home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Engine
/
Classes
/
Engine.uc
< prev
next >
Wrap
Text File
|
2003-06-23
|
3KB
|
111 lines
//=============================================================================
// Engine: The base class of the global application object classes.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Engine extends Subsystem
native
noexport
transient;
// Variables.
var primitive Cylinder;
var const client Client;
var const audiosubsystem Audio;
var const renderdevice GRenDev;
// Stats.
var int bShowFrameRate;
var int bShowRenderStats;
var int bShowHardwareStats;
var int bShowGameStats;
var int bShowNetStats;
var int bShowAnimStats; // Show animation statistics.
var int bShowHistograph;
var int bShowXboxMemStats;
var int bShowMatineeStats; // Show Matinee specific information
var int bShowAudioStats;
var int bShowLightStats;
var int TickCycles, GameCycles, ClientCycles;
var(Settings) config int CacheSizeMegs;
var(Settings) config bool UseSound;
var(Settings) config bool UseStaticMeshBatching;
var(Settings) float CurrentTickRate;
var int ActiveControllerId; // The ID of the active controller
// Color preferences.
var(Colors) config color
C_WorldBox,
C_GroundPlane,
C_GroundHighlight,
C_BrushWire,
C_Pivot,
C_Select,
C_Current,
C_AddWire,
C_SubtractWire,
C_GreyWire,
C_BrushVertex,
C_BrushSnap,
C_Invalid,
C_ActorWire,
C_ActorHiWire,
C_Black,
C_White,
C_Mask,
C_SemiSolidWire,
C_NonSolidWire,
C_WireBackground,
C_WireGridAxis,
C_ActorArrow,
C_ScaleBox,
C_ScaleBoxHi,
C_ZoneWire,
C_Mover,
C_OrthoBackground,
C_StaticMesh,
C_VolumeBrush,
C_ConstraintLine,
C_AnimMesh,
C_TerrainWire;
defaultproperties
{
CacheSizeMegs=2
UseSound=True
UseStaticMeshBatching=True
C_WorldBox=(R=0,G=0,B=107,A=255)
C_GroundPlane=(R=0,G=0,B=63,A=255)
C_GroundHighlight=(R=0,G=0,B=127,A=255)
C_BrushWire=(R=255,G=63,B=63,A=255)
C_Pivot=(R=0,G=255,B=0,A=255)
C_Select=(R=0,G=0,B=127,A=255)
C_AddWire=(R=127,G=127,B=255,A=255)
C_SubtractWire=(R=255,G=192,B=63,A=255)
C_GreyWire=(R=163,G=163,B=163,A=255)
C_Invalid=(R=163,G=163,B=163,A=255)
C_ActorWire=(R=127,G=63,B=0,A=255)
C_ActorHiWire=(R=255,G=127,B=0,A=255)
C_White=(R=255,G=255,B=255,A=255)
C_SemiSolidWire=(R=127,G=255,B=0,A=255)
C_NonSolidWire=(R=63,G=192,B=32,A=255)
C_WireGridAxis=(R=119,G=119,B=119,A=255)
C_ActorArrow=(R=163,G=0,B=0,A=255)
C_ScaleBox=(R=151,G=67,B=11,A=255)
C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
C_Mover=(R=255,G=0,B=255,A=255)
C_OrthoBackground=(R=163,G=163,B=163,A=255)
C_Current=(R=0,G=0,B=0,A=255)
C_BrushVertex=(R=0,G=0,B=0,A=255)
C_BrushSnap=(R=0,G=0,B=0,A=255)
C_Black=(R=0,G=0,B=0,A=255)
C_Mask=(R=0,G=0,B=0,A=255)
C_WireBackground=(R=0,G=0,B=0,A=255)
C_ZoneWire=(R=0,G=0,B=0,A=255)
C_StaticMesh=(R=0,G=255,B=255,A=255)
C_VolumeBrush=(R=255,G=196,B=225,A=255)
C_AnimMesh=(R=221,G=221,B=28,A=255)
C_ConstraintLine=(R=0,G=255,B=0,A=255)
C_TerrainWire=(R=255,G=255,B=255,A=255)
}