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UE2Runtime-22262001_Demo.exe
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Light.uc
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Text File
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2003-06-23
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881b
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34 lines
//=============================================================================
// The light class.
//=============================================================================
class Light extends Actor
placeable
native;
#exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1
var (Corona) float MinCoronaSize;
var (Corona) float MaxCoronaSize;
var (Corona) float CoronaRotation;
var (Corona) float CoronaRotationOffset;
var (Corona) bool UseOwnFinalBlend;
defaultproperties
{
bStatic=True
bHidden=True
bNoDelete=True
Texture=S_Light
CollisionRadius=+00024.000000
CollisionHeight=+00024.000000
LightType=LT_Steady
LightBrightness=64
LightSaturation=255
LightRadius=64
LightPeriod=32
LightCone=128
bMovable=False
MinCoronaSize=0;
MaxCoronaSize=1000;
}