home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Gameplay
/
Classes
/
EFFECT_Hangar.uc
< prev
next >
Wrap
Text File
|
2003-12-11
|
666b
|
28 lines
//=============================================================================
// EFFECT_Hangar
//=============================================================================
class EFFECT_Hangar extends I3DL2Listener
editinlinenew;
defaultproperties
{
EnvironmentSize=50.3;
EnvironmentDiffusion=1.0;
Room=-1000;
RoomHF=-1000;
DecayTime=10.05;
DecayHFRatio=0.23;
Reflections=-602;
ReflectionsDelay=0.02;
Reverb=-198;
ReverbDelay=0.03;
RoomRolloffFactor=0.0;
AirAbsorptionHF=-5;
bDecayTimeScale=true;
bReflectionsScale=true;
bReflectionsDelayScale=true;
bReverbScale=true;
bReverbDelayScale=true;
bDecayHFLimit=true;
}