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ACTION_SetPhysics.uc
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2003-12-11
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361 b
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19 lines
class ACTION_SetPhysics extends ScriptedAction;
var(Action) Actor.EPhysics NewPhysicsMode;
function bool InitActionFor(ScriptedController C)
{
C.GetInstigator().SetPhysics(NewPhysicsMode);
return false;
}
function string GetActionString()
{
return ActionString@NewPhysicsMode;
}
defaultproperties
{
ActionString="change physics to "
}