_start_rgb =          232,174,255     ; ground1 to terrain haze
  1035. r3_end_rgb =            232,174,255
  1036.  
  1037. r4_start_rgb =          183,148,252     ; sky to space color
  1038. r4_end_rgb =            130,120,207
  1039.  
  1040. cloud_start_rgb =       176,144,252     ; sky to cloud
  1041. cloud_end_rgb =         231,164,255
  1042.  
  1043. space_rgb =             133,125,212     ; space color
  1044. haze_rgb =              232,174,255      ; haze color
  1045. smoke_rgb =             220,204,192      ; lighting white (specular) color
  1046.  
  1047. brighten =              65,66,148,105,97
  1048.  
  1049.  
  1050. ;////////////////////////
  1051. ;REGION jason72 TIME OF DAY 4
  1052. ;////////////////////////
  1053.  
  1054. [REG7_TOD4]      ; REGION 7, TIME OF DAY 4. RGB's for haze, smoke, etc...
  1055.  
  1056. cool_haze =1
  1057.  
  1058. r1_start_rgb =          12,12,12   ; sky to horizon
  1059. r1_end_rgb =            15,20,36
  1060.  
  1061. r2_start_rgb =          15,20,36   ; horizon to ground1
  1062. r2_end_rgb =            15,20,36
  1063.  
  1064. r3_start_rgb =          15,20,36   ; ground1 to terrain haze
  1065. r3_end_rgb =            15,20,36
  1066.  
  1067. r4_start_rgb =          12,12,12   ; sky to space color
  1068. r4_end_rgb =            0,0,12
  1069.  
  1070. cloud_start_rgb =       12,12,12   ; sky to cloud
  1071. cloud_end_rgb =         16,24,43
  1072.  
  1073. space_rgb =             0,0,12     ; space color
  1074. haze_rgb =              15,20,36   ; haze color
  1075. smoke_rgb =             15,20,36   ; lighting white (specular) color
  1076.  
  1077. brighten =              85,50,33,35,53
  1078.  
  1079. ;////////////////////////
  1080. ;REGION jason74 TIME OF DAY 5
  1081. ;////////////////////////
  1082.  
  1083. [REG7_TOD5]            ; REGION 7, TIME OF DAY 5. RGB's for haze, smoke, etc...
  1084.  
  1085. cool_haze =1
  1086.  
  1087. r1_start_rgb =          122,144,169     ; sky to horizon
  1088. r1_end_rgb =            101,124,150
  1089.  
  1090. r2_start_rgb =          101,124,150     ; horizon to ground1
  1091. r2_end_rgb =            101,124,150
  1092.  
  1093. r3_start_rgb =          101,124,150     ; ground1 to terrain haze
  1094. r3_end_rgb =            101,124,150 
  1095.  
  1096. r4_start_rgb =          122,144,169     ; sky to space color
  1097. r4_end_rgb =            122,144,169
  1098.  
  1099. cloud_start_rgb =       122,144,169     ; sky to cloud
  1100. cloud_end_rgb =         94,111,130
  1101.  
  1102. space_rgb =             122,144,169     ; space color
  1103. haze_rgb =              101,124,150     ; haze color
  1104. smoke_rgb =             122,144,169     ; lighting white (specular) color
  1105.  
  1106. brighten =              100,75,100,115,115
  1107.  
  1108. ;####################################################################
  1109. ;####################################################################
  1110. ;####################################################################
  1111. ;                                8 - SCRUB
  1112. ;####################################################################
  1113. ;####################################################################
  1114. ;####################################################################
  1115.  
  1116. ;////////////////////////
  1117. ;REGION 8 TIME OF DAY 1
  1118. ;////////////////////////
  1119.  
  1120. [REG8_TOD1]                                             ; REGION 8, TIME OF DAY 1. RGB's for haze, smoke, etc...
  1121. cool_haze = 1
  1122.  
  1123. r1_start_rgb =        169,164,179    ; sky to horizon
  1124. r1_end_rgb =        146,141,172
  1125.  
  1126. r2_start_rgb =        146,141,172    ; horizon to ground1
  1127. r2_end_rgb =        146,141,172
  1128.  
  1129. r3_start_rgb =        146,141,172    ; ground1 to terrain haze
  1130. r3_end_rgb =        146,141,172
  1131.  
  1132. r4_start_rgb =        169,164,179    ; sky to space color
  1133. r4_end_rgb =        154,148,197
  1134.  
