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- //=============================================================================
- // ScriptedTrigger
- // replaces Counter, Dispatcher, SpecialEventTrigger
- //=============================================================================
- class ScriptedTrigger extends ScriptedSequence;
-
- #exec Texture Import File=..\engine\textures\TrigSpcl.pcx Name=S_SpecialEvent Mips=Off MASKED=1
-
- function PostBeginPlay()
- {
- local ScriptedTriggerController TriggerController;
-
- Super.PostBeginPlay();
- TriggerController = Spawn(class'ScriptedTriggerController');
- TriggerController.InitializeFor(self);
- }
-
- function bool ValidAction(Int N)
- {
- return Actions[N].bValidForTrigger;
- }
-
-
- defaultproperties
- {
- Texture=Texture'S_SpecialEvent'
- bNavigate=false
- }