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UE2Runtime-22262001_Demo.exe
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Gameplay
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Classes
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ACTION_Walk.uc
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Text File
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2003-12-11
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248b
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14 lines
class ACTION_Walk extends ScriptedAction;
function bool InitActionFor(ScriptedController C)
{
C.Pawn.ShouldCrouch(false);
C.Pawn.SetWalking(true);
return false;
}
defaultproperties
{
ActionString="walk"
bValidForTrigger=false
}