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/ Game Level Design / GLDesign.bin / Software / UnrealEngine2Runtime / UE2Runtime-22262001_Demo.exe / System / Default.ini < prev    next >
INI File  |  2004-04-06  |  8KB  |  354 lines

  1. [URL]
  2. Protocol=unreal
  3. ProtocolDescription=Unreal Protocol
  4. Name=Player
  5. Map=Index.urt
  6. LocalMap=Entry.urt
  7. Host=
  8. Portal=
  9. MapExt=urt
  10. EXEName=UE2Runtime.exe
  11. SaveExt=urs
  12. Port=7777
  13. Class=Runtime.RTPawn
  14.  
  15. [FirstRun]
  16. FirstRun=0
  17.  
  18. [Engine.Engine]
  19. RenderDevice=D3DDrv.D3DRenderDevice
  20. ;RenderDevice=Engine.NullRenderDevice
  21. ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
  22. ;RenderDevice=PixoDrv.PixoRenderDevice
  23. AudioDevice=ALAudio.ALAudioSubsystem
  24. NetworkDevice=IpDrv.TcpNetDriver
  25. DemoRecordingDevice=Engine.DemoRecDriver
  26. Console=GUI.ExtendedConsole
  27. Language=int
  28. GameEngine=Engine.GameEngine
  29. EditorEngine=Editor.EditorEngine
  30. GUIController=RTInterface.RTGUIController
  31. DefaultGame=Runtime.RTGameInfo
  32. DefaultServerGame=Runtime.RTGameInfo
  33. ViewportManager=WinDrv.WindowsClient
  34. ;ViewportManager=SDLDrv.SDLClient
  35. Render=Render.Render
  36. Input=Engine.Input
  37. Canvas=Engine.Canvas
  38.  
  39. [Core.System]
  40. PurgeCacheDays=30
  41. SavePath=..\Save
  42. CachePath=..\Cache
  43. CacheExt=.uxx
  44. Paths=../System/*.u
  45. Paths=../Maps/*.urt
  46. Paths=../Textures/*.utx
  47. Paths=../Sounds/*.uax
  48. Paths=../Music/*.umx
  49. Paths=../StaticMeshes/*.usx
  50. Paths=../Animations/*.ukx
  51. Paths=../Saves/*.urs
  52. Suppress=DevLoad
  53. Suppress=DevSave
  54. Suppress=DevNetTraffic
  55. Suppress=DevGarbage
  56. Suppress=DevKill
  57. Suppress=DevReplace
  58. Suppress=DevCompile
  59. Suppress=DevBind
  60. Suppress=DevBsp
  61.  
  62. [Engine.GameEngine]
  63. CacheSizeMegs=32
  64. UseSound=True
  65. ;ServerActors=IpDrv.UdpBeacon
  66. ;ServerActors=IpServer.UdpServerQuery
  67. ;ServerActors=IpServer.UdpServerUplink 
  68. MasterServerAddress=runtimemaster.epicgames.com
  69. MasterServerPort=41639
  70. ;ServerActors=UWeb.WebServer
  71. ServerPackages=GamePlay
  72. InitialMenuClass=RTInterface.MainMenu
  73. MainMenuClass=RTInterface.MainMenu
  74.  
  75. [WinDrv.WindowsClient]
  76. WindowedViewportX=640
  77. WindowedViewportY=480
  78. FullscreenViewportX=800
  79. FullscreenViewportY=600
  80. MenuViewportX=640
  81. MenuViewportY=480
  82. Brightness=0.800000
  83. Contrast=0.700000
  84. Gamma=0.800000
  85. UseJoystick=False
  86. CaptureMouse=True
  87. StartupFullscreen=True
  88. ScreenFlashes=True
  89. NoLighting=False
  90. MinDesiredFrameRate=35.000000
  91. Decals=True
  92. Coronas=True
  93. DecoLayers=True
  94. Projectors=True
  95. NoDynamicLights=False
  96. ReportDynamicUploads=False
  97. TextureDetailInterface=Normal
  98. TextureDetailTerrain=Normal
  99. TextureDetailWeaponSkin=Normal
  100. TextureDetailPlayerSkin=Normal
  101. TextureDetailWorld=Normal
  102. TextureDetailRenderMap=Normal
  103. TextureDetailLightmap=UltraHigh
  104. NoFractalAnim=False
  105. ScaleHUDX=0.0
  106.  