  1135. cloud_start_rgb =    169,164,179    ; sky to cloud
  1136. cloud_end_rgb =        146,141,172
  1137.  
  1138. space_rgb =        154,148,197    ; space color
  1139. haze_rgb =        146,141,172    ; haze color
  1140. smoke_rgb =        169,164,179    ; lighting white (specular) color
  1141.  
  1142. brighten =        89,50,145,130,130
  1143.  
  1144. ;////////////////////////
  1145. ;REGION 8 TIME OF DAY 2
  1146. ;////////////////////////
  1147.  
  1148. [REG8_TOD2]                                             ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
  1149.  
  1150. cool_haze =0
  1151.  
  1152. r1_start_rgb =          119,176,224     ; sky to horizon
  1153. r1_end_rgb =            182,214,243
  1154.  
  1155. r2_start_rgb =          182,214,243
  1156. r2_end_rgb =            182,214,243
  1157.  
  1158. r3_start_rgb =          182,214,243
  1159. r3_end_rgb =            182,214,243
  1160.  
  1161. r4_start_rgb =          119,176,224     ; sky to space color
  1162. r4_end_rgb =            76,148,207
  1163.  
  1164. cloud_start_rgb =       119,176,224     ; sky to cloud
  1165. cloud_end_rgb =         218,226,243
  1166.  
  1167. space_rgb =             76,148,207     ; space color
  1168. haze_rgb =              179,203,232     ; haze color
  1169. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1170.  
  1171. brighten =              128,128,128,128,128
  1172.  
  1173. ;////////////////////////
  1174. ;REGION 8 TIME OF DAY 3
  1175. ;////////////////////////
  1176.  
  1177. [REG8_TOD3]
  1178.                                              ; REGION 8, TIME OF DAY 3. RGB's for haze, smoke, etc...
  1179. cool_haze = 1
  1180.  
  1181. r1_start_rgb =        112,156,164    ; sky to horizon
  1182. r1_end_rgb =        227,171,110
  1183.  
  1184. r2_start_rgb =        227,171,110    ; horizon to ground1
  1185. r2_end_rgb =        227,171,110
  1186.  
  1187. r3_start_rgb =        227,171,110    ; ground1 to terrain haze
  1188. r3_end_rgb =        227,171,110
  1189.  
  1190. r4_start_rgb =        112,156,164    ; sky to space color
  1191. r4_end_rgb =        130,120,207
  1192.  
  1193. cloud_start_rgb =    112,156,164    ; sky to cloud
  1194. cloud_end_rgb =        227,171,110
  1195.  
  1196. space_rgb =        124,133,212    ; space color
  1197. haze_rgb =        227,171,110    ; haze color
  1198. smoke_rgb =        210,200,189    ; lighting white (specular) color
  1199.  
  1200. brighten =        86,65,134,112,98
  1201.  
  1202. ;////////////////////////
  1203. ;REGION 8 TIME OF DAY 4
  1204. ;////////////////////////
  1205.  
  1206. [REG8_TOD4]  
  1207.                                            ; REGION 8, TIME OF DAY 4. RGB's for haze, smoke, etc...
  1208. cool_haze = 1
  1209.  
  1210. r1_start_rgb =        3,4,8        ; sky to horizon
  1211. r1_end_rgb =        14,18,25
  1212.  
  1213. r2_start_rgb =        14,18,25    ; horizon to ground1
  1214. r2_end_rgb =        14,18,25
  1215.  
  1216. r3_start_rgb =        14,18,25    ; ground1 to terrain haze
  1217. r3_end_rgb =        14,18,25
  1218.  
  1219. r4_start_rgb =        3,4,8        ; sky to space color
  1220. r4_end_rgb =        0,0,0
  1221.  
  1222. cloud_start_rgb =    3,4,8        ; sky to cloud
  1223. cloud_end_rgb =        32,28,43
  1224.  
  1225. space_rgb =        0,0,0        ; space color
  1226. haze_rgb =        14,18,25    ; haze color
  1227. smoke_rgb =        18,21,37    ; lighting white (specular) color
  1228.  
  1229. brighten =        128,50,42,43,56
  1230.  
  1231. ;////////////////////////
  1232. ;REGION 8 TIME OF DAY 5
  1233. ;////////////////////////
  1234.  
  1235. [REG8_TOD5]                                             ; REGION 8, TIME OF DAY 5. RGB's for haze, smoke, etc...
  1236. cool_haze = 1
  1237.  
