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madman1.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// madman1.ast written at Wed Feb 10 16:48 1999
//
24 // file_type
112 // file_version
// madman1 // Session name
madman_chicken.wav
puke_final.wav
punch.wav
madman_1_punched1.wav
madman_1_punched2.wav
madman_1_punched3.wav
end
// *** This first section contains the names of all the win_anims used by the table
madman_idle_sick
madman_idle_calm
madman_idle_sick_to_idle_calm
madman_seizure
madman1_idle_sick_to_chicken_walk
madman1_chicken_walk_to_idle_sick
madman1_chicken_walk
madman1_chicken_walk_turn
madman_punched
end
// *** This second section contains the values for each anim state
madman_idle_sick
madman_idle_calm
madman_idle_sick_to_idle_calm
madman_seizure
madman1_idle_sick_to_chicken_walk
madman1_chicken_walk
madman1_chicken_walk_to_idle_sick
madman1_turn_left_start
madman1_turn_left
madman1_turn_left_end
madman1_turn_right_start
madman1_turn_right
madman1_turn_right_end
madman1_chicken_walk_turn_left
madman1_chicken_walk_turn_right
madman_vomit_part_1
madman_vomit_part_2
madman_vomit_part_3
madman_vomit_part_4
madman_vomit_part_5
madman_vomit_part_6
madman_vomit_end
madman_punched
end
madman_idle_sick // name of this anim_state
madman_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
u ; madman1_idle_sick_to_chicken_walk
l ; madman1_turn_left_start
r ; madman1_turn_right_start
end_of_entries
madman_idle_calm // name of this anim_state
madman_idle_calm // name for the win_anim for this state
madman_idle_calm // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman_idle_sick_to_idle_calm // name of this anim_state
madman_idle_sick_to_idle_calm // name for the win_anim for this state
madman_idle_calm // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman_seizure // name of this anim_state
madman_seizure // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
madman1_idle_sick_to_chicken_walk // name of this anim_state
madman1_idle_sick_to_chicken_walk // name for the win_anim for this state
madman1_chicken_walk_to_idle_sick // default link anim for this anim state
// Begin entries for this anim state
e u ; madman1_chicken_walk
e u l ; madman1_chicken_walk_turn_left
e u r ; madman1_chicken_walk_turn_right
l ; madman1_turn_left_start
r ; madman1_turn_right_start
end_of_entries
madman1_chicken_walk // name of this anim_state
madman1_chicken_walk // name for the win_anim for this state
madman1_chicken_walk_to_idle_sick // default link anim for this anim state
// Begin entries for this anim state
u ; madman1_chicken_walk
e u ; madman1_chicken_walk
u l ; madman1_chicken_walk_turn_left
u r ; madman1_chicken_walk_turn_right
end_of_entries
madman1_chicken_walk_to_idle_sick // name of this anim_state
madman1_chicken_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
// Begin entries for this anim state
l ; madman1_turn_left_end
r ; madman1_turn_right_end
end_of_entries
madman1_turn_left_start // name of this anim_state
madman1_idle_sick_to_chicken_walk // name for the win_anim for this state
madman1_turn_left_end // default link anim for this anim state
extra_rotation_velocity 0.0000 -0.8 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.50
// Begin entries for this anim state
e l ; madman1_turn_left
r ; madman1_turn_right_start
e r ; madman1_turn_right
u ; madman1_idle_sick_to_chicken_walk
e u ; madman1_chicken_walk
e u l ; madman1_chicken_walk_turn_left
e u r ; madman1_chicken_walk_turn_right
end_of_entries
madman1_turn_left // name of this anim_state
madman1_chicken_walk_turn // name for the win_anim for this state
madman1_turn_left_end // default link anim for this anim state
extra_rotation_velocity 0.0000 -1.57 0.0000 // extra rotation velocities to apply during anim
anim_time_multiplier 1.50
sound_effect 0
// Begin entries for this anim state
e l ; madman1_turn_left
e u ; madman1_chicken_walk
e u l ;madman1_chicken_walk_turn_left
e u r ;madman1_chicken_walk_turn_right
l ; madman1_turn_left
r ; madman1_turn_right
end_of_entries
madman1_turn_left_end // name of this anim_state
madman1_chicken_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 -0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
r ; madman1_turn_right_end
end_of_entries
madman1_turn_right_start // name of this anim_state
madman1_idle_sick_to_chicken_walk // name for the win_anim for this state
madman1_turn_right_end // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e l ; madman1_turn_left
l ; madman1_turn_left_start
e r ; madman1_turn_right
u ; madman1_idle_sick_to_chicken_walk
e u ; madman1_chicken_walk
e u l ; madman1_chicken_walk_turn_left
e u r ; madman1_chicken_walk_turn_right
end_of_entries
madman1_turn_right // name of this anim_state
madman1_chicken_walk_turn // name for the win_anim for this state
madman1_turn_right_end // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e r ; madman1_turn_right
e u ; madman1_chicken_walk
e u l ;madman1_chicken_walk_turn_left
e u r ;madman1_chicken_walk_turn_right
r ; madman1_turn_right
l ; madman1_turn_left
end_of_entries
madman1_turn_right_end // name of this anim_state
madman1_chicken_walk_to_idle_sick // name for the win_anim for this state
madman_idle_sick // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 0.8 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
l ; madman1_turn_left_end
end_of_entries
madman1_chicken_walk_turn_left // name of this anim_state
madman1_chicken_walk // name for the win_anim for this state
madman1_chicken_walk_to_idle_sick // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 -1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
u ; madman1_chicken_walk
e u l ; madman1_chicken_walk_turn_left
u l ; madman1_chicken_walk_turn_left
e l ; madman1_turn_left
e r ; madman1_turn_right
u r ; madman1_chicken_walk_turn_right
end_of_entries
madman1_chicken_walk_turn_right // name of this anim_state
madman1_chicken_walk // name for the win_anim for this state
madman1_chicken_walk_to_idle_sick // default link anim for this anim state
anim_time_multiplier 1.50
extra_rotation_velocity 0.0000 1.57 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
u ; madman1_chicken_walk
e u r ; madman1_chicken_walk_turn_right
u r ; madman1_chicken_walk_turn_right
e l ; madman1_turn_left
e r ; madman1_turn_right
u l ; madman1_chicken_walk_turn_left
end_of_entries
madman_vomit_part_1
madman_seizure
madman_vomit_part_2
begin_end_frame 0 14
sound_effect 1
// Begin entries for this anim state
end_of_entries
madman_vomit_part_2
madman_seizure
madman_vomit_part_3
begin_end_frame 15 23
// Begin entries for this anim state
end_of_entries
madman_vomit_part_3
madman_seizure
madman_vomit_part_4
begin_end_frame 24 49
// Begin entries for this anim state
end_of_entries
madman_vomit_part_4
madman_seizure
madman_vomit_part_5
begin_end_frame 50 60
// Begin entries for this anim state
end_of_entries
madman_vomit_part_5
madman_seizure
madman_vomit_part_6
begin_end_frame 61 82
// Begin entries for this anim state
end_of_entries
madman_vomit_part_6
madman_seizure
madman_vomit_end
begin_end_frame 83 91
// Begin entries for this anim state
end_of_entries
madman_vomit_end
madman_seizure
madman_idle_sick
begin_end_frame 92 110
// Begin entries for this anim state
end_of_entries
madman_punched
madman_punched
madman_idle_sick
hit
impervious
sound_effect 2
play_script madman1_punched
// Begin entries for this anim state
end_of_entries