  107. [SDLDrv.SDLClient]
  108. WindowedViewportX=640
  109. WindowedViewportY=480
  110. FullscreenViewportX=800
  111. FullscreenViewportY=600
  112. MenuViewportX=640
  113. MenuViewportY=480
  114. Brightness=0.800000
  115. Contrast=0.700000
  116. Gamma=0.800000
  117. UseJoystick=False
  118. JoystickNumber=0
  119. IgnoreHat=False
  120. JoystickHatNumber=0
  121. CaptureMouse=True
  122. StartupFullscreen=True
  123. ScreenFlashes=True
  124. NoLighting=False
  125. MinDesiredFrameRate=35.000000
  126. Decals=True
  127. Coronas=True
  128. DecoLayers=True
  129. Projectors=True
  130. NoDynamicLights=False
  131. ReportDynamicUploads=False
  132. TextureDetailInterface=Normal
  133. TextureDetailTerrain=Normal
  134. TextureDetailWeaponSkin=Normal
  135. TextureDetailPlayerSkin=Normal
  136. TextureDetailWorld=Normal
  137. TextureDetailRenderMap=Normal
  138. TextureDetailLightmap=UltraHigh
  139. NoFractalAnim=False
  140.  
  141. [Engine.Player]
  142. ConfiguredInternetSpeed=10000
  143. ConfiguredLanSpeed=20000
  144.  
  145. [ALAudio.ALAudioSubsystem]
  146. UseEAX=False
  147. Use3DSound=False
  148. UseDefaultDriver=True
  149. CompatibilityMode=False
  150. UsePrecache=True
  151. ReverseStereo=false
  152. Channels=32
  153. MusicVolume=0.1
  154. AmbientVolume=1.0
  155. SoundVolume=1.0
  156. DopplerFactor=1.0
  157. Rolloff=0.5
  158. TimeBetweenHWUpdates=15
  159. DisablePitch=False
  160. LowQualitySound=False
  161.  
  162. [IpDrv.TcpNetDriver]
  163. AllowDownloads=True
  164. ConnectionTimeout=15.0
  165. InitialConnectTimeout=500.0
  166. AckTimeout=1.0
  167. KeepAliveTime=0.2
  168. MaxClientRate=20000
  169. SimLatency=0
  170. RelevantTimeout=5.0
  171. SpawnPrioritySeconds=1.0
  172. ServerTravelPause=4.0
  173. NetServerMaxTickRate=20
  174. LanServerMaxTickRate=35
  175. DownloadManagers=IpDrv.HTTPDownload
  176. DownloadManagers=Engine.ChannelDownload
  177. AllowPlayerPortUnreach=False
  178. LogPortUnreach=False
  179. MaxConnPerIPPerMinute=5
  180. LogMaxConnPerIPPerMin=False
  181.  
  182. [IpDrv.HTTPDownload]
  183. RedirectToURL=
  184. ProxyServerHost=
  185. ProxyServerPort=3128
  186. UseCompression=True
  187.  
  188. [Engine.DemoRecDriver]
  189. DemoSpectatorClass=Engine.DemoRecSpectator
  190. MaxClientRate=25000
  191. ConnectionTimeout=15.0
  192. InitialConnectTimeout=500.0
  193. AckTimeout=1.0
  194. KeepAliveTime=1.0
  195. SimLatency=0
  196. RelevantTimeout=5.0
  197. SpawnPrioritySeconds=1.0
  198. ServerTravelPause=4.0
  199. NetServerMaxTickRate=30
  200. LanServerMaxTickRate=30
  201.  
  202. [Engine.GameReplicationInfo]
  203. ServerName=Another Unreal Server
  204. ShortName=Unreal Server
  205.  
  206. [IpDrv.TcpipConnection]
  207. SimPacketLoss=0
  208. SimLatency=0
  209.  
  210. [IpServer.UdpServerQuery]
  211. GameName=ut
  212.  
  213. [IpDrv.UdpBeacon]
  214. DoBeacon=True
  215. BeaconTime=0.50
  216. BeaconTimeout=5.0
  217. BeaconProduct=ut
  218.  