  1238. r1_start_rgb =        107,107,110    ; sky to horizon
  1239. r1_end_rgb =        96,96,99
  1240.  
  1241. r2_start_rgb =        96,96,99    ; horizon to ground1
  1242. r2_end_rgb =        96,96,99
  1243.  
  1244. r3_start_rgb =        96,96,99    ; ground1 to terrain haze
  1245. r3_end_rgb =        96,96,99
  1246.  
  1247. r4_start_rgb =        107,107,110    ; sky to space color
  1248. r4_end_rgb =        98,98,96
  1249.  
  1250. cloud_start_rgb =    107,107,110    ; sky to cloud
  1251. cloud_end_rgb =        78,80,82
  1252.  
  1253. space_rgb =        98,98,96    ; space color
  1254. haze_rgb =        96,96,99    ; haze color
  1255. smoke_rgb =        80,83,90    ; lighting white (specular) color
  1256.  
  1257. brighten =        100,75,110,112,108
  1258.  
  1259. ;####################################################################
  1260. ;####################################################################
  1261. ;####################################################################
  1262. ;                               9 - GLACIAL
  1263. ;####################################################################
  1264. ;####################################################################
  1265. ;####################################################################
  1266.  
  1267. ;////////////////////////
  1268. ;// CRAIG'S REGION 9 - TIME 1
  1269. ;////////////////////////
  1270.  
  1271. [REG9_TOD1]    
  1272.  
  1273. cool_haze =1
  1274.  
  1275. r1_start_rgb =          169,164,179     ; sky to horizon
  1276. r1_end_rgb =            146,141,172
  1277.  
  1278. r2_start_rgb =          146,141,172     ; horizon to ground1
  1279. r2_end_rgb =            146,141,172
  1280.  
  1281. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  1282. r3_end_rgb =            146,141,172
  1283.  
  1284. r4_start_rgb =          169,164,179     ; sky to space color
  1285. r4_end_rgb =            154,148,197
  1286.  
  1287. cloud_start_rgb =       169,164,179     ; sky to cloud
  1288. cloud_end_rgb =         146,141,172
  1289.  
  1290. space_rgb =             154,148,197     ; space color
  1291. haze_rgb =              146,141,172     ; haze color
  1292. smoke_rgb =             169,164,179     ; lighting white (specular) color
  1293.  
  1294. brighten =              79,50,145,130,130
  1295.  
  1296. ;////////////////////////
  1297. ;// CRAIG'S REGION 9 - TIME 2
  1298. ;////////////////////////
  1299. [REG9_TOD2]    
  1300.  
  1301. cool_haze =1
  1302.  
  1303. r1_start_rgb =          138,160,190     ; sky to horizon
  1304. r1_end_rgb =            154,186,222
  1305.  
  1306. r2_start_rgb =          154,186,222
  1307. r2_end_rgb =            154,186,222
  1308.  
  1309. r3_start_rgb =          154,186,222
  1310. r3_end_rgb =            154,186,222
  1311.  
  1312. r4_start_rgb =          138,160,190     ; sky to space color
  1313. r4_end_rgb =            123,148,180
  1314.  
  1315. cloud_start_rgb =       138,160,190     ; sky to cloud
  1316. cloud_end_rgb =         216,214,226
  1317.  
  1318. space_rgb =             123,148,180     ; space color
  1319. haze_rgb =              154,186,222     ; haze color
  1320. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1321.  
  1322. brighten =              128,128,128,128,128
  1323.  
  1324. ;////////////////////////
  1325. ;// CRAIG'S REGION 9 - TIME 3
  1326. ;////////////////////////
  1327. [REG9_TOD3]  
  1328.  
  1329.   
  1330. cool_haze =1
  1331.  
  1332. r1_start_rgb =      183,148,252 ; sky to horizon
  1333. r1_end_rgb =        232,174,255
  1334.  
  1335. r2_start_rgb =      232,174,255 ; horizon to ground1
  1336. r2_end_rgb =        232,174,255
  1337.                 
  1338. r3_start_rgb =      232,174,255; ground1 to terrain haze
  1339. r3_end_rgb =        232,174,255 
  1340.  
  1341. r4_start_rgb =      183,148,252 ; sky to space color
  1342. r4_end_rgb =        130,120,207 
  1343.  
  1344. cloud_start_rgb =    176,144,252 ; sky to cloud
  1345. cloud_end_rgb =      231,164,255 
  1346.  
