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doomfx.doc
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1995-02-23
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█▓▒░ Welcome to DoomFX by Dynamic Software Technologies ! ░▒▓█
Well , we can assume you have run the EXTRACT.BAT and have , thus ,
created a directory on your hard disk called C:\DOOM\DEF_FX . This is
the directory which should contain a complete library of your current
Doom 1.2 sound effects in the .WAV format . You should not ever delete
these sound files as they can not be reinserted if they are not
present . This means you will be forced to use all of the custom
effects you install .
All Doom 1.2 Sound effects were written in 8 bit (Mono) sound and you
may change this format to stereo or 16Bit if you wish . The time of
each effect you create or edit can differ from the original sound but
it is wise to keep it close to the original time in order that the
effects are kept in synch with the visual effects .
Remember that each file you replace sounds with can be extremely large
and , therefor , is capable of making the .WAD file utterly huge . It
is wise to keep your custom effects to a minimal size , possibly in
8Bit format to ensure the files are smaller .
Each sound effect in Doom has a unique label , something like a file
name . These are all shown in the DOOMFX.MAP . When you create a sound
it should be named accordingly (otherwise it won't be inserted) and
placed in the C:\DOOM\DOOMFX directory , overwriting the old WAV file.
When you run DOOMFX.BAT , it will detect the shareware or registered
version for you (as each has a different ammount of effects) and insert
all of the effects in C:\DOOM\DOOMFX into the Doom .WAD file . Any new
or edited .WAV files with the corresponding file name will be added .
Any time sounds are extracted or placed into Doom , they are heard and
described to the monitor .
-----------------------------------------------------------------------
Example :
Let's say you want to create a new effect for a shotgun firing .
1) Use your sound editor to create or edit a file called DSSHOTGN.WAV .
2) Save your file "DSSHOTGN.WAV" in C:\DOOM\DOOMFX\ , overwriting the
old one .
4) Now make C:\DOOM your current directory and run DOOMFX.BAT .
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DOOMFX.BAT will automatically update the Doom .WAD file with all of the
sound effects in C:\DOOM\DOOMFX\ . This will save much time from doing
it all manually and one by one . A problem the author experienced was
that he couldn't remember after a long time , which files he had
manipulated . By using this program , all files are refreshed , even if
they have not been changed .
Before you run DOOMFX.BAT for the first time , check and be positive
that your current sound effects have been placed in C:\DOOM\DEF_FX\ .
If they are not , something has undoubtedly gone amock and you may want
to rerun the EXTRACT program .
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Brief recap of activities by correct order of events ...
1) UnZIP the DOOMFX12.ZIP archive into C:\DOOM .
2) Ensure that any required sound drivers are active .
3) Make C:\DOOM your current directory .
4) Type EXTRACT and allow the program to process your current effects.
5) Type CONTROL to use the DOOM Controller (VGA+Mouse required) .
6) If you wish , you may try creating a sound file and inserting it .
7) If you make a sound file , place it in C:\DOOM\DOOMFX\ .
8) To run the DOOMFX program from DOS; Type DOOMFX .
9) To install a single effect to Doom use DMAUD (Read the DMAUD.DOC) .
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Remember that there is a complete map of sound effects in DOOMFX.MAP .
Have fun and enjoy . If you like this program and find it usefull , you
might consider becoming a member of DynaSoft CCS or send any appreciated
contributions to the address below .
DoomFX IS FREEWARE ! DISTRIBUTE LIKE CRAZY !
Dynamic Software Technologies
41676 Hare Road
Yarrow , BC
Canada V0X 2A0
Voice/Fax : (604) 823-6938
DynaSoft CCS
(Central Communications Service)
(604) 823-4113
Settings : ANSI/ANSI-BBS [N81] 14400 Baud
(VGA Screen Mode=80x43/50)