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Drowned.uc
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Text File
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2003-12-11
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529b
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20 lines
class Drowned extends DamageType
abstract;
static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
return Default.PawnDamageEffect;
}
defaultproperties
{
DeathString="%o forgot to come up for air."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
bArmorStops=false
FlashFog=(X=312.500000,Y=468.7500000,Z=468.7500000)
bNoSpecificLocation=true
bCausesBlood=false
}