  1347. space_rgb =          133,125,212   ; space color
  1348. haze_rgb =           232,174,255   ; haze color
  1349. smoke_rgb =          32,40,36   ; lighting white (specular) color
  1350.  
  1351. brighten =           97,68,115,89,101
  1352.  
  1353. ;////////////////////////
  1354. ;// CRAIG'S REGION 9 - TIME 4
  1355. ;////////////////////////
  1356. [REG9_TOD4]   
  1357.  
  1358. cool_haze =1
  1359.  
  1360. r1_start_rgb =         3,4,8 ; sky to horizon
  1361. r1_end_rgb =           14,18,25
  1362.  
  1363.  
  1364. r2_start_rgb =         14,18,25  ; horizon to ground1
  1365. r2_end_rgb =           14,18,25
  1366.  
  1367. r3_start_rgb =         14,18,25 ; ground1 to terrain haze
  1368. r3_end_rgb =           14,18,25
  1369.  
  1370. r4_start_rgb =          3,4,8    ; sky to space color
  1371. r4_end_rgb =            0,0,0
  1372.  
  1373. cloud_start_rgb =       3,4,8    ; sky to cloud
  1374. cloud_end_rgb =         32,28,43
  1375.  
  1376. space_rgb =             0,0,0    ; space color
  1377. haze_rgb =             14,18,25  ; haze color
  1378. smoke_rgb =            18,21,37  ; lighting white (specular) color
  1379.  
  1380. brighten =             110,40,42,43,51
  1381.  
  1382.  
  1383. ;////////////////////////
  1384. ;// CRAIG'S REGION 9 - TIME 5
  1385. ;////////////////////////
  1386. [REG9_TOD5]
  1387.  
  1388. cool_haze =1
  1389.  
  1390. r1_start_rgb =         176,176,176 ; sky to horizon
  1391. r1_end_rgb =           152,152,152
  1392.  
  1393. r2_start_rgb =          152,152,152 ; horizon to ground1
  1394. r2_end_rgb =            152,152,152
  1395.  
  1396. r3_start_rgb =         152,152,152 ; ground1 to terrain haze
  1397. r3_end_rgb =           136,136,136
  1398.  
  1399. r4_start_rgb =          176,176,176 ; sky to space color
  1400. r4_end_rgb =            128,128,128
  1401.  
  1402. cloud_start_rgb =       176,176,176 ; sky to cloud
  1403. cloud_end_rgb =         80,80,80   
  1404.  
  1405. space_rgb =              128,128,128        ; space color
  1406. haze_rgb =                144,144,144      ; haze color
  1407. smoke_rgb =              76,83,83     ; lighting white (specular) color
  1408.     
  1409. brighten =             88,51,128,128,128
  1410.  
  1411. ;####################################################################
  1412. ;####################################################################
  1413. ;####################################################################
  1414. ;                            10 - JUNGLE ISLAND
  1415. ;####################################################################
  1416. ;####################################################################
  1417. ;####################################################################
  1418.  
  1419. ;////////////////////////
  1420. ;// REGION 10 - TIME 1
  1421. ;////////////////////////
  1422. [REG10_TOD1]    
  1423.  
  1424. cool_haze =1
  1425.  
  1426. r1_start_rgb =          153,152,169     ; sky to horizon
  1427. r1_end_rgb =            194,177,149
  1428.  
  1429. r2_start_rgb =          194,177,149     ; horizon to ground1
  1430. r2_end_rgb =            194,177,149
  1431.  
  1432. r3_start_rgb =          194,177,149     ; ground1 to terrain haze
  1433. r3_end_rgb =            194,177,149
  1434.  
  1435. r4_start_rgb =          153,152,169     ; sky to space color
  1436. r4_end_rgb =            112,116,171
  1437.  
  1438. cloud_start_rgb =       153,152,169     ; sky to cloud
  1439. cloud_end_rgb =         146,141,172
  1440.  
  1441. space_rgb =             112,116,171     ; space color
  1442. haze_rgb =              194,177,149     ; haze color
  1443. smoke_rgb =             169,164,179     ; lighting white (specular) color
  1444.  
  1445. brighten =              85,65,145,130,146
  1446.  
  1447. ;////////////////////////
  1448. ;// REGION 10 - TIME 2
  1449. ;////////////////////////
  1450. [REG10_TOD2]    
  1451.  
  1452. cool_haze =1
  1453.  
