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FailedConnect.uc
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2003-06-23
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909b
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43 lines
class FailedConnect extends LocalMessage
abstract;
var localized string FailMessage[4];
static function int GetFailSwitch(string FailString)
{
if ( FailString ~= "NEEDPW" )
return 0;
if ( FailString ~= "WRONGPW" )
return 1;
if ( FailString ~="GAMESTARTED" )
return 2;
return 3;
}
static function string GetString(
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
)
{
return Default.FailMessage[Clamp(Switch,0,3)];
}
defaultproperties
{
bBeep=false
bFadeMessage=True
bIsUnique=True
DrawColor=(R=255,G=0,B=128,A=255)
FontSize=1
FailMessage(0)="FAILED TO JOIN GAME. NEED PASSWORD."
FailMessage(1)="FAILED TO JOIN GAME. WRONG PASSWORD."
FailMessage(2)="FAILED TO JOIN GAME. GAME HAS STARTED."
FailMessage(3)="FAILED TO JOIN GAME."
}