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runlkhl2.txt
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1995-02-23
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2KB
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61 lines
================================================================
Title : RUNLKHL2.WAD
Author : Duffy Knox
Email Address : dknox@alchemy.chem.utoronto.ca
Misc. Author Info : nothing of any pertinence that I can think of
Description : The second version of my first WAD. Designed for single player,
multiple player or Deathmatch modes, easy, medium or hard. Looks
much like a Castle, complete with moats, dungeons, secret
passages, temples, and even an open pit mine where they obviously
got all of that green marble (and there is a lot of green marble).
I added a section at the end which seems to me to be well designed
for deathmatch, but I didn't get around to putting the deathmatch
startpoints there. It is a very large wad and could drag at times
on slower machines. I fixed the problem with the first version in
the temple where there seemed to be invisible walls, it was actually
dead bodies hanging from the ceiling. You couldn't see them but they
still blocked your movements.
Additional Credits to : Richard Janis and Steve Coulber for creative input and testing.
================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : yes
Difficulty Settings : Yes, all of them
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : ~30-40 hours
Editor(s) used : Deu 5.1, Bsp 1.1
Known Bugs : none, tell me if you find some.
* Copyright / Permissions *
You may do whatever you want with this file as long as you put my name in
it somewhere.
* Where to get this WAD *
FTP sites: ocf.unt.edu
wuarchive.wustl.edu
* Additional *
This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.