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Text File  |  2000-08-18  |  9KB  |  280 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  madman1.ast written at Wed Feb 10 16:48 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  madman1             //  Session name
  10. madman_chicken.wav
  11. puke_final.wav
  12. punch.wav
  13. madman_1_punched1.wav
  14. madman_1_punched2.wav
  15. madman_1_punched3.wav
  16.  
  17.  
  18. end
  19.  
  20. // *** This first section contains the names of all the win_anims used by the table
  21. madman_idle_sick
  22. madman_idle_calm
  23. madman_idle_sick_to_idle_calm
  24. madman_seizure
  25. madman1_idle_sick_to_chicken_walk
  26. madman1_chicken_walk_to_idle_sick
  27. madman1_chicken_walk
  28. madman1_chicken_walk_turn
  29. madman_punched
  30.  
  31. end
  32.  
  33. // *** This second section contains the values for each anim state
  34. madman_idle_sick
  35. madman_idle_calm
  36. madman_idle_sick_to_idle_calm
  37. madman_seizure
  38. madman1_idle_sick_to_chicken_walk
  39. madman1_chicken_walk
  40. madman1_chicken_walk_to_idle_sick
  41. madman1_turn_left_start
  42. madman1_turn_left
  43. madman1_turn_left_end
  44. madman1_turn_right_start
  45. madman1_turn_right
  46. madman1_turn_right_end
  47. madman1_chicken_walk_turn_left
  48. madman1_chicken_walk_turn_right
  49. madman_vomit_part_1
  50. madman_vomit_part_2
  51. madman_vomit_part_3
  52. madman_vomit_part_4
  53. madman_vomit_part_5
  54. madman_vomit_part_6
  55. madman_vomit_end
  56. madman_punched
  57.  
  58. end
  59.  
  60.  
  61. madman_idle_sick                // name of this anim_state
  62. madman_idle_sick                // name for the win_anim for this state
  63. madman_idle_sick                // default link anim for this anim state
  64. // Begin entries for this anim state
  65. u  ;  madman1_idle_sick_to_chicken_walk
  66. l  ;  madman1_turn_left_start
  67. r  ;  madman1_turn_right_start
  68. end_of_entries
  69.  
  70. madman_idle_calm                    // name of this anim_state
  71. madman_idle_calm                // name for the win_anim for this state
  72. madman_idle_calm                // default link anim for this anim state
  73. // Begin entries for this anim state
  74. end_of_entries
  75.  
  76. madman_idle_sick_to_idle_calm            // name of this anim_state
  77. madman_idle_sick_to_idle_calm            // name for the win_anim for this state
  78. madman_idle_calm                // default link anim for this anim state
  79. // Begin entries for this anim state
  80. end_of_entries
  81.  
  82. madman_seizure                                // name of this anim_state
  83. madman_seizure                    // name for the win_anim for this state
  84. madman_idle_sick                // default link anim for this anim state
  85. // Begin entries for this anim state
  86. end_of_entries
  87.  
  88. madman1_idle_sick_to_chicken_walk        // name of this anim_state
  89. madman1_idle_sick_to_chicken_walk        // name for the win_anim for this state
  90. madman1_chicken_walk_to_idle_sick              // default link anim for this anim state
  91. // Begin entries for this anim state
  92. e u ; madman1_chicken_walk
  93. e u l ; madman1_chicken_walk_turn_left
  94. e u r ; madman1_chicken_walk_turn_right
  95. l ; madman1_turn_left_start
  96. r ; madman1_turn_right_start
  97. end_of_entries
  98.  
  99. madman1_chicken_walk                 // name of this anim_state
  100. madman1_chicken_walk                 // name for the win_anim for this state
  101. madman1_chicken_walk_to_idle_sick                   // default link anim for this anim state
  102. // Begin entries for this anim state
  103. u ; madman1_chicken_walk
  104. e u ; madman1_chicken_walk
  105. u l ; madman1_chicken_walk_turn_left
  106. u r ; madman1_chicken_walk_turn_right
  107. end_of_entries
  108.  
