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- //=============================================================================
- /// UnrealScript Commandlet (command-line applet) class.
- ///
- /// Commandlets are executed from the ucc.exe command line utility, using the
- /// following syntax:
- ///
- /// UCC.exe package_name.commandlet_class_name [parm=value]...
- ///
- /// for example:
- ///
- /// UCC.exe Core.HelloWorldCommandlet
- /// UCC.exe Editor.MakeCommandlet
- ///
- /// In addition, if you list your commandlet in the public section of your
- /// package's .int file (see Engine.int for example), then your commandlet
- /// can be executed without requiring a fully qualified name, for example:
- ///
- /// UCC.exe MakeCommandlet
- ///
- /// As a convenience, if a user tries to run a commandlet and the exact
- /// name he types isn't found, then ucc.exe appends the text "commandlet"
- /// onto the name and tries again. Therefore, the following shortcuts
- /// perform identically to the above:
- ///
- /// UCC.exe Core.HelloWorld
- /// UCC.exe Editor.Make
- /// UCC.exe Make
- ///
- /// It is also perfectly valid to call the Main method of a
- /// commandlet class directly, for example from within the body
- /// of another commandlet.
- ///
- /// Commandlets are executed in a "raw" UnrealScript environment, in which
- /// the game isn't loaded, the client code isn't loaded, no levels are
- /// loaded, and no actors exist.
- //=============================================================================
- class Commandlet
- extends Object
- abstract
- transient
- noexport
- native;
-
- /// Command name to show for "ucc help".
- var localized string HelpCmd;
-
- /// Command description to show for "ucc help".
- var localized string HelpOneLiner;
-
- /// Usage template to show for "ucc help".
- var localized string HelpUsage;
-
- /// Hyperlink for more info.
- var localized string HelpWebLink;
-
- /// Parameters and descriptions for "ucc help <this command>".
- var localized string HelpParm[16];
- var localized string HelpDesc[16];
-
- /// Whether to redirect log output to console stdout.
- var bool LogToStdout;
-
- /// Whether to load objects required in server, client, and editor context.
- var bool IsServer, IsClient, IsEditor;
-
- /// Whether to load objects immediately, or only on demand.
- var bool LazyLoad;
-
- /// Whether to show standard error and warning count on exit.
- var bool ShowErrorCount;
-
- /// Whether to show Unreal banner on startup.
- var bool ShowBanner;
-
- /// Entry point.
- native event int Main( string Parms );
-
- defaultproperties
- {
- LogToStdout=true
- IsServer=true
- IsClient=true
- IsEditor=true
- LazyLoad=true
- ShowErrorCount=false
- ShowBanner=true
- }
-