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UE2Runtime-22262001_Demo.exe
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GUI.uc
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2003-06-30
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// ====================================================================
// Class: GUI.GUI
//
// GUI is an abstract class that holds all of the enums and structs
// for the UI system
//
// Written by Joe Wilcox
// (c) 2002, Epic Games, Inc. All Rights Reserved
// ====================================================================
class GUI extends object
Abstract instanced native;
// -- These are set at spawn
var GUIController Controller; // Callback to the GUIController running the show
enum eMenuState // Defines the various states of a component
{
MSAT_Blurry, // Component has no focus at all
MSAT_Watched, // Component is being watched (ie: Mouse is hovering over, etc)
MSAT_Focused, // Component is Focused (ie: selected)
MSAT_Pressed, // Component is being pressed
MSAT_Disabled, // Component is disabled.
};
enum eTextAlign // Used for aligning text in a box
{
TXTA_Left,
TXTA_Center,
TXTA_Right,
};
enum eTextCase // Used for forcing case on text
{
TXTC_None,
TXTC_Upper,
TXTC_Lower,
};
enum eImgStyle // Used to define the style for an image
{
ISTY_Normal,
ISTY_Stretched,
ISTY_Scaled,
ISTY_Bound,
ISTY_Justified,
};
enum eImgAlign // Used for aligning justified images in a box
{
IMGA_TopLeft,
IMGA_Center,
IMGA_BottomRight,
};
enum eEditMask // Used to define the mask of an input box
{
EDM_None,
EDM_Alpha,
EDM_Numeric,
};
enum EMenuRenderStyle
{
MSTY_None,
MSTY_Normal,
MSTY_Masked,
MSTY_Translucent,
MSTY_Modulated,
MSTY_Alpha,
MSTY_Additive,
MSTY_Subtractive,
MSTY_Particle,
MSTY_AlphaZ,
};
enum eIconPosition
{
ICP_Normal,
ICP_Center,
ICP_Scaled,
ICP_Stretched,
ICP_Bound,
};
enum ePageAlign // Used to Align panels to a form.
{
PGA_None,
PGA_Client,
PGA_Left,
PGA_Right,
PGA_Top,
PGA_Bottom,
};
enum eXControllerCodes
{
XC_Up, XC_Down, XC_Left, XC_Right,
XC_A, XC_B, XC_X, XC_Y,
XC_Black, XC_White,
XC_LeftTrigger, XC_RightTrigger,
XC_PadUp, XC_PadDown, XC_PadLeft, XC_PadRight,
XC_Start, XC_Back,
XC_LeftThumb, XC_RightThumb,
};
const QBTN_Ok =1;
const QBTN_Cancel =2;
const QBTN_Retry =4;
const QBTN_Continue =8;
const QBTN_Yes =16;
const QBTN_No =32;
const QBTN_Abort =64;
const QBTN_Ignore =128;
const QBTN_OkCancel =3;
const QBTN_AbortRetry =68;
const QBTN_YesNo =48;
const QBTN_YesNoCancel =50;
struct GUIListElem
{
var string item;
var object ExtraData;
var string ExtraStrData;
};