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BezierLab.b
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{*
** Bezier Curve Laboratory.
**
** Author: David J Benn
** Date: 29th-31st October 1994,
** 1st-5th November 1994
**
** Algorithm for CreateBezierSpline subprogram taken (and modified) from a C
** implementation by Doug McKenna in MacTech magazine, September 1994.
*}
STRING version SIZE 20
version = "$VER: BezierLab 1.0 (05.11.94)"
{*
** Misc. Constants.
*}
CONST nominalIndex = 1
CONST default = -1&
CONST NULL = 0&
CONST true = -1&, false = 0&
CONST maxPoints = 16
CONST xmin = 10, xmax = 620
CONST ymin = 5, ymax = 170
{*
** Menu constants.
*}
CONST sDisable = 0
CONST sEnable = 1
CONST sCheck = 2
CONST mProject = 1
CONST iNew = 1
CONST iAnimate = 2
CONST iStop = 3
CONST iFast = 4
CONST iReposition = 5
CONST iSep1.1 = 6
CONST iAbout = 7
CONST iQuit = 8
{*
** Types.
*}
STRUCT Point2D
SHORTINT x
SHORTINT y
END STRUCT
{*
** Globals.
*}
DIM ADDRESS path(maxPoints)
DECLARE STRUCT Point2D p0, c1, c2, p3
SHORTINT theMenu, theItem
SHORTINT c1_deltaX, c1_deltaY, c2_deltaX, c2_deltaY
LONGINT animate, finished, fast_mode, reposition
{*
** Events.
*}
ON MENU GOSUB handle_menu
MENU ON
{*
** Subprograms.
*}
SUB SetUpMenus
MENU mProject,0,sEnable, "Project"
MENU mProject,iNew,sEnable, " New", "N"
MENU mProject,iAnimate,sEnable, " Animate", "A"
MENU mProject,iStop,sEnable, " Stop", "S"
MENU mProject,iFast,sCheck, " Fast", "F"
MENU mProject,iReposition,sEnable, " Reposition", "R"
MENU mProject,iSep1.1,sDisable, "-------------------"
MENU mProject,iAbout,sEnable, " About..."
MENU mProject,iQuit,sEnable, " Quit", "Q"
END SUB
SUB SetUpPathArray(ADDRESS path_array, SHORTINT numPoints)
{*
** Allocate memory for numPoints Point2D structures
** and initialise each array element with these.
*}
DIM ADDRESS path(nominalIndex) ADDRESS path_array
DECLARE STRUCT Point2D *the_point
SHORTINT i
FOR i=0 TO numPoints
the_point = ALLOC(SIZEOF(Point2D))
IF the_point <> NULL THEN
path(i) = the_point
ELSE
MsgBox "Memory allocation failure. Aborting.", "Continue"
EXIT SUB
END IF
NEXT
END SUB
SUB SetInitialCurve(ADDRESS p0_struct, ADDRESS c1_struct, ~
ADDRESS c2_struct, ADDRESS p3_struct)
{*
** Randomly determine curve end points, tension points and
** motion direction values.
*}
SHARED c1_deltaX, c2_deltaX, c1_deltaY, c2_deltaY
DECLARE STRUCT Point2D *p0, *c1, *c2, *p3
'..Initialise point2D structures
p0 = p0_struct
c1 = c1_struct
c2 = c2_struct
p3 = p3_struct
'..Set curve end-points.
p0->x = CINT(RND*(xmax-xmin))+xmin : p0->y = CINT(RND*(ymax-ymin))+ymin
p3->x = CINT(RND*(xmax-xmin))+xmin : p3->y = CINT(RND*(ymax-ymin))+ymin
'..Set tension (control) points.
c1->x = CINT(RND*(xmax-xmin))+xmin : c1->y = CINT(RND*(ymax-ymin))+ymin
c2->x = CINT(RND*(xmax-xmin))+xmin : c2->y = CINT(RND*(ymax-ymin))+ymin
'..Set random motion directions for each tension point.
