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- //=============================================================================
- // GameEngine: The game subsystem.
- // This is a built-in Unreal class and it shouldn't be modified.
- //=============================================================================
- class GameEngine extends Engine
- native
- noexport
- transient;
-
- // URL structure.
- struct URL
- {
- var string Protocol, // Protocol, i.e. "unreal" or "http".
- Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
- var int Port; // Optional host port.
- var string Map; // Map name, i.e. "SkyCity", default is "Index".
- var array<string> Op; // Options.
- var string Portal; // Portal to enter through, default is "".
- var int Valid;
- };
-
- var Level GLevel,
- GEntry;
- var PendingLevel GPendingLevel;
- var URL LastURL;
- var config array<string> ServerActors,
- ServerPackages;
-
- var array<object> DummyArray; // Do not modify
- var object DummyObject; // Do not modify
-
- var bool bCheatProtection;
-
- var config String MainMenuClass; // Menu that appears when you first start
- var config String InitialMenuClass; // The initial menu that should appear
- var config String ConnectingMenuClass; // Menu that appears when you are connecting
- var config String DisconnectMenuClass; // Menu that appears when you are disconnected
- var config String LoadingClass; // Loading screen that appears
-
-
- defaultproperties
- {
- MainMenuClass=""
- InitialMenuClass=""
- ConnectingMenuClass=""
- DisconnectMenuClass=""
- LoadingClass=""
- }
-