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ART.CFG
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1999-06-09
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1,560 lines
;####################################################################
;
; FIXWING Art config file
;
;####################################################################
;
; TIMES OF DAYS:
;
; 1 - dawn
; 2 - day
; 3 - sunset
; 4 - night
; 5 - stormy
;
; REGIONS
;
; 1 - Island
; 2 - Snow Island
; 3 - High Desert
; 4 - Jungle
; 5 - Savanah
; 6 - Desert
; 7 - Steppe
; 8 - Scrub
; 9 - Glacial
; 10 - Jungle Island
;
;####################################################################
[LOCALE] ; what locale to use
Region = 3
TimeOfDay = 2
Night = 0
;Mission = c31m2
; R1 sky to horizon ramp - should probably start as the darkest sky color
; and go to the lightest sky color
; R2 horizon to ground1 - should start as the lightest sky color and go to
; the lightest ground horizon color
; R3 ground1 to haze of terrain - lightest ground horizon color to near the
; actual terrain haze color
; R4 sky to space - when above clouds
;####################################################################
;####################################################################
;####################################################################
; 1 - ISLAND
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// REGION 1 - TIME 1
;////////////////////////
[REG1_TOD1] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 156,196,232
r2_start_rgb = 160,198,231 ; horizon to ground1
r2_end_rgb = 164,200,230
r3_start_rgb = 168,203,230 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 255,196,255 ; haze color
smoke_rgb = 254,194,254 ; lighting white (specular) color
brighten = 65,66,128,125,97
;////////////////////////
;// REGION 1 - TIME 2
;////////////////////////
[REG1_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 156,196,232
r2_start_rgb = 160,198,231 ; horizon to ground1
r2_end_rgb = 164,200,230
r3_start_rgb = 168,203,230 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 196,218,227 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// REGION 1 - TIME 3
;////////////////////////
[REG1_TOD3] ; REGION 1, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 156,196,232
r2_start_rgb = 160,198,231 ; horizon to ground1
r2_end_rgb = 164,200,230
r3_start_rgb = 168,203,230 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 136,44,40 ; haze color
smoke_rgb = 238,80,70 ; lighting white (specular) color
brighten = 79,142,182,84,102
;////////////////////////
;// REGION 1 - TIME 4
;////////////////////////
[REG1_TOD4] ; REGION 1, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 156,196,232
r2_start_rgb = 160,198,231 ; horizon to ground1
r2_end_rgb = 164,200,230
r3_start_rgb = 168,203,230 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 19,13,88 ; haze color
smoke_rgb = 50,82,176 ; lighting white (specular) color
brighten = 61,57,33,19,88
;////////////////////////
;// REGION 1 - TIME 5
;////////////////////////
[REG1_TOD5] ; REGION 1, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 156,196,232
r2_start_rgb = 160,198,231 ; horizon to ground1
r2_end_rgb = 164,200,230
r3_start_rgb = 168,203,230 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 224,92,66 ; haze color
smoke_rgb = 238,80,70 ; lighting white (specular) color
brighten = 72,63,80,80,81
;####################################################################
;####################################################################
;####################################################################
; 2 - SNOW ISLAND
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// REGION 2 - TIME 1
;////////////////////////
[REG2_TOD1] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 216,156,252 ; sky to horizon
r1_end_rgb = 216,156,252
r2_start_rgb = 216,156,252 ; horizon to ground1
r2_end_rgb = 229,168,253