IF RND < .5 THEN c1_deltaX = -1 ELSE c1_deltaX = 1
IF RND < .5 THEN c2_deltaX = -1 ELSE c2_deltaX = 1
IF RND < .5 THEN c1_deltaY = -1 ELSE c1_deltaY = 1
IF RND < .5 THEN c2_deltaY = -1 ELSE c2_deltaY = 1
END SUB
SUB CreateBezierSpline(ADDRESS p0_struct, ADDRESS c1_struct, ~
ADDRESS c2_struct, ADDRESS p3_struct, ~
ADDRESS path_array, SHORTINT numPoints)
{*
** Compute the path of a Bezier spline whose starting
** and ending knot points are p0 and p3, and whose control
** (tension) points are c1 and c2. The path should be stored
** in the array "path", which is expected to be able to hold
** (numPoints+1) elements, from 0 to numPoints inclusive.
** numPoints should be a power of 2 between 2 and 32, inclusive.
** This routine can be easily generalised to 3D coordinates, and
** is optimised for fast computation in (long) integers.
** [Doug McKenna, MacTech, Sept. 1994, pg 72]
*}
DECLARE STRUCT Point2D *p0, *c1, *c2, *p3, *the_point
DIM ADDRESS path(nominalIndex) ADDRESS path_array
LONGINT i, ax,ay, bx,by, cx,cy, curx,cury
SHORTINT s1,s2,s3
SHORTINT old_lastX,old_lastY, new_lastX,new_lastY
SHORTINT old_currX, old_currY
'..Deactivate event trapping.
MENU STOP
'..Initialise point2D structures
p0 = p0_struct
c1 = c1_struct
c2 = c2_struct
p3 = p3_struct
curx = p0->x : cury = p0->y '..Convert to longints
'..Compute the integer Bezier spline cefficients, a, b and c
cx = (c1->x - curx) : cx = cx + SHL(cx,1) '..c=3*(c1-p0)
cy = (c1->y - cury) : cy = cy + SHL(cy,1)
bx = (c2->x - c1->x)
bx = bx + (SHL(bx,1) - cx) '..b=3*(c2-c1)-c
by = (c2->y - c1->y)
by = by + (SHL(by,1) - cy)
ax = (p3->x - curx) - cx - bx '..a=(p3-p0)-c-b
ay = (p3->y - cury) - cy - by
CASE
numPoints = 32 : s1 = 5
numPoints = 16 : s1 = 4
numPoints = 8 : s1 = 3
numPoints = 4 : s1 = 2
default : s1 = 1
END CASE
s2 = s1+s1 : s3 = s2+s1 '..s2=2*s1 : s3=3*s1
{*
** Scale operands up for later,
** according to the degree in i
** in loop below.
*}
bx = SHL(bx,s1) : by = SHL(by,s1)
cx = SHL(cx,s2) : cy = SHL(cy,s2)
'..s3 is up to 15 bits worth of scaling.
curx = SHL(curx,s3) : cury = SHL(cury,s3)
{*
** Get i'th path point along curve from p0 to p3
** (inclusive) and plot line segment from (i-1)'th
** point to i'th. Line segments associated with the
** old curve are erased before each new segment is
** plotted.
*}
'..Starting point.
the_point = path(0) : the_point->x = p0->x : the_point->y = p0->y
old_lastX = the_point->x : old_lastY = the_point->y
new_lastX = the_point->x : new_lastY = the_point->y
'..Create new curve while erasing old one.
FOR i=1 TO numPoints
'..Get address of current point.
the_point = path(i)
'..Store current X and Y values.
old_currX = the_point->x : old_currY = the_point->y
'..Calculate new coordinates.
the_point->x = SHR((i * (i * (i * ax + bx) + cx) + curx),s3)
the_point->y = SHR((i * (i * (i * ay + by) + cy) + cury),s3)
'..Erase old and draw new segment?
IF old_currX <> the_point->x OR old_currY <> the_point->y OR ~
old_lastX <> new_lastX OR old_lastY <> new_lastY THEN
LINE (old_lastX, old_lastY)-(old_currX, old_currY),0
LINE (new_lastX, new_lastY)-(the_point->x, the_point->y),1
END IF
'..Store old coord's for start of next segment removal.
old_lastX = old_currX : old_lastY = old_currY
'..Store new coord's for start of next new segment.
new_lastX = the_point->x : new_lastY = the_point->y
NEXT
'..Reactivate event trapping.
