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- //=============================================================================
- // The light class.
- //=============================================================================
- class Light extends Actor
- placeable
- native;
-
- #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1
-
- var (Corona) float MinCoronaSize;
- var (Corona) float MaxCoronaSize;
- var (Corona) float CoronaRotation;
- var (Corona) float CoronaRotationOffset;
- var (Corona) bool UseOwnFinalBlend;
-
- defaultproperties
- {
- bStatic=True
- bHidden=True
- bNoDelete=True
- Texture=S_Light
- CollisionRadius=+00024.000000
- CollisionHeight=+00024.000000
- LightType=LT_Steady
- LightBrightness=64
- LightSaturation=255
- LightRadius=64
- LightPeriod=32
- LightCone=128
- bMovable=False
- MinCoronaSize=0;
- MaxCoronaSize=1000;
- }
-