r3_start_rgb = 229,168,253 ; ground1 to terrain haze
r3_end_rgb = 235,184,255
r4_start_rgb = 216,156,252 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 216,156,252 ; sky to cloud
cloud_end_rgb = 255,190,255
space_rgb = 100,156,208 ; space color
haze_rgb = 235,184,255 ; haze color
smoke_rgb = 255,220,255 ; lighting white (specular) color
brighten = 65,66,128,125,116
;////////////////////////
;// REGION 2 - TIME 2
;////////////////////////
[REG2_TOD2] ; REGION 2, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 164,200,230
r2_start_rgb = 164,200,230 ; horizon to ground1
r2_end_rgb = 168,203,230
r3_start_rgb = 172,205,229 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 196,218,227 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// REGION 2 - TIME 3
;////////////////////////
[REG2_TOD3] ; REGION 2, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 136,72,60 ; sky to horizon
r1_end_rgb = 136,72,60
r2_start_rgb = 136,72,60 ; horizon to ground1
r2_end_rgb = 168,203,230
r3_start_rgb = 172,205,229 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 136,72,60 ; sky to space color
r4_end_rgb = 104,52,78
cloud_start_rgb = 136,72,60 ; sky to cloud
cloud_end_rgb = 236,92,58
space_rgb = 104,52,78 ; space color
haze_rgb = 184,72,60 ; haze color
smoke_rgb = 255,108,68 ; lighting white (specular) color
brighten = 79,142,182,84,102
;////////////////////////
;// REGION 2 - TIME 4
;////////////////////////
[REG2_TOD4] ; REGION 2, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 164,200,230
r2_start_rgb = 164,200,230 ; horizon to ground1
r2_end_rgb = 168,203,230
r3_start_rgb = 172,205,229 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 15,15,92 ; haze color
smoke_rgb = 46,64,178 ; lighting white (specular) color
brighten = 61,57,33,19,88
;////////////////////////
;// REGION 2 - TIME 5
;////////////////////////
[REG2_TOD5] ; REGION 2, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 156,196,232 ; sky to horizon
r1_end_rgb = 164,200,230
r2_start_rgb = 164,200,230 ; horizon to ground1
r2_end_rgb = 168,203,230
r3_start_rgb = 172,205,229 ; ground1 to terrain haze
r3_end_rgb = 196,218,227
r4_start_rgb = 145,188,228 ; sky to space color
r4_end_rgb = 100,156,208
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 100,156,208 ; space color
haze_rgb = 116,116,136 ; haze color
smoke_rgb = 254,236,242 ; lighting white (specular) color
brighten = 72,63,80,80,81
;####################################################################
;####################################################################
;####################################################################
; 3 - HIGH DESERT
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// REGION 3 - TIME 1
;////////////////////////
[REG3_TOD1] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 164,200,232 ; sky to horizon
r1_end_rgb = 164,200,232
r2_start_rgb = 171,204,235 ; horizon to ground1
r2_end_rgb = 179,208,237
r3_start_rgb = 187,212,239 ; ground1 to terrain haze
r3_end_rgb = 225,236,247
r4_start_rgb = 136,180,226 ; sky to space color
r4_end_rgb = 116,156,217
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 116,156,217 ; space color
haze_rgb = 235,184,255 ; haze color
smoke_rgb = 235,184,255 ; lighting white (specular) color
brighten = 65,66,128,125,97
;////////////////////////
;// REGION 3 - TIME 2
;////////////////////////
[REG3_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 156,200,252 ; sky to horizon
r1_end_rgb = 156,200,252
r2_start_rgb = 163,204,250
r2_end_rgb = 172,209,246
r3_start_rgb = 181,214,241
r3_end_rgb = 246,251,210
r4_start_rgb = 151,198,254 ; sky to space color
r4_end_rgb = 89,168,228
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 89,168,228 ; space color
haze_rgb = 207,207,207 ; haze color
smoke_rgb = 255,255,255 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// REGION 3 - TIME 3
;////////////////////////
[REG3_TOD3] ; REGION 4, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 88,32,52 ; sky to horizon