MENU ON
END SUB
SUB PlotCurve(ADDRESS p0_struct, ADDRESS path_array, SHORTINT numPoints, ~
SHORTINT color_id)
{*
** Plot current curve in the specified color.
*}
DECLARE STRUCT Point2D *p0, *the_point
DIM ADDRESS path(nominalIndex) ADDRESS path_array
SHORTINT i, lastX, lastY
p0 = p0_struct
COLOR color_id
lastX = p0->x : lastY = p0->y
FOR i=1 TO numPoints
the_point = path(i)
LINE (lastX, lastY)-(the_point->x, the_point->y)
lastX = the_point->x : lastY = the_point->y
NEXT
END SUB
SUB ModifyTension(ADDRESS c1_struct, ADDRESS c2_struct)
{*
** Move both tension points to next location, possibly
** changing the direction of motion of one or both
** tension points (horizontally and/or vertically).
*}
SHARED c1_deltaX, c1_deltaY, c2_deltaX, c2_deltaY
DECLARE STRUCT Point2D *c1, *c2
c1 = c1_struct
c2 = c2_struct
'..Move tension points.
c1->x = c1->x + c1_deltaX
c2->x = c2->x + c2_deltaX
c1->y = c1->y + c1_deltaY
c2->y = c2->y + c2_deltaY
'..Reached a minimum or maximum?
IF c1->x < xmin OR c1->x > xmax THEN c1_deltaX = -c1_deltaX
IF c2->x < xmin OR c2->x > xmax THEN c2_deltaX = -c2_deltaX
IF c1->y < ymin OR c1->y > ymax THEN c1_deltaY = -c1_deltaY
IF c2->y < ymin OR c2->y > ymax THEN c2_deltaY = -c2_deltaY
END SUB
SUB MarkPoints(ADDRESS p0_struct, ADDRESS c1_struct, ~
ADDRESS c2_struct, ADDRESS p3_struct, ~
SHORTINT color_id)
{*
** Mark end and tension points.
*}
DECLARE STRUCT Point2D *p0, *c1, *c2, *p3
p0 = p0_struct
c1 = c1_struct
c2 = c2_struct
p3 = p3_struct
PSET (p0->x,p0->y),color_id
PSET (c1->x,c1->y),color_id
PSET (c2->x,c2->y),color_id
PSET (p3->x,p3->y),color_id
END SUB
SUB AnimateMode(LONGINT activate)
{*
** Set or reset animate mode.
*}
SHARED animate
SHARED p0, c1, c2, p3
IF activate THEN
'..Enable Animation Mode.
animate = true
MarkPoints(p0, c1, c2, p3, 0)
MENU mProject,iAnimate,sDisable
MENU mProject,iStop,sEnable
ELSE
'..Disable Animation Mode.
animate = false
MarkPoints(p0, c1, c2, p3, 2)
MENU mProject,iAnimate,sEnable
MENU mProject,iStop,sDisable
END IF
END SUB
SUB MakeNewCurve(ADDRESS p0_struct, ADDRESS c1_struct, ~
ADDRESS c2_struct, ADDRESS p3_struct, ~
ADDRESS path_array, SHORTINT numPoints)
{*
** Initialise and plot new Bezier curve and tension/end points.
*}
AnimateMode(false)
CLS
SetInitialCurve(p0_struct, c1_struct, c2_struct, p3_struct)
CreateBezierSpline(p0_struct, c1_struct, c2_struct, p3_struct, ~
path_array, numPoints)
MarkPoints(p0_struct, c1_struct, c2_struct, p3_struct, 2)
END SUB
SUB ToggleFastMode
{*
** Switch between fast and slow modes.
*}
SHARED fast_mode
IF fast_mode THEN
fast_mode=false
MENU mProject,iFast,sEnable
ELSE
fast_mode=true
MENU mProject,iFast,sCheck
END IF
END SUB
SUB plotHandles(SHORTINT color_id)
