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UE2Runtime-22262001_Demo.exe
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Modifier.uc
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2003-06-23
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497b
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24 lines
class Modifier extends Material
native
editinlinenew
hidecategories(Material)
abstract;
var() editinlineuse Material Material;
function Reset()
{
if( Material != None )
Material.Reset();
if( FallbackMaterial != None )
FallbackMaterial.Reset();
}
function Trigger( Actor Other, Actor EventInstigator )
{
if( Material != None )
Material.Trigger( Other, EventInstigator );
if( FallbackMaterial != None )
FallbackMaterial.Trigger( Other, EventInstigator );
}