home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Engine
/
Classes
/
GameEngine.uc
< prev
next >
Wrap
Text File
|
2003-06-23
|
2KB
|
49 lines
//=============================================================================
// GameEngine: The game subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class GameEngine extends Engine
native
noexport
transient;
// URL structure.
struct URL
{
var string Protocol, // Protocol, i.e. "unreal" or "http".
Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
var int Port; // Optional host port.
var string Map; // Map name, i.e. "SkyCity", default is "Index".
var array<string> Op; // Options.
var string Portal; // Portal to enter through, default is "".
var int Valid;
};
var Level GLevel,
GEntry;
var PendingLevel GPendingLevel;
var URL LastURL;
var config array<string> ServerActors,
ServerPackages;
var array<object> DummyArray; // Do not modify
var object DummyObject; // Do not modify
var bool bCheatProtection;
var config String MainMenuClass; // Menu that appears when you first start
var config String InitialMenuClass; // The initial menu that should appear
var config String ConnectingMenuClass; // Menu that appears when you are connecting
var config String DisconnectMenuClass; // Menu that appears when you are disconnected
var config String LoadingClass; // Loading screen that appears
defaultproperties
{
MainMenuClass=""
InitialMenuClass=""
ConnectingMenuClass=""
DisconnectMenuClass=""
LoadingClass=""
}