{*
** Plot end and tension point handles in the specified color.
*}
SHARED p0, c1, c2, p3
LINE (p0->x-4,p0->y-2)-(p0->x+4,p0->y+2),color_id,b
LINE (c1->x-4,c1->y-2)-(c1->x+4,c1->y+2),color_id,b
LINE (c2->x-4,c2->y-2)-(c2->x+4,c2->y+2),color_id,b
LINE (p3->x-4,p3->y-2)-(p3->x+4,p3->y+2),color_id,b
END SUB
SUB LONGINT inHandle(ADDRESS point_struct, SHORTINT point_num, ~
SHORTINT x, SHORTINT y)
{*
** Is x,y coordinate inside a handle?
*}
DECLARE STRUCT Point2D *the_point
the_point = point_struct
IF x >= the_point->x-4 AND x <= the_point->x+4 AND ~
y >= the_point->y-2 AND y <= the_point->y+2 THEN
inHandle = point_num+1
ELSE
inHandle = 0
END IF
END SUB
SUB ToggleRepositionMode
{*
** Toggle repositioning mode.
*}
SHARED reposition, animate, fast_mode
SHARED p0, c1, c2, p3, path
SHORTINT n
IF reposition THEN
'..Switch off repositioning mode.
reposition = false
'..Reconfigure menu after leaving Reposition Mode.
FOR n = iNew TO iQuit
MENU mProject,n,sEnable
NEXT
MENU mProject,iStop,sDisable
IF fast_mode THEN MENU mProject,iFast,sCheck
MENU mProject,iSep1.1,sDisable
'..Erase end and tension points/handles.
PlotHandles(0)
PlotCurve(p0, @path, maxPoints, 1)
MarkPoints(p0, c1, c2, p3, 2)
ELSE
'..Switch on repositioning mode.
reposition = true
animate = false
'..Disable all menu items except one.
FOR n = iNew TO iQuit
MENU mProject,n,sDisable
NEXT
MENU mProject,iReposition,sCheck
'..Draw end and tension points/handles.
plotHandles(3)
MarkPoints(p0, c1, c2, p3, 2)
END IF
END SUB
SUB RepositionPoints(ADDRESS p0_struct, ADDRESS c1_struct, ~
ADDRESS c2_struct, ADDRESS p3_struct, ~
ADDRESS path_array, SHORTINT numPoints)
{*
** Allow user to reposition the end and tension points.
*}
SHARED reposition
DECLARE STRUCT Point2D *p0, *c1, *c2, *p3, *second_point, last_p0
DIM ADDRESS path(nominalIndex) ADDRESS path_array
SHORTINT n, mouseX,mouseY, oldMouseX,oldMouseY, pt
SINGLE time0
'..Initialise structure variables.
p0 = p0_struct
c1 = c1_struct
c2 = c2_struct
p3 = p3_struct
'..Await left mouse button click.
WHILE reposition AND NOT MOUSE(0):WEND
'..Debounce button press.
time0 = TIMER : WHILE reposition AND TIMER < time0+.1:WEND
oldMouseX = MOUSE(1) : oldMouseY = MOUSE(2)
IF reposition AND MOUSE(0) THEN
'..Is mouse pointer inside a handle?
pt = inHandle(p0, 0, oldMouseX, oldMouseY)
IF pt = 0 THEN pt = inHandle(c1, 1, oldMouseX, oldMouseY)
IF pt = 0 THEN pt = inHandle(c2, 2, oldMouseX, oldMouseY)
IF pt = 0 THEN pt = inHandle(p3, 3, oldMouseX, oldMouseY)
'..Remove end/tension points and handles then redraw curve.
PlotHandles(0)
MarkPoints(p0, c1, c2, p3, 0)
PlotCurve(p0, path_array, numPoints, 1)
WHILE reposition AND MOUSE(0)
'..Compare new mouse position with old.
mouseX = MOUSE(1) : mouseY = MOUSE(2)
IF mouseX <> oldMouseX OR mouseY <> oldMouseY THEN
'..Reached any limits?
