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ShadowBitmapMaterial.uc
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2003-06-23
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878b
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47 lines
class ShadowBitmapMaterial extends BitmapMaterial
native;
#exec Texture Import file=Textures\blobshadow.tga Name=BlobTexture Mips=On UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3
var const transient int TextureInterfaces[2];
var Actor ShadowActor;
var vector LightDirection;
var float LightDistance,
LightFOV;
var bool Dirty,
Invalid,
bBlobShadow;
var float CullDistance;
var byte ShadowDarkness;
var BitmapMaterial BlobShadow;
cpptext
{
virtual void Destroy();
virtual FBaseTexture* GetRenderInterface();
virtual UBitmapMaterial* Get(FTime Time,UViewport* Viewport);
}
//
// Default properties
//
defaultproperties
{
Format=TEXF_RGBA8
UClampMode=TC_Clamp
VClampMode=TC_Clamp
USize=128
VSize=128
UClamp=128
VClamp=128
UBits=7
VBits=7
Dirty=True
Invalid=False
BlobShadow=BlobTexture
ShadowDarkness=255
}