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KRepulsor.uc
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2003-06-23
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623b
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30 lines
class KRepulsor extends Actor
native;
var() bool bEnableRepulsion;
var() vector CheckDir; // In owner ref frame
var() float CheckDist;
var() float Softness;
var() float PenScale;
// Used internally for Karma stuff - DO NOT CHANGE!
var transient const int KContact;
defaultproperties
{
CheckDir=(X=0.0,Y=0.0,Z=-1.0)
CheckDist=50
Softness=0.1
PenScale=1.0
bCollideActors=false
bCollideWorld=false
bBlockActors=false
bBlockPlayers=false
bBlockNonZeroExtentTraces=false
bBlockZeroExtentTraces=false
bProjTarget=false
bHardAttach=true
RemoteRole=ROLE_None
bNoDelete=false
}