r1_end_rgb = 88,32,52
r2_start_rgb = 88,32,52 ; horizon to ground1
r2_end_rgb = 116,44,43
r3_start_rgb = 116,44,43 ; ground1 to terrain haze
r3_end_rgb = 128,44,40
r4_start_rgb = 88,32,52 ; sky to space color
r4_end_rgb = 64,32,28
cloud_start_rgb = 88,32,52 ; sky to cloud
cloud_end_rgb = 160,44,40
space_rgb = 64,32,28 ; space color
haze_rgb = 128,44,40 ; haze color
smoke_rgb = 255,108,68 ; lighting white (specular) color
brighten = 79,142,182,84,102
;////////////////////////
;// REGION 3 - TIME 4
;////////////////////////
[REG3_TOD4] ; REGION 4, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 8,8,56 ; sky to horizon
r1_end_rgb = 8,8,56
r2_start_rgb = 8,8,56 ; horizon to ground1
r2_end_rgb = 16,14,80
r3_start_rgb = 16,14,80 ; ground1 to terrain haze
r3_end_rgb = 20,17,92
r4_start_rgb = 8,8,56 ; sky to space color
r4_end_rgb = 0,0,16
cloud_start_rgb = 8,8,56 ; sky to cloud
cloud_end_rgb = 18,16,86
space_rgb = 0,0,16 ; space color
haze_rgb = 20,17,92 ; haze color
smoke_rgb = 118,156,255 ; lighting white (specular) color
brighten = 61,57,33,19,88
;////////////////////////
;// REGION 3 - TIME 5
;////////////////////////
[REG3_TOD5] ; REGION 4, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 164,200,232 ; sky to horizon
r1_end_rgb = 164,200,232
r2_start_rgb = 171,204,235 ; horizon to ground1
r2_end_rgb = 179,208,237
r3_start_rgb = 187,212,239 ; ground1 to terrain haze
r3_end_rgb = 225,236,247
r4_start_rgb = 136,180,226 ; sky to space color
r4_end_rgb = 116,156,217
cloud_start_rgb = 156,200,252 ; sky to cloud
cloud_end_rgb = 219,235,243
space_rgb = 116,156,217 ; space color
haze_rgb = 92,88,84 ; haze color
smoke_rgb = 216,236,255 ; lighting white (specular) color
brighten = 72,63,80,80,81
;####################################################################
;####################################################################
;####################################################################
; 4 - JUNGLE
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// REGION4 - TIME 1
;////////////////////////
[REG4_TOD1] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 105,60,150,130,130
;////////////////////////
;// REGION 4 - TIME 2
;////////////////////////
[REG4_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 140,164,197 ; sky to horizon
r1_end_rgb = 154,186,222
r2_start_rgb = 154,186,222
r2_end_rgb = 154,186,222
r3_start_rgb = 154,186,222
r3_end_rgb = 154,186,222
r4_start_rgb = 140,164,197 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 140,164,197 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 123,148,180 ; space color
haze_rgb = 154,186,222 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// REGION4 - TIME 3
;////////////////////////
[REG4_TOD3] ; REGION 4, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 112,156,164 ; sky to horizon
r1_end_rgb = 231,204,139
r2_start_rgb = 231,204,139 ; horizon to ground1
r2_end_rgb = 231,204,139
r3_start_rgb = 231,204,139 ; ground1 to terrain haze
r3_end_rgb = 231,204,139
r4_start_rgb = 112,156,164 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 112,156,164 ; sky to cloud
cloud_end_rgb = 224,204,131
space_rgb = 124,133,212 ; space color
haze_rgb = 240,208,140 ; haze color
smoke_rgb = 210,200,189 ; lighting white (specular) color
brighten = 128,60,139,112,98
;////////////////////////
;// REGION4 - TIME 4
;////////////////////////
[REG4_TOD4] ; REGION 4, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 3,4,8 ; sky to horizon
r1_end_rgb = 14,18,25
r2_start_rgb = 14,18,25 ; horizon to ground1
r2_end_rgb = 14,18,25
r3_start_rgb = 14,18,25 ; ground1 to terrain haze
r3_end_rgb = 14,18,25
r4_start_rgb = 3,4,8 ; sky to space color
r4_end_rgb = 0,0,0
cloud_start_rgb = 3,4,8 ; sky to cloud
cloud_end_rgb = 32,28,43
space_rgb = 0,0,0 ; space color
haze_rgb = 14,18,25 ; haze color
smoke_rgb = 18,21,37 ; lighting white (specular) color
