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UE2Runtime-22262001_Demo.exe
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ACTION_PlayAnim.uc
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2003-12-11
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1KB
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60 lines
class ACTION_PlayAnim extends ScriptedAction;
var(Action) name BaseAnim;
var(Action) float BlendInTime;
var(Action) float BlendOutTime;
var(Action) float AnimRate;
var(Action) byte AnimIterations;
var(Action) bool bLoopAnim;
var(Action) float StartFrame;
function bool InitActionFor(ScriptedController C)
{
// play appropriate animation
C.AnimsRemaining = AnimIterations;
if ( PawnPlayBaseAnim(C,true) )
C.CurrentAnimation = self;
return false;
}
function SetCurrentAnimationFor(ScriptedController C)
{
if ( C.Pawn.IsAnimating(0) )
C.CurrentAnimation = self;
else
C.CurrentAnimation = None;
}
function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay)
{
if ( BaseAnim == '' )
return false;
C.bControlAnimations = true;
if ( bFirstPlay )
C.Pawn.PlayAnim(BaseAnim,AnimRate,BlendInTime);
else if ( bLoopAnim || (C.AnimsRemaining > 0) )
C.Pawn.LoopAnim(BaseAnim,AnimRate);
else
return false;
if( StartFrame > 0.0 )
C.Pawn.SetAnimFrame( StartFrame, 0, 1);
return true;
}
function string GetActionString()
{
return ActionString@BaseAnim;
}
defaultproperties
{
BlendInTime=0.200000
BlendOutTime=0.200000
AnimRate=1.000000
StartFrame=0.000000
ActionString="play animation"
bValidForTrigger=false
}