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- //=============================================================================
- // Keypoint, the base class of invisible actors which mark things.
- //=============================================================================
- class Keypoint extends Actor
- abstract
- placeable
- native;
-
- // Sprite.
- #exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1
-
- defaultproperties
- {
- bStatic=True
- bHidden=True
- SoundVolume=0
- CollisionRadius=+00010.000000
- CollisionHeight=+00010.000000
- Texture=S_Keypoint
- }
-