home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Gameplay
/
Classes
/
SlimeVolume.uc
< prev
next >
Wrap
Text File
|
2003-12-11
|
356b
|
16 lines
class SlimeVolume extends PhysicsVolume
notplaceable;
defaultproperties
{
bObsolete=true
DamagePerSec=40
DamageType=class'Corroded'
bPainCausing=True
bWaterVolume=True
bDestructive=True
ViewFog=(X=0.1875,Y=0.28125,Z=0.09375)
ViewFlash=(X=-0.1172,Y=-0.1172,Z=-0.1172)
FluidFriction=+00003.000000
LocationName="in slime"
}