brighten = 182,50,42,43,51
;////////////////////////
;// REGION4 - TIME 5
;////////////////////////
[REG4_TOD5] ; REGION 4, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 107,107,110 ; sky to horizon
r1_end_rgb = 96,96,99
r2_start_rgb = 96,96,99 ; horizon to ground1
r2_end_rgb = 96,96,99
r3_start_rgb = 96,96,99 ; ground1 to terrain haze
r3_end_rgb = 96,96,99
r4_start_rgb = 107,107,110 ; sky to space color
r4_end_rgb = 98,98,96
cloud_start_rgb = 107,107,110 ; sky to cloud
cloud_end_rgb = 78,80,82
space_rgb = 98,98,96 ; space color
haze_rgb = 96,96,99 ; haze color
smoke_rgb = 80,83,90 ; lighting white (specular) color
brighten = 125,70,110,115,106
;####################################################################
;####################################################################
;####################################################################
; 5 - SAVANNAH
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;REGION jason53 TIME OF DAY 1
;////////////////////////
[REG5_TOD1] ; REGION 5, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 79,50,145,130,130
;////////////////////////
;// REGION jason51 - TIME 2
;////////////////////////
[REG5_TOD2] ; REGION 5, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 138,160,190 ; sky to horizon
r1_end_rgb = 154,186,222
r2_start_rgb = 154,186,222
r2_end_rgb = 154,186,222
r3_start_rgb = 154,186,222
r3_end_rgb = 154,186,222
r4_start_rgb = 138,160,190 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 138,160,190 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 123,148,180 ; space color
haze_rgb = 154,186,222 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;REGION jason55 TIME OF DAY 3
;////////////////////////
[REG5_TOD3] ; REGION 5, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 174,141,240 ; sky to horizon
r1_end_rgb = 231,165,139
r2_start_rgb = 231,165,139 ; horizon to ground1
r2_end_rgb = 231,165,139
r3_start_rgb = 231,165,139 ; ground1 to terrain haze
r3_end_rgb = 240,170,116
r4_start_rgb = 174,141,240 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 174,141,240 ; sky to cloud
cloud_end_rgb = 219,157,132
space_rgb = 133,125,212 ; space color
haze_rgb = 240,170,116 ; haze color
smoke_rgb = 220,204,192 ; lighting white (specular) color
brighten = 65,66,148,105,97
;////////////////////////
;REGION jason52 TIME OF DAY 4
;////////////////////////
[REG5_TOD4] ; REGION 5, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 12,12,12 ; sky to horizon
r1_end_rgb = 15,20,36
r2_start_rgb = 15,20,36 ; horizon to ground1
r2_end_rgb = 15,20,36
r3_start_rgb = 15,20,36 ; ground1 to terrain haze
r3_end_rgb = 15,20,36
r4_start_rgb = 12,12,12 ; sky to space color
r4_end_rgb = 0,0,12
cloud_start_rgb = 12,12,12 ; sky to cloud
cloud_end_rgb = 16,24,43
space_rgb = 0,0,12 ; space color
haze_rgb = 15,20,36 ; haze color
smoke_rgb = 15,20,36 ; lighting white (specular) color
brighten = 85,50,33,35,53
;////////////////////////
;REGION jason54 TIME OF DAY 5
;////////////////////////
[REG5_TOD5] ; REGION 5, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 122,144,169 ; sky to horizon
r1_end_rgb = 101,124,150
r2_start_rgb = 101,124,150 ; horizon to ground1
r2_end_rgb = 101,124,150
r3_start_rgb = 101,124,150 ; ground1 to terrain haze
r3_end_rgb = 101,124,150
r4_start_rgb = 122,144,169 ; sky to space color
r4_end_rgb = 122,144,169
cloud_start_rgb = 122,144,169 ; sky to cloud
cloud_end_rgb = 94,111,130
space_rgb = 122,144,169 ; space color
haze_rgb = 101,124,150 ; haze color
smoke_rgb = 122,144,169 ; lighting white (specular) color
brighten = 100,75,100,115,115
;####################################################################
;####################################################################
;####################################################################
; 6 - DESERT
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// CRAIG'S REGION 6 - TIME 1
;////////////////////////
[REG6_TOD1]
