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whatsnew.286
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1995-02-27
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Whats New in...
DoomED Deluxe version 2.86
*New automatic Tutorial feature. Choose Help/Tutor and pick one of
tutor topics. The tutor will build the structure while explaining
what it is doing. When the tutor is done you can modify and inspect
its work.
*Memory avaialable feature helps you keep an eye on system resources.
Choose Help/Memory to see this feature.
*Map Printing is now even more insanely great. First side can be
indicated (useful if you are studying the structure of somone else's
level) and color printing has been improved.
New in 2.7:
**This release has some minor changes and fixes since version 2.2x and**
**two major bug fixes. **
*Double-sided lines with specials now indicate their activation side in
Special/Texture mode, this makes it easier to edit teleporters etc. and
makes the 'flip line' command a little more meaningful :-)
*Checkable item in the Display menu causes first sides of all lines to
be shown in structure editing mode, this can be helpful when designing
stairs, lifts, teleports, doors etc. It's annoying has hell the rest
of the time which is why it defaults to off!
*Fixed compatibility problem that was preventing some other editors and
utils from working with DoomED Deluxe created levels, for what that's worth.
*Line Specials dialog now centers itself on screen, in the previous release
the new line specials dialog was inadvertently left in a spot far to the
right which was a problem at display sizes of less than 1024x768.
*Double-click on an item in the list in the Flats palette causes it to
be added to the current texture palette.
*Check box in the Wall Textures palette allows display of textures to be
turned off, this may speed you up.
*Sector Defaults in the Structure toolbox remember their settings when
switching between modes, a real time saver.
*Screen draw has been improved in structure mode to eliminate messy display.
*New Tools/Validate Level menu item runs a check to catch common level
problems.
The Fixed Bugs:
**A problem with the routine that merged lines together when vertices were
moved would sometimes cause a line that should have ended up one sided to
be two sided and totally wrong, this has been fixed.
**A problem with the routine that deleted lines had a serious flaw that
caused floating point or domain errors in the BSP. This problem is
fixed, halleluia.
This problem would occur occasionally when deleting a sector or merging
lines, and only when the line that was deleted was the newest line created,
which in many cases was quite often.