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zombie_2.int
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2000-08-18
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2KB
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55 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 2000
//
// zombie.int written at Wed Jan 26 13:48 2000
//
27 // file_type
105 // file_version
// zombie // Session name
// *** This first section has personality indices
100 // Bravery
100 // tenacity
1 // attack_frequency
4 // mobility type (biped w/no jump or run)
10 // damage done by standard attack type 1
10 // damage done by standard attack type 2
10 // damage done by standard attack type 3
0 // standard attack resistance. (i.e. subtract this nubmer from damage incurred)
0 // melee attack resistance.
5 // projectile attack resistance.
zombie_2_die // this is the name of the script to play when the entity dies
// default goal
0 // sleep
//
// *** This second section contains attack_sector_structs (describes the criteria
// for selecting an attack.
//
1 // Number of entries
// First entry
0 40 // inner and outer radius
-40 40 // left and right angle
STANDARD_1 // type of weapon to use
//
// *** This second section contains hit_reaction_sector_structs (describes the which
// hit reaction input to play given the placement of the enemy entity..
//
0 // Number of entries
// First entry
//0 1000 // inner and outer radius
//-90 90 // left and right angle
//13 // button B + L1
// Second entry
//0 1000 // inner and outer radius
//90 -90 // left and right angle
//13 // button C