cool_haze =1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 79,50,145,130,130
;////////////////////////
;// CRAIG'S REGION 6 - TIME 2
;////////////////////////
[REG6_TOD2]
cool_haze =1
r1_start_rgb = 138,160,190 ; sky to horizon
r1_end_rgb = 154,186,222
r2_start_rgb = 154,186,222
r2_end_rgb = 154,186,222
r3_start_rgb = 154,186,222
r3_end_rgb = 154,186,222
r4_start_rgb = 138,160,190 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 138,160,190 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 123,148,180 ; space color
haze_rgb = 154,186,222 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// CRAIG'S REGION 6 - TIME 3
;////////////////////////
[REG6_TOD3]
cool_haze =1
r1_start_rgb = 112,156,164 ; sky to horizon
r1_end_rgb = 231,204,139
r2_start_rgb = 231,204,139 ; 224,204,120 horizon to ground1
r2_end_rgb = 231,204,139 ; 224,204,120
r3_start_rgb = 231,204,139 ; ground1 to terrain haze
r3_end_rgb = 240,208,140
r4_start_rgb = 112,156,164 ; sky to space color
r4_end_rgb = 124,133,212
cloud_start_rgb = 112,156,164 ; sky to cloud
cloud_end_rgb = 224,204,131
space_rgb = 124,133,212 ; space color
haze_rgb = 240,208,140 ; haze color
smoke_rgb = 210,200,189 ;lighting white (specular) color
brighten = 65,65,134,112,98
;////////////////////////
;// CRAIG'S REGION 6 - TIME 4
;////////////////////////
[REG6_TOD4]
cool_haze =1
r1_start_rgb = 3,4,8 ; approved 11,10,16 ; sky to horizon
r1_end_rgb = 14,18,25
r2_start_rgb = 14,18,25 ; horizon to ground1
r2_end_rgb = 14,18,25
r3_start_rgb = 14,18,25 ; ground1 to terrain haze
r3_end_rgb = 14,18,25
r4_start_rgb = 3,4,8 ; sky to space color
r4_end_rgb = 0,0,0
cloud_start_rgb = 3,4,8 ; sky to cloud
cloud_end_rgb = 32,28,43 ; keith wants less saturation 28,23,43
space_rgb = 0,0,0 ; space color
haze_rgb = 14,18,25 ; haze color
smoke_rgb = 18,21,37 ; lighting white (specular) color
brighten = 110,40,42,43,51
;////////////////////////
;// CRAIG'S REGION 6 - TIME 5
;////////////////////////
[REG6_TOD5]
cool_haze =1
r1_start_rgb = 107,107,110 ; sky to horizon
r1_end_rgb = 85,85,87 ; 101,124,150
r2_start_rgb = 85,85,87 ; horizon to ground1
r2_end_rgb = 85,85,87
r3_start_rgb = 85,85,87 ; ground1 to terrain haze
r3_end_rgb = 85,85,87
r4_start_rgb = 107,107,110 ; sky to space color
r4_end_rgb = 98,98,96
cloud_start_rgb = 107,107,110 ; sky to cloud
cloud_end_rgb = 78,80,82
space_rgb = 98,98,96 ; space color
haze_rgb = 85,85,87 ; haze color
smoke_rgb = 80,83,90 ; lighting white (specular) color
brighten = 100,75,110,115,100
;####################################################################
;####################################################################
;####################################################################
; 7 - STEPPE
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;REGION jason73 TIME OF DAY 1
;////////////////////////
[REG7_TOD1] ; REGION 7, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 79,50,145,130,130
;////////////////////////
;REGION jason71 TIME OF DAY 2
;////////////////////////
[REG7_TOD2] ; REGION 7, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 138,160,190 ; sky to horizon
r1_end_rgb = 154,186,222
r2_start_rgb = 154,186,222
r2_end_rgb = 154,186,222
r3_start_rgb = 154,186,222
r3_end_rgb = 154,186,222
r4_start_rgb = 138,160,190 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 138,160,190 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 123,148,180 ; space color
haze_rgb = 154,186,222 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;REGION jason75 TIME OF DAY 3
;////////////////////////
[REG7_TOD3] ; REGION 7, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 183,148,252 ; sky to horizon
r1_end_rgb = 232,174,255
r2_start_rgb = 232,174,255 ; horizon to ground1
r2_end_rgb = 232,174,255
r3_start_rgb = 232,174,255 ; ground1 to terrain haze
r3_end_rgb = 232,174,255
r4_start_rgb = 183,148,252 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 176,144,252 ; sky to cloud