  109. madman1_chicken_walk_to_idle_sick         // name of this anim_state
  110. madman1_chicken_walk_to_idle_sick         // name for the win_anim for this state
  111. madman_idle_sick                     // default link anim for this anim state
  112. // Begin entries for this anim state
  113. l ; madman1_turn_left_end
  114. r ; madman1_turn_right_end
  115. end_of_entries
  116.  
  117. madman1_turn_left_start                        // name of this anim_state
  118. madman1_idle_sick_to_chicken_walk             // name for the win_anim for this state
  119. madman1_turn_left_end                     // default link anim for this anim state
  120. extra_rotation_velocity    0.0000  -0.8  0.0000     // extra rotation velocities to apply during anim
  121. anim_time_multiplier 1.50
  122. // Begin entries for this anim state
  123. e l ;   madman1_turn_left
  124. r ;     madman1_turn_right_start
  125. e r ;   madman1_turn_right
  126. u ;     madman1_idle_sick_to_chicken_walk
  127. e u ;   madman1_chicken_walk
  128. e u l ; madman1_chicken_walk_turn_left
  129. e u r ; madman1_chicken_walk_turn_right
  130. end_of_entries
  131.  
  132. madman1_turn_left                           // name of this anim_state
  133. madman1_chicken_walk_turn                         // name for the win_anim for this state
  134. madman1_turn_left_end                      // default link anim for this anim state
  135. extra_rotation_velocity    0.0000  -1.57  0.0000     // extra rotation velocities to apply during anim
  136. anim_time_multiplier 1.50
  137. sound_effect 0
  138. // Begin entries for this anim state
  139. e l ; madman1_turn_left
  140. e u ; madman1_chicken_walk
  141. e u l ;madman1_chicken_walk_turn_left
  142. e u r ;madman1_chicken_walk_turn_right
  143. l ;   madman1_turn_left
  144. r ;   madman1_turn_right
  145. end_of_entries
  146.  
  147. madman1_turn_left_end                            // name of this anim_state
  148. madman1_chicken_walk_to_idle_sick              // name for the win_anim for this state
  149. madman_idle_sick                         // default link anim for this anim state
  150. anim_time_multiplier 1.50
  151. extra_rotation_velocity    0.0000  -0.8  0.0000      // extra rotation velocities to apply during anim
  152. // Begin entries for this anim state
  153. r ; madman1_turn_right_end
  154. end_of_entries
  155.  
  156. madman1_turn_right_start                       // name of this anim_state
  157. madman1_idle_sick_to_chicken_walk               // name for the win_anim for this state
  158. madman1_turn_right_end                    // default link anim for this anim state
  159. anim_time_multiplier 1.50
  160. extra_rotation_velocity    0.0000   0.8  0.0000    // extra rotation velocities to apply during anim
  161. // Begin entries for this anim state
  162. e l ;   madman1_turn_left
  163. l ;     madman1_turn_left_start
  164. e r ;   madman1_turn_right
  165. u ;     madman1_idle_sick_to_chicken_walk
  166. e u ;   madman1_chicken_walk
  167. e u l ; madman1_chicken_walk_turn_left
  168. e u r ; madman1_chicken_walk_turn_right
  169. end_of_entries
  170.  
  171. madman1_turn_right                    // name of this anim_state
  172. madman1_chicken_walk_turn                  // name for the win_anim for this state
  173. madman1_turn_right_end                  // default link anim for this anim state
  174. anim_time_multiplier 1.50
  175. extra_rotation_velocity    0.0000   1.57  0.0000     // extra rotation velocities to apply during anim
  176. // Begin entries for this anim state
  177. e r ; madman1_turn_right
  178. e u ; madman1_chicken_walk
  179. e u l ;madman1_chicken_walk_turn_left
  180. e u r ;madman1_chicken_walk_turn_right
  181. r ; madman1_turn_right
  182. l ; madman1_turn_left
  183. end_of_entries
  184.  
