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Text File  |  2003-12-11  |  529b  |  20 lines

  1. class Drowned extends DamageType
  2.     abstract;
  3.  
  4. static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
  5. {
  6.     return Default.PawnDamageEffect;
  7. }
  8.  
  9. defaultproperties
  10. {
  11.      DeathString="%o forgot to come up for air."
  12.      FemaleSuicide="%o forgot to come up for air."
  13.      MaleSuicide="%o forgot to come up for air."
  14.  
  15.      bArmorStops=false
  16.      FlashFog=(X=312.500000,Y=468.7500000,Z=468.7500000)
  17.     bNoSpecificLocation=true
  18.     bCausesBlood=false
  19. }
  20.