home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Engine
/
Classes
/
Effects.uc
< prev
next >
Wrap
Text File
|
2003-06-23
|
512b
|
19 lines
//=============================================================================
// Effects, the base class of all gratuitous special effects.
//
//=============================================================================
class Effects extends Actor;
defaultproperties
{
DrawType=DT_Sprite
Physics=PHYS_None
bUnlit=True
bNetTemporary=true
bGameRelevant=true
CollisionRadius=+0.00000
CollisionHeight=+0.00000
RemoteRole=ROLE_None
bNetInitialRotation=true
}