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Text File  |  2003-12-11  |  263b  |  11 lines

  1. class ACTION_ChangeWeapon extends ScriptedAction;
  2.  
  3. var(Action) class<Weapon> NewWeapon;
  4.  
  5. function bool InitActionFor(ScriptedController C)
  6. {
  7.     C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon));
  8.     C.Pawn.ChangedWeapon();
  9.  
  10.     return false;    
  11. }