cloud_end_rgb = 231,164,255
space_rgb = 133,125,212 ; space color
haze_rgb = 232,174,255 ; haze color
smoke_rgb = 220,204,192 ; lighting white (specular) color
brighten = 65,66,148,105,97
;////////////////////////
;REGION jason72 TIME OF DAY 4
;////////////////////////
[REG7_TOD4] ; REGION 7, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 12,12,12 ; sky to horizon
r1_end_rgb = 15,20,36
r2_start_rgb = 15,20,36 ; horizon to ground1
r2_end_rgb = 15,20,36
r3_start_rgb = 15,20,36 ; ground1 to terrain haze
r3_end_rgb = 15,20,36
r4_start_rgb = 12,12,12 ; sky to space color
r4_end_rgb = 0,0,12
cloud_start_rgb = 12,12,12 ; sky to cloud
cloud_end_rgb = 16,24,43
space_rgb = 0,0,12 ; space color
haze_rgb = 15,20,36 ; haze color
smoke_rgb = 15,20,36 ; lighting white (specular) color
brighten = 85,50,33,35,53
;////////////////////////
;REGION jason74 TIME OF DAY 5
;////////////////////////
[REG7_TOD5] ; REGION 7, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze =1
r1_start_rgb = 122,144,169 ; sky to horizon
r1_end_rgb = 101,124,150
r2_start_rgb = 101,124,150 ; horizon to ground1
r2_end_rgb = 101,124,150
r3_start_rgb = 101,124,150 ; ground1 to terrain haze
r3_end_rgb = 101,124,150
r4_start_rgb = 122,144,169 ; sky to space color
r4_end_rgb = 122,144,169
cloud_start_rgb = 122,144,169 ; sky to cloud
cloud_end_rgb = 94,111,130
space_rgb = 122,144,169 ; space color
haze_rgb = 101,124,150 ; haze color
smoke_rgb = 122,144,169 ; lighting white (specular) color
brighten = 100,75,100,115,115
;####################################################################
;####################################################################
;####################################################################
; 8 - SCRUB
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;REGION 8 TIME OF DAY 1
;////////////////////////
[REG8_TOD1] ; REGION 8, TIME OF DAY 1. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 89,50,145,130,130
;////////////////////////
;REGION 8 TIME OF DAY 2
;////////////////////////
[REG8_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
cool_haze =0
r1_start_rgb = 119,176,224 ; sky to horizon
r1_end_rgb = 182,214,243
r2_start_rgb = 182,214,243
r2_end_rgb = 182,214,243
r3_start_rgb = 182,214,243
r3_end_rgb = 182,214,243
r4_start_rgb = 119,176,224 ; sky to space color
r4_end_rgb = 76,148,207
cloud_start_rgb = 119,176,224 ; sky to cloud
cloud_end_rgb = 218,226,243
space_rgb = 76,148,207 ; space color
haze_rgb = 179,203,232 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;REGION 8 TIME OF DAY 3
;////////////////////////
[REG8_TOD3]
; REGION 8, TIME OF DAY 3. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 112,156,164 ; sky to horizon
r1_end_rgb = 227,171,110
r2_start_rgb = 227,171,110 ; horizon to ground1
r2_end_rgb = 227,171,110
r3_start_rgb = 227,171,110 ; ground1 to terrain haze
r3_end_rgb = 227,171,110
r4_start_rgb = 112,156,164 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 112,156,164 ; sky to cloud
cloud_end_rgb = 227,171,110
space_rgb = 124,133,212 ; space color
haze_rgb = 227,171,110 ; haze color
smoke_rgb = 210,200,189 ; lighting white (specular) color
brighten = 86,65,134,112,98
;////////////////////////
;REGION 8 TIME OF DAY 4
;////////////////////////
[REG8_TOD4]
; REGION 8, TIME OF DAY 4. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 3,4,8 ; sky to horizon
r1_end_rgb = 14,18,25
r2_start_rgb = 14,18,25 ; horizon to ground1
r2_end_rgb = 14,18,25
r3_start_rgb = 14,18,25 ; ground1 to terrain haze
r3_end_rgb = 14,18,25
r4_start_rgb = 3,4,8 ; sky to space color
r4_end_rgb = 0,0,0
cloud_start_rgb = 3,4,8 ; sky to cloud
cloud_end_rgb = 32,28,43
space_rgb = 0,0,0 ; space color
haze_rgb = 14,18,25 ; haze color
smoke_rgb = 18,21,37 ; lighting white (specular) color
brighten = 128,50,42,43,56
;////////////////////////
;REGION 8 TIME OF DAY 5
;////////////////////////
[REG8_TOD5] ; REGION 8, TIME OF DAY 5. RGB's for haze, smoke, etc...