  185. madman1_turn_right_end                      // name of this anim_state
  186. madman1_chicken_walk_to_idle_sick              // name for the win_anim for this state
  187. madman_idle_sick                      // default link anim for this anim state
  188. anim_time_multiplier 1.50
  189. extra_rotation_velocity    0.0000   0.8  0.0000      // extra rotation velocities to apply during anim
  190. // Begin entries for this anim state
  191. l ; madman1_turn_left_end
  192. end_of_entries
  193.  
  194. madman1_chicken_walk_turn_left                      // name of this anim_state
  195. madman1_chicken_walk                          // name for the win_anim for this state
  196. madman1_chicken_walk_to_idle_sick                    // default link anim for this anim state
  197. anim_time_multiplier 1.50
  198. extra_rotation_velocity    0.0000  -1.57  0.0000     // extra rotation velocities to apply during anim
  199. // Begin entries for this anim state
  200. u ;      madman1_chicken_walk
  201. e u l ;  madman1_chicken_walk_turn_left
  202. u l ;    madman1_chicken_walk_turn_left
  203. e l ;    madman1_turn_left
  204. e r ;    madman1_turn_right
  205. u r ;    madman1_chicken_walk_turn_right
  206. end_of_entries
  207.  
  208. madman1_chicken_walk_turn_right                          // name of this anim_state
  209. madman1_chicken_walk                          // name for the win_anim for this state
  210. madman1_chicken_walk_to_idle_sick                    // default link anim for this anim state
  211. anim_time_multiplier 1.50
  212. extra_rotation_velocity    0.0000   1.57  0.0000     // extra rotation velocities to apply during anim
  213. // Begin entries for this anim state
  214. u ;      madman1_chicken_walk
  215. e u r ;  madman1_chicken_walk_turn_right
  216. u r ;    madman1_chicken_walk_turn_right
  217. e l ;    madman1_turn_left
  218. e r ;    madman1_turn_right
  219. u l ;    madman1_chicken_walk_turn_left
  220. end_of_entries
  221.  
  222. madman_vomit_part_1
  223. madman_seizure
  224. madman_vomit_part_2
  225. begin_end_frame 0 14
  226. sound_effect 1
  227. // Begin entries for this anim state
  228. end_of_entries
  229.  
  230. madman_vomit_part_2
  231. madman_seizure
  232. madman_vomit_part_3
  233. begin_end_frame 15 23
  234. // Begin entries for this anim state
  235. end_of_entries
  236.  
  237. madman_vomit_part_3
  238. madman_seizure
  239. madman_vomit_part_4
  240. begin_end_frame 24 49
  241. // Begin entries for this anim state
  242. end_of_entries
  243.  
  244. madman_vomit_part_4
  245. madman_seizure
  246. madman_vomit_part_5
  247. begin_end_frame 50 60
  248. // Begin entries for this anim state
  249. end_of_entries
  250.  
  251. madman_vomit_part_5
  252. madman_seizure
  253. madman_vomit_part_6
  254. begin_end_frame 61 82
  255. // Begin entries for this anim state
  256. end_of_entries
  257.  
  258. madman_vomit_part_6
  259. madman_seizure
  260. madman_vomit_end
  261. begin_end_frame 83 91
  262. // Begin entries for this anim state
  263. end_of_entries
  264.  
  265. madman_vomit_end
  266. madman_seizure
  267. madman_idle_sick
  268. begin_end_frame 92 110
  269. // Begin entries for this anim state
  270. end_of_entries
  271.  
  272. madman_punched
  273. madman_punched
  274. madman_idle_sick
  275. hit
  276. impervious
  277. sound_effect 2
  278. play_script madman1_punched
  279. // Begin entries for this anim state
  280. end_of_entries