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1994-02-17
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DOOM v1.1 Sound Processor (NASTY) by Zandor Illusion, Version .01
January 26, 1994
■ This is a Listing of the Sounds in DOOM v1.0 - v1.1 ■
This program requires DOOM v1.0 or DOOM v1.1 registered and the Doom
Audio Editor v0.2 written by Bill Neisius which is included.
DMCLIP will replace DOOM sound clips number 24, 28, 29, 32, 37, 44, 46, and
47. Listed to the right of the sound number in brackets ex. [ ] is a
basic description of the sound file that will be imported.
COPY ALL FILES TO YOUR DOOM DIRECTORY AND RUN DMCLIP.EXE. Please backup
your DOOM.WAD file before running DMCLIP.EXE. Below is a listing of what
is needed in your DOOM directory. After installation is complete, the files
below may be deleted to conserve hard drive space.
DMCLIP.EXE - [ DMCLIP.EXE Sound Processor Interface ]
THANK.WAV
LETDOIT.WAV
HMFUCK.WAV
FUCKIT.WAV
RESIST.WAV
FART.WAV
DMAUD.EXE
Sound number 1: 0.5 sec - Pistol fire
Sound number 2: 0.9 sec - Shotgun fire (with cock)
Sound number 3: 0.6 sec - Shotgun cock
Sound number 4: 1.5 sec - Chainsaw Start
Sound number 5: 0.7 sec - Chainsaw Idle
Sound number 6: 1.6 sec - Chainsaw with trigger pulled
Sound number 7: 0.7 sec - Chainsaw hitting monster
Sound number 8: 1.4 sec - Rocket Launcher firing
Sound number 9: 1.3 sec - BFG900 Round exploding
Sound number 10: 1.3 sec - Rocket / Fireball passing by
Sound number 11: 1.1 sec - Rocket / Fireball hitting object
Sound number 12: 0.7 sec - Lift activated
Sound number 13: 0.6 sec - Lift stopping
Sound number 14: 1.3 sec - Mechanical Door opening
Sound number 15: 1.3 sec - Mechanical Door closing
Sound number 16: 0.3 sec - Stairs rising
Sound number 17: 0.6 sec - Switch closing
Sound number 18: 0.5 sec - Switch
Sound number 19: 1.4 sec - Player injured
Sound number 20: 0.9 sec - Demon Soldier injured
Sound number 21: 0.8 sec - Demon Soldier injured
Sound number 22: 1.0 sec - Slop (What the name says)
Sound number 23: 0.2 sec - Item pickup
Sound number 24: 0.5 sec - Weapon pickup [ THANK YOU ]
Sound number 25: 0.4 sec - Player hitting ground
Sound number 26: 1.5 sec - Player / Monster teleport
Sound number 27: 0.5 sec - Demon Soldier spotting Player
Sound number 28: 1.0 sec - Demon Soldier spotting Player [ LETS DO IT ]
Sound number 29: 1.0 sec - Demon Soldier Spotting Player [ HEY MOTHER FUCKER ]
Sound number 30: 1.2 sec - Imp spotting Player
Sound number 31: 1.5 sec - Imp spotting Player
Sound number 32: 1.0 sec - Demon / Spectre spotting Player [ HEY MOTHER FUCKER ]
Sound number 33: 1.3 sec - Demon Lord spotting Player
Sound number 34: 0.9 sec - Demon / Spectre clawing at Player
Sound number 35: 0.6 sec - Demon / Spectre hitting Player
Sound number 36: 1.0 sec - Player dying
Sound number 37: 1.2 sec - Demon Soldier dying [ FUCK IT ]
Sound number 38: 0.9 sec - Demon Soldier dying
Sound number 39: 1.0 sec - Demon Soldier dying
Sound number 40: 0.7 sec - Imp dying
Sound number 41: 0.9 sec - Imp dying
Sound number 42: 1.1 sec - Demon / Spectre dying
Sound number 43: 1.0 sec - Demon Lord dying
Sound number 44: 1.0 sec - Demon Soldiers nearby [ RESIST US ]
Sound number 45: 0.9 sec - Imps nearby
Sound number 46: 1.1 sec - Demon / Spectre nearby [ HEY MOTHER FUCKER ]
Sound number 47: 0.4 sec - Player push on wall [ FART SOUND ]
Sound number 48: 1.7 sec - End level explosion
Sound number 49: 0.2 sec - Player punching
Sound number 50: 0.5 sec - * Plasma Gun firing
Sound number 51: 1.7 sec - * BFG9000 firing
Sound number 52: 1.6 sec - * Cacodemon nearby
Sound number 53: 1.2 sec - * Cyber Demon nearby
Sound number 54: 1.1 sec - * Demon Spider nearby
Sound number 55: 0.8 sec - * Evil Skull nearby
Sound number 56: 0.9 sec - * Cacodemon dying
Sound number 57: 0.4 sec - * Player Push on wall
Sound number 58: 1.5 sec - * Cyber Demon dying
Sound number 59: 2.0 sec - * Demon Spider dying
Sound number 60: 0.4 sec - * Cyber Demon walking
Sound number 61: 0.7 sec - * (unknown)
* registered DOOM only
┌──────────────────────────────────────────┐
│ Questions or Comments Strongly Suggested │
└──────────────────────────────────────────┘
Written by: Zandor Illusion
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