cool_haze = 1
r1_start_rgb = 107,107,110 ; sky to horizon
r1_end_rgb = 96,96,99
r2_start_rgb = 96,96,99 ; horizon to ground1
r2_end_rgb = 96,96,99
r3_start_rgb = 96,96,99 ; ground1 to terrain haze
r3_end_rgb = 96,96,99
r4_start_rgb = 107,107,110 ; sky to space color
r4_end_rgb = 98,98,96
cloud_start_rgb = 107,107,110 ; sky to cloud
cloud_end_rgb = 78,80,82
space_rgb = 98,98,96 ; space color
haze_rgb = 96,96,99 ; haze color
smoke_rgb = 80,83,90 ; lighting white (specular) color
brighten = 100,75,110,112,108
;####################################################################
;####################################################################
;####################################################################
; 9 - GLACIAL
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// CRAIG'S REGION 9 - TIME 1
;////////////////////////
[REG9_TOD1]
cool_haze =1
r1_start_rgb = 169,164,179 ; sky to horizon
r1_end_rgb = 146,141,172
r2_start_rgb = 146,141,172 ; horizon to ground1
r2_end_rgb = 146,141,172
r3_start_rgb = 146,141,172 ; ground1 to terrain haze
r3_end_rgb = 146,141,172
r4_start_rgb = 169,164,179 ; sky to space color
r4_end_rgb = 154,148,197
cloud_start_rgb = 169,164,179 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 154,148,197 ; space color
haze_rgb = 146,141,172 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 79,50,145,130,130
;////////////////////////
;// CRAIG'S REGION 9 - TIME 2
;////////////////////////
[REG9_TOD2]
cool_haze =1
r1_start_rgb = 138,160,190 ; sky to horizon
r1_end_rgb = 154,186,222
r2_start_rgb = 154,186,222
r2_end_rgb = 154,186,222
r3_start_rgb = 154,186,222
r3_end_rgb = 154,186,222
r4_start_rgb = 138,160,190 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 138,160,190 ; sky to cloud
cloud_end_rgb = 216,214,226
space_rgb = 123,148,180 ; space color
haze_rgb = 154,186,222 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// CRAIG'S REGION 9 - TIME 3
;////////////////////////
[REG9_TOD3]
cool_haze =1
r1_start_rgb = 183,148,252 ; sky to horizon
r1_end_rgb = 232,174,255
r2_start_rgb = 232,174,255 ; horizon to ground1
r2_end_rgb = 232,174,255
r3_start_rgb = 232,174,255; ground1 to terrain haze
r3_end_rgb = 232,174,255
r4_start_rgb = 183,148,252 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 176,144,252 ; sky to cloud
cloud_end_rgb = 231,164,255
space_rgb = 133,125,212 ; space color
haze_rgb = 232,174,255 ; haze color
smoke_rgb = 32,40,36 ; lighting white (specular) color
brighten = 97,68,115,89,101
;////////////////////////
;// CRAIG'S REGION 9 - TIME 4
;////////////////////////
[REG9_TOD4]
cool_haze =1
r1_start_rgb = 3,4,8 ; sky to horizon
r1_end_rgb = 14,18,25
r2_start_rgb = 14,18,25 ; horizon to ground1
r2_end_rgb = 14,18,25
r3_start_rgb = 14,18,25 ; ground1 to terrain haze
r3_end_rgb = 14,18,25
r4_start_rgb = 3,4,8 ; sky to space color
r4_end_rgb = 0,0,0
cloud_start_rgb = 3,4,8 ; sky to cloud
cloud_end_rgb = 32,28,43
space_rgb = 0,0,0 ; space color
haze_rgb = 14,18,25 ; haze color
smoke_rgb = 18,21,37 ; lighting white (specular) color
brighten = 110,40,42,43,51
;////////////////////////
;// CRAIG'S REGION 9 - TIME 5
;////////////////////////
[REG9_TOD5]
cool_haze =1
r1_start_rgb = 176,176,176 ; sky to horizon
r1_end_rgb = 152,152,152
r2_start_rgb = 152,152,152 ; horizon to ground1
r2_end_rgb = 152,152,152
r3_start_rgb = 152,152,152 ; ground1 to terrain haze
r3_end_rgb = 136,136,136
r4_start_rgb = 176,176,176 ; sky to space color
r4_end_rgb = 128,128,128
cloud_start_rgb = 176,176,176 ; sky to cloud
cloud_end_rgb = 80,80,80
space_rgb = 128,128,128 ; space color
