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Text File  |  2003-06-23  |  3KB  |  111 lines

  1. //=============================================================================
  2. // Engine: The base class of the global application object classes.
  3. // This is a built-in Unreal class and it shouldn't be modified.
  4. //=============================================================================
  5. class Engine extends Subsystem
  6.     native
  7.     noexport
  8.     transient;
  9.  
  10. // Variables.
  11. var primitive Cylinder;
  12. var const client Client;
  13. var const audiosubsystem Audio;
  14. var const renderdevice GRenDev;
  15.  
  16. // Stats.
  17. var int bShowFrameRate;
  18. var int bShowRenderStats;
  19. var int bShowHardwareStats;
  20. var int bShowGameStats;
  21. var int bShowNetStats;
  22. var int bShowAnimStats;         // Show animation statistics.
  23. var int bShowHistograph;
  24. var int bShowXboxMemStats;
  25. var int bShowMatineeStats;    // Show Matinee specific information
  26. var int bShowAudioStats;
  27. var int bShowLightStats;
  28.  
  29. var int TickCycles, GameCycles, ClientCycles;
  30. var(Settings) config int CacheSizeMegs;
  31. var(Settings) config bool UseSound;
  32. var(Settings) config bool UseStaticMeshBatching;
  33. var(Settings) float CurrentTickRate;
  34.  
  35. var int ActiveControllerId;    // The ID of the active controller
  36. // Color preferences.
  37. var(Colors) config color
  38.     C_WorldBox,
  39.     C_GroundPlane,
  40.     C_GroundHighlight,
  41.     C_BrushWire,
  42.     C_Pivot,
  43.     C_Select,
  44.     C_Current,
  45.     C_AddWire,
  46.     C_SubtractWire,
  47.     C_GreyWire,
  48.     C_BrushVertex,
  49.     C_BrushSnap,
  50.     C_Invalid,
  51.     C_ActorWire,
  52.     C_ActorHiWire,
  53.     C_Black,
  54.     C_White,
  55.     C_Mask,
  56.     C_SemiSolidWire,
  57.     C_NonSolidWire,
  58.     C_WireBackground,
  59.     C_WireGridAxis,
  60.     C_ActorArrow,
  61.     C_ScaleBox,
  62.     C_ScaleBoxHi,
  63.     C_ZoneWire,
  64.     C_Mover,
  65.     C_OrthoBackground,
  66.     C_StaticMesh,
  67.     C_VolumeBrush,
  68.     C_ConstraintLine,
  69.     C_AnimMesh,
  70.     C_TerrainWire;
  71.  
  72. defaultproperties
  73. {
  74.     CacheSizeMegs=2
  75.     UseSound=True
  76.     UseStaticMeshBatching=True
  77.     C_WorldBox=(R=0,G=0,B=107,A=255)
  78.     C_GroundPlane=(R=0,G=0,B=63,A=255)
  79.     C_GroundHighlight=(R=0,G=0,B=127,A=255)
  80.     C_BrushWire=(R=255,G=63,B=63,A=255)
  81.     C_Pivot=(R=0,G=255,B=0,A=255)
  82.     C_Select=(R=0,G=0,B=127,A=255)
  83.     C_AddWire=(R=127,G=127,B=255,A=255)
  84.     C_SubtractWire=(R=255,G=192,B=63,A=255)
  85.     C_GreyWire=(R=163,G=163,B=163,A=255)
  86.     C_Invalid=(R=163,G=163,B=163,A=255)
  87.     C_ActorWire=(R=127,G=63,B=0,A=255)
  88.     C_ActorHiWire=(R=255,G=127,B=0,A=255)
  89.     C_White=(R=255,G=255,B=255,A=255)
  90.     C_SemiSolidWire=(R=127,G=255,B=0,A=255)
  91.     C_NonSolidWire=(R=63,G=192,B=32,A=255)
  92.     C_WireGridAxis=(R=119,G=119,B=119,A=255)
  93.     C_ActorArrow=(R=163,G=0,B=0,A=255)
  94.     C_ScaleBox=(R=151,G=67,B=11,A=255)
  95.     C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
  96.     C_Mover=(R=255,G=0,B=255,A=255)
  97.     C_OrthoBackground=(R=163,G=163,B=163,A=255)
  98.     C_Current=(R=0,G=0,B=0,A=255)
  99.     C_BrushVertex=(R=0,G=0,B=0,A=255)
  100.     C_BrushSnap=(R=0,G=0,B=0,A=255)
  101.     C_Black=(R=0,G=0,B=0,A=255)
  102.     C_Mask=(R=0,G=0,B=0,A=255)
  103.     C_WireBackground=(R=0,G=0,B=0,A=255)
  104.     C_ZoneWire=(R=0,G=0,B=0,A=255)
  105.     C_StaticMesh=(R=0,G=255,B=255,A=255)
  106.     C_VolumeBrush=(R=255,G=196,B=225,A=255)
  107.     C_AnimMesh=(R=221,G=221,B=28,A=255)
  108.     C_ConstraintLine=(R=0,G=255,B=0,A=255)
  109.     C_TerrainWire=(R=255,G=255,B=255,A=255)
  110. }
  111.