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I3DL2Listener.uc
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2003-06-23
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2KB
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75 lines
//=============================================================================
// I3DL2Listener: Base class for I3DL2 room effects.
//=============================================================================
class I3DL2Listener extends Object
abstract
editinlinenew
native;
var() float EnvironmentSize;
var() float EnvironmentDiffusion;
var() int Room;
var() int RoomHF;
var() int RoomLF;
var() float DecayTime;
var() float DecayHFRatio;
var() float DecayLFRatio;
var() int Reflections;
var() float ReflectionsDelay;
var() vector ReflectionsPan;
var() int Reverb;
var() float ReverbDelay;
var() vector ReverbPan;
var() float EchoTime;
var() float EchoDepth;
var() float ModulationTime;
var() float ModulationDepth;
var() float RoomRolloffFactor;
var() float AirAbsorptionHF;
var() float HFReference;
var() float LFReference;
var() bool bDecayTimeScale;
var() bool bReflectionsScale;
var() bool bReflectionsDelayScale;
var() bool bReverbScale;
var() bool bReverbDelayScale;
var() bool bEchoTimeScale;
var() bool bModulationTimeScale;
var() bool bDecayHFLimit;
var transient int Environment;
var transient int Updated;
defaultproperties
{
// Texture=S_Emitter
EnvironmentSize=7.5
EnvironmentDiffusion=1.0
Room=-1000
RoomHF=-100
RoomLF=0
DecayTime=1.49
DecayHFRatio=0.83
DecayLFRatio=1.00
Reflections=-2602
ReflectionsDelay=0.007
Reverb=200
ReverbDelay=0.011
EchoTime=0.25
EchoDepth=0.0
ModulationTime=0.25
ModulationDepth=0.0
RoomRolloffFactor=0.0
AirAbsorptionHF=-5
HFReference=5000
LFReference=250
bDecayTimeScale=true
bReflectionsScale=true
bReflectionsDelayScale=true
bReverbScale=true
bReverbDelayScale=true
bEchoTimeScale=true
bDecayHFLimit=true
}