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TerrainMaterial.uc
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2003-06-23
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401b
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20 lines
class TerrainMaterial extends RenderedMaterial
native
noteditinlinenew;
cpptext
{
virtual UMaterial* CheckFallback();
virtual UBOOL HasFallback();
}
struct native TerrainMaterialLayer
{
var material Texture;
var bitmapmaterial AlphaWeight;
var matrix TextureMatrix;
};
var const array<TerrainMaterialLayer> Layers;
var const byte RenderMethod;
var const bool FirstPass;