  219. [D3DDrv.D3DRenderDevice]
  220. DetailTextures=True
  221. HighDetailActors=True
  222. SuperHighDetailActors=True
  223. UsePrecaching=True
  224. UseTrilinear=True
  225. AdapterNumber=-1
  226. ReduceMouseLag=True
  227. UseTripleBuffering=False
  228. UseHardwareTL=True
  229. UseHardwareVS=True
  230. UseCubemaps=True
  231. DesiredRefreshRate=60
  232. UseCompressedLightmaps=True
  233. UseStencil=False
  234. Use16bit=False
  235. Use16bitTextures=False
  236. MaxPixelShaderVersion=255
  237. UseVSync=False
  238. LevelOfAnisotropy=1
  239. DetailTexMipBias=0.8
  240. DefaultTexMipBias=-0.5
  241. UseNPatches=False
  242. TesselationFactor=1.0
  243. CheckForOverflow=False
  244.  
  245. [OpenGLDrv.OpenGLRenderDevice]
  246. DetailTextures=True
  247. HighDetailActors=True
  248. SuperHighDetailActors=True
  249. UsePrecaching=True
  250. UseCompressedLightmaps=True
  251. UseTrilinear=True
  252. UseStencil=False
  253. MaxTextureUnits=8
  254. VARSize=32
  255. ReduceMouseLag=False
  256.  
  257. [PixoDrv.PixoRenderDevice]
  258. FogEnabled=True
  259. Zoom2X=True
  260. LimitTextureSize=True
  261. LowQualityTerrain=True
  262. SimpleMaterials=True
  263. TerrainLOD=11
  264. SkyboxHack=True
  265. UseVisibilityQuery=False
  266. FilterQuality3D=3
  267. FilterQualityHUD=3
  268. HighDetailActors=False
  269. SuperHighDetailActors=False
  270. ReduceMouseLag=False
  271. DesiredRefreshRate=0
  272. DetailTexMipBias=0.000000
  273. Use16bitTextures=False
  274. Use16bit=True
  275. UseStencil=False
  276. UseCompressedLightmaps=False
  277. DetailTextures=False
  278. UsePrecaching=True
  279. SimpleMaterials=True
  280.  
  281. [Engine.NullRenderDevice]
  282. DetailTextures=True
  283. HighDetailActors=True
  284. SuperHighDetailActors=True
  285. UsePrecaching=True
  286. UseCompressedLightmaps=True
  287. UseStencil=False
  288.  
  289. [Editor.EditorEngine]
  290. UseSound=True
  291. CacheSizeMegs=32
  292. GridEnabled=True
  293. SnapVertices=False
  294. SnapDistance=10.000000
  295. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  296. RotGridEnabled=True
  297. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  298. GameCommandLine=-log
  299. FovAngleDegrees=90.000000
  300. GodMode=True
  301. AutoSave=True
  302. AutoSaveTimeMinutes=5
  303. AutoSaveIndex=6
  304. UseAxisIndicator=True
  305. MatineeCurveDetail=0.1
  306. LoadEntirePackageWhenSaving=0
  307. EditPackages=Core
  308. EditPackages=Engine
  309. EditPackages=Fire
  310. EditPackages=Editor
  311. EditPackages=UnrealEd
  312. EditPackages=IpDrv
  313. EditPackages=UWeb
  314. EditPackages=GamePlay
  315. EditPackages=GUI
  316. EditPackages=Runtime
  317. EditPackages=RTInterface
  318.  
  319. [UMenu.UnrealConsole]
  320. RootWindow=UMenu.UMenuRootWindow
  321. UWindowKey=IK_Esc
  322. ShowDesktop=True
  323.  
  324. [UMenu.UMenuMenuBar]
  325. ShowHelp=True
  326. GameUMenuDefault=UTMenu.UTGameMenu
  327. MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
  328. OptionsUMenuDefault=UTMenu.UTOptionsMenu
  329.  
  330. [Engine.GameInfo]
  331. bLowGore=False
  332. bVeryLowGore=False
  333.  
  334. [UWeb.WebServer]
  335. ;Applications[0]=UTServerAdmin.UTServerAdmin
  336. ;ApplicationPaths[0]=/ServerAdmin
  337. ;Applications[1]=UTServerAdmin.UTImageServer
  338. ;ApplicationPaths[1]=/images
  339. DefaultApplication=0
  340. bEnabled=False
  341.  
  342. [Engine.LevelInfo]
  343. PhysicsDetailLevel=PDL_Medium
  344.  
  345. [Engine.Console]
  346. ConsoleKey=192
  347.  
  348. [GUI.GUIController]
  349. bModAuthor=false
  350. bEmulatedJoypad=false
  351. bHideMousecursor=false
  352. bJoyMouse=false
  353. bJoyDeadZone=0.3
  354.