  1454. r1_start_rgb =          132,168,216     ; sky to horizon
  1455. r1_end_rgb =            165,198,234
  1456.  
  1457. r2_start_rgb =          165,198,234
  1458. r2_end_rgb =            165,198,234
  1459.  
  1460. r3_start_rgb =          165,198,234
  1461. r3_end_rgb =            165,198,234
  1462.  
  1463. r4_start_rgb =          132,168,216     ; sky to space color
  1464. r4_end_rgb =            123,148,180
  1465.  
  1466. cloud_start_rgb =       132,168,216     ; sky to cloud
  1467. cloud_end_rgb =         214,221,233
  1468.  
  1469. space_rgb =             123,148,180     ; space color
  1470. haze_rgb =              165,198,234     ; haze color
  1471. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1472.  
  1473. brighten =              128,128,128,128,128
  1474.  
  1475. ;////////////////////////
  1476. ;// REGION 10 - TIME 3
  1477. ;////////////////////////
  1478. [REG10_TOD3]  
  1479.  
  1480.   
  1481. cool_haze =1
  1482.  
  1483. r1_start_rgb =      183,148,252 ; sky to horizon
  1484. r1_end_rgb =        230,165,255
  1485.  
  1486. r2_start_rgb =      230,165,255 ; horizon to ground1
  1487. r2_end_rgb =        230,165,255
  1488.                 
  1489. r3_start_rgb =      230,165,255; ground1 to terrain haze
  1490. r3_end_rgb =        230,165,255 
  1491.  
  1492. r4_start_rgb =      183,148,252 ; sky to space color
  1493. r4_end_rgb =        130,120,207 
  1494.  
  1495. cloud_start_rgb =    176,144,252 ; sky to cloud
  1496. cloud_end_rgb =      231,164,255 
  1497.  
  1498. space_rgb =          133,125,212   ; space color
  1499. haze_rgb =           232,174,255   ; haze color
  1500. smoke_rgb =          32,40,36   ; lighting white (specular) color
  1501.  
  1502. brighten =           97,68,115,89,101
  1503.  
  1504. ;////////////////////////
  1505. ;// REGION 10 - TIME 4
  1506. ;////////////////////////
  1507. [REG10_TOD4]   
  1508.  
  1509. cool_haze =1
  1510.  
  1511. r1_start_rgb =         3,4,8 ; sky to horizon
  1512. r1_end_rgb =           14,18,25
  1513.  
  1514.  
  1515. r2_start_rgb =         14,18,25  ; horizon to ground1
  1516. r2_end_rgb =           14,18,25
  1517.  
  1518. r3_start_rgb =         14,18,25 ; ground1 to terrain haze
  1519. r3_end_rgb =           14,18,25
  1520.  
  1521. r4_start_rgb =          3,4,8    ; sky to space color
  1522. r4_end_rgb =            0,0,0
  1523.  
  1524. cloud_start_rgb =       3,4,8    ; sky to cloud
  1525. cloud_end_rgb =         32,28,43
  1526.  
  1527. space_rgb =             0,0,0    ; space color
  1528. haze_rgb =             14,18,25  ; haze color
  1529. smoke_rgb =            18,21,37  ; lighting white (specular) color
  1530.  
  1531. brighten =             110,46,48,49,60
  1532.  
  1533. ;////////////////////////
  1534. ;// REGION 10 - TIME 5
  1535. ;////////////////////////
  1536. [REG10_TOD5]
  1537.  
  1538. cool_haze =1
  1539.  
  1540. r1_start_rgb =         146,146,146 ; sky to horizon
  1541. r1_end_rgb =           128,128,128
  1542.  
  1543. r2_start_rgb =         128,128,128 ; horizon to ground1
  1544. r2_end_rgb =           128,128,128
  1545.  
  1546. r3_start_rgb =         128,128,128 ; ground1 to terrain haze
  1547. r3_end_rgb =           128,128,128                  
  1548.  
  1549. r4_start_rgb =         150,150,150 ; sky to space color
  1550. r4_end_rgb =           110,116,131
  1551.  
  1552. cloud_start_rgb =      150,150,150 ; sky to cloud
  1553. cloud_end_rgb =        100,100,100   
  1554.  
  1555. space_rgb =            110,116,131  ; space color
  1556. haze_rgb =             128,128,128  ; haze color
  1557. smoke_rgb =            76,83,83     ; lighting white (specular) color
  1558.     
  1559. brighten =             88,51,128,128,128
  1560.