haze_rgb = 144,144,144 ; haze color
smoke_rgb = 76,83,83 ; lighting white (specular) color
brighten = 88,51,128,128,128
;####################################################################
;####################################################################
;####################################################################
; 10 - JUNGLE ISLAND
;####################################################################
;####################################################################
;####################################################################
;////////////////////////
;// REGION 10 - TIME 1
;////////////////////////
[REG10_TOD1]
cool_haze =1
r1_start_rgb = 153,152,169 ; sky to horizon
r1_end_rgb = 194,177,149
r2_start_rgb = 194,177,149 ; horizon to ground1
r2_end_rgb = 194,177,149
r3_start_rgb = 194,177,149 ; ground1 to terrain haze
r3_end_rgb = 194,177,149
r4_start_rgb = 153,152,169 ; sky to space color
r4_end_rgb = 112,116,171
cloud_start_rgb = 153,152,169 ; sky to cloud
cloud_end_rgb = 146,141,172
space_rgb = 112,116,171 ; space color
haze_rgb = 194,177,149 ; haze color
smoke_rgb = 169,164,179 ; lighting white (specular) color
brighten = 85,65,145,130,146
;////////////////////////
;// REGION 10 - TIME 2
;////////////////////////
[REG10_TOD2]
cool_haze =1
r1_start_rgb = 132,168,216 ; sky to horizon
r1_end_rgb = 165,198,234
r2_start_rgb = 165,198,234
r2_end_rgb = 165,198,234
r3_start_rgb = 165,198,234
r3_end_rgb = 165,198,234
r4_start_rgb = 132,168,216 ; sky to space color
r4_end_rgb = 123,148,180
cloud_start_rgb = 132,168,216 ; sky to cloud
cloud_end_rgb = 214,221,233
space_rgb = 123,148,180 ; space color
haze_rgb = 165,198,234 ; haze color
smoke_rgb = 254,254,254 ; lighting white (specular) color
brighten = 128,128,128,128,128
;////////////////////////
;// REGION 10 - TIME 3
;////////////////////////
[REG10_TOD3]
cool_haze =1
r1_start_rgb = 183,148,252 ; sky to horizon
r1_end_rgb = 230,165,255
r2_start_rgb = 230,165,255 ; horizon to ground1
r2_end_rgb = 230,165,255
r3_start_rgb = 230,165,255; ground1 to terrain haze
r3_end_rgb = 230,165,255
r4_start_rgb = 183,148,252 ; sky to space color
r4_end_rgb = 130,120,207
cloud_start_rgb = 176,144,252 ; sky to cloud
cloud_end_rgb = 231,164,255
space_rgb = 133,125,212 ; space color
haze_rgb = 232,174,255 ; haze color
smoke_rgb = 32,40,36 ; lighting white (specular) color
brighten = 97,68,115,89,101
;////////////////////////
;// REGION 10 - TIME 4
;////////////////////////
[REG10_TOD4]
cool_haze =1
r1_start_rgb = 3,4,8 ; sky to horizon
r1_end_rgb = 14,18,25
r2_start_rgb = 14,18,25 ; horizon to ground1
r2_end_rgb = 14,18,25
r3_start_rgb = 14,18,25 ; ground1 to terrain haze
r3_end_rgb = 14,18,25
r4_start_rgb = 3,4,8 ; sky to space color
r4_end_rgb = 0,0,0
cloud_start_rgb = 3,4,8 ; sky to cloud
cloud_end_rgb = 32,28,43
space_rgb = 0,0,0 ; space color
haze_rgb = 14,18,25 ; haze color
smoke_rgb = 18,21,37 ; lighting white (specular) color
brighten = 110,46,48,49,60
;////////////////////////
;// REGION 10 - TIME 5
;////////////////////////
[REG10_TOD5]
cool_haze =1
r1_start_rgb = 146,146,146 ; sky to horizon
r1_end_rgb = 128,128,128
r2_start_rgb = 128,128,128 ; horizon to ground1
r2_end_rgb = 128,128,128
r3_start_rgb = 128,128,128 ; ground1 to terrain haze
r3_end_rgb = 128,128,128
r4_start_rgb = 150,150,150 ; sky to space color
r4_end_rgb = 110,116,131
cloud_start_rgb = 150,150,150 ; sky to cloud
cloud_end_rgb = 100,100,100
space_rgb = 110,116,131 ; space color
haze_rgb = 128,128,128 ; haze color
smoke_rgb = 76,83,83 ; lighting white (specular) color
brighten = 88,51,128,128,128