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DecisionTrigger.uc
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2003-12-11
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522b
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13 lines
//=============================================================================
// DecisionTrigger: Trigger that may or may not activate when touched or triggered
// by AI controlled pawn, based on DecisionTrigger attributes and AIController decision
// OBSOLETE - superceded by ScriptedSequence and ScriptedTrigger + TriggeredCondition
//=============================================================================
class DecisionTrigger extends Triggers
notplaceable;
defaultproperties
{
bObsolete=true
}