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ACTION_ChangeWeapon.uc
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Text File
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2003-12-11
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263b
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11 lines
class ACTION_ChangeWeapon extends ScriptedAction;
var(Action) class<Weapon> NewWeapon;
function bool InitActionFor(ScriptedController C)
{
C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon));
C.Pawn.ChangedWeapon();
return false;
}