IF mouseX < xmin THEN mouseX = xmin
IF mouseX > xmax THEN mouseX = xmax
IF mouseY < ymin THEN mouseY = ymin
IF mouseY > ymax THEN mouseY = ymax
'..Save p0 (see below).
last_p0->x = p0->x
last_p0->y = p0->y
'..Change coordinates?
CASE
pt = 1 : p0->x = mouseX : p0->y = mouseY
pt = 2 : c1->x = mouseX : c1->y = mouseY
pt = 3 : c2->x = mouseX : c2->y = mouseY
pt = 4 : p3->x = mouseX : p3->y = mouseY
END CASE
{*
** Since p0 is treated as a special case by CreateBezierSpline
** check to see whether it has been moved. If so, erase first curve
** segment as it would otherwise be missed (by CreateBezierCurve).
*}
IF p0->x <> last_p0->x OR p0->y <> last_p0->y THEN
second_point = path(1)
LINE (last_p0->x,last_p0->y)-(second_point->x,second_point->y),0
END IF
'..Redraw curve.
CreateBezierSpline(p0, c1, c2, p3, path_array, numPoints)
'..Save last (used) mouse position.
oldMouseX = mouseX : oldMouseY = mouseY
END IF
WEND
'..Refresh curve and redraw end and tension points/handles.
PlotCurve(p0, path_array, numPoints, 1)
plotHandles(3)
MarkPoints(p0, c1, c2, p3, 2)
END IF
END SUB
SUB AboutBox
SHORTINT buttonX, buttonY
WINDOW 9,"About this program...",(220,25)-(420,175),2
buttonX = SCREEN(5) : buttonY = SCREEN(6)
buttonTxt$ = "Continue"
GADGET 255,ON,buttonTxt$,(100-(buttonX*LEN(buttonTxt$))\2-4,125-buttonY\2-2)- ~
(100+(buttonX*LEN(buttonTxt$))\2+4,125+buttonY\2+2), ~
BUTTON
COLOR 1
LOCATE 2
RESTORE
REPEAT
READ text$
IF text$ <> "END" THEN
CASE
text$ = "BezierLab" : FONT "diamond",20 : STYLE 4
text$ = "for Karen" : FONT "ruby",8 : STYLE 2
default : FONT "opal",12 : STYLE 0
END CASE
PRINT PTAB(100-(WINDOW(12)*LEN(text$))\2);text$
END IF
UNTIL text$ = "END"
DATA "BezierLab","","","version 1.0","","by David J Benn"
DATA "","for Karen","END"
GADGET WAIT 255
GADGET CLOSE 255
WINDOW CLOSE 9
END SUB
SUB Quit
{*
** Exit program?
*}
SHARED finished
IF MsgBox("Really leave BezierLab?","Yes","No") THEN finished = true
END SUB
{*
** Main.
*}
WINDOW 1,"Bezier Curve Laboratory",(0,10)-(640,200),22
SetUpMenus
SetUpPathArray(@path, maxPoints)
RANDOMIZE TIMER
MakeNewCurve(p0, c1, c2, p3, @path, maxPoints)
finished = false
fast_mode = true
reposition = false
REPEAT
IF animate THEN
ModifyTension(c1, c2)
CreateBezierSpline(p0, c1, c2, p3, @path, maxPoints)
ELSE
IF reposition THEN
RepositionPoints(p0, c1, c2, p3, @path, maxPoints)
END IF
END IF
IF NOT fast_mode THEN SLEEP FOR .02
UNTIL finished
MENU OFF
WINDOW CLOSE 1
END
{*
** Event handlers.
*}
handle_menu:
theMenu = MENU(0)
theItem = MENU(1)
IF theMenu = mProject THEN
CASE
theItem = iNew : MakeNewCurve(p0, c1, c2, p3, @path, maxPoints)
theItem = iAnimate : AnimateMode(true)
theItem = iStop : AnimateMode(false)
theItem = iFast : ToggleFastMode
theItem = iReposition : ToggleRepositionMode
theItem = iAbout : AboutBox
theItem = iQuit : Quit
END CASE
END IF
RETURN