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1994-09-16
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WADED Revision History
This file will be useful in keeping up to date with what's new about
WADED, and how it has progressed over time... It only lists versions that
were released the public. Below, a "+" represents an addition, a "*"
represents a change, and a "-" represents a bug fix.
─────────────────────────────────────────────────────────────────────────────
Version 1.36
- The cancel button in the 'SECTORS' special list would actually screw
up the specials value
* Detection of which line you're mouse cursor was over was still not
working perfectly, it's been rewritten again, this time it IS perfect
- Deleting a SECTOR was clearing the LINEDEFS, but not the actual SECTOR
definitions, making the WAD bigger than it needed be. It was also
effecting the 'MakeSector' feature
* If you delete a VERTEX that has exactly two LINEDEFS attached to it,
you'll be left with one LINEDEF attached to the remaining VERTEXES
+ Sensitivity of how close your mouse has to be to a line for it to be
highlighted is adjustable in 'Draw Map' mode
- More minor bugs annoyances removed
This version should fix up all the problems, big and small, version 1.35
was experiencing. This is only a maintaince release, however I wouldn't
suggest usage 1.35.
─────────────────────────────────────────────────────────────────────────────
Version 1.35
- 'LINEDEFS' mode and 'SECTORS' mode in 'Draw Map' selection had odd bug,
both routines fixed and modified a tad
* Bottom right selection box holds 6 items of information instead of 5
* While drawing lines, STARTAN3 is no longer the default texture used,
instead it's whatever is selected in the bottom right selection box
─────────────────────────────────────────────────────────────────────────────
Version 1.31
- Few minor glitches fixed and minor adjustments made
─────────────────────────────────────────────────────────────────────────────
Version 1.30
+ Added feature, 'MakeSector', for quick SECTOR defining. Simply click
anywhere within a region of what's to become a SECTOR
- After saving, the mouse would disappear, oops!
- 'Make Door' had a bug where it would set the floor and ceiling both to 0
* 'Smart Draw' and 'Sec Define, Method 2' features removed
* In 'Draw' mode, the right mouse button cancels, and moving the mouse
over a LINEDEF will highlight it to be split into two
* You can now add VERTEXES while moving the mouse around, previously
the mouse had to be still to add a VERTEX
+ Moving the mouse over a LINEDEF in 'VERTEXES' mode highlights that
LINEDEF, if a VERTEX is placed while a LINEDEF is highlighted, the
new VERTEX will split the LINEDEF into two
- The routine that detected if the mouse was over a LINEDEF wasn't always
picking the correct LINEDEF and would pick LINEDEFS even if the mouse
was far from it. The routine has been completely rewritten
- WADED wasn't properly reading floor/ceiling textures from DOOM v1.666
+ Better memory management, WADED only requires 460k lower memory now
+ WADED can now handle enormous WADs, 300k-400k
+ Mouse support for cursor movement while loading a PWAD
* Improved, and organized, list of LINEDEF specials, nicer screen too
+ Length and angle of LINEDEF are shown while drawing it, and when
changing its attributes
* Improved list of SECTOR specials, nicer screen too
* BASE.ZIP with BASE.WAD no longer included
+ Including the "Unofficial DOOM Specs 1.3" by Matt Fell, with permission
and unmodified (DMSPEC13.TXT)
The list of features to go into this version has gotten so long, I couldn't
possibly add them all. The ones that didn't make it into this version will
show up in 1.40 and later. The major improvement in this version is by far
the 'MakeSector' feature that virtually eliminates the need of the SECTORS
definer. So level creation should be all the easier.
─────────────────────────────────────────────────────────────────────────────
Version 1.29
- The node builder is more stable, you shouldn't hear that error beep
as often
* The code is going through significant changes, almost all unnoticable to
the user. However, these changes will enable future versions of WADED to
be written much faster and easily
+ All registered users of WADED now get a WADEDREG program will that
enables them to register any future versions of WADED in their name
+ When loading a PWAD, you can use the mouse to select the file you want
to load (everyone wanted this...)
It has been quite some time since I last worked on WADED. I was quite busy
for some time, and I stopped all work pretaining to WADED. I'm once again
working on WADED full blast, so you can expect to see versions being with
more features being released more regularly. This version is sort of a
beta to version 1.30, with many features disabled since they're not working
completely. They'll all be enabled in version 1.30.
─────────────────────────────────────────────────────────────────────────────
Version 1.23
- LINEDEFS going crazy on the screen at different zoom levels was still
occuring due to a bug still existing in the Cleaning Extra VERTEXES
routine. I believe it was also causing WADED to lock up when switching
to a draw mode (since it calls that routine before it lets you draw). I
believe that routine is finally fixed!, it's sure caused a lot of
problems over the last few versions...
* I'm taking out the included RAGE.WAD, at least for the time being.
Mainly to keep the file size down, and the map had a few minor glitches
─────────────────────────────────────────────────────────────────────────────
Version 1.22
- VERY SERIOUS BUG found when you tried to load a file, a simple mistake
I had made in the programming, yet it basically prevented you from
loading any files... That bug is fixed
- WADED would sometimes still have LINEDEFS go haywire all over the screen,
this happened because of a bug in the Cleaning Extra VERTEXES routine,
and it is finally gone forever
─────────────────────────────────────────────────────────────────────────────
Version 1.21
- If an error occured, WADED would exit to DOS, now it will only beep and
try to keep running so that the odds of loosing your work are decreased
─────────────────────────────────────────────────────────────────────────────
Version 1.20
- NODES generator bugs removed. It no longer creates areas you can't walk
into, and areas where THINGS float in the air, etc.
* Cleaning Extra VERTEXES doesn't take SO long anymore
- LINEDEF and SECTOR trigger tags would occasionally get messed up
* Maximum number of THINGS allowed in a level increased from 500 to 750,
since there are many levels out there with 500+ THINGS on the map
- BLOCKMAP generator requires a little less memory and thus will allow
levels to be saved properly now
- Deleting VERTEXES at times would cause LINEDEFS to have the same VERTEX
at it's start and end, WADED now deletes these useless LINEDEFS that
were causing severe annoyances that were hard to find
+ When you go to load a .WAD, WADED will now bring up a pick list of files
to choose from your hard drive. Hit "L" from this pick list to type in
a file name. Hit "D" to load the DOOM WAD file. Or hit ESC to exit
* "Load Map" changed to "Pick Map", and now lets you decide which map to
edit from the currently loaded .WAD file (DOOM WAD file is default)
+ Added UPDATE.DOC file to inform of new features and some authors notes
+ Included a map (RAGE.WAD) designed by Gary Bertagnolli (Rage) created
completely from scratch using WADED only
The NODES builder is now flawless and fast, hopefully this will statisfy
some of you that had to use external programs like BSP or other editors
to build the NODES. Many other annoyances fixed, so this should hold you
off until the next version.
─────────────────────────────────────────────────────────────────────────────
Version 1.17
- Saving, on certain maps, wouldn't work, and all you'd get is a lot of
nice beeps and blips from the pc squeeker
Sorry there have been so many versions lately, but some of these bugs are
so severe. I'm almost 100% sure all the major ones are out now.
─────────────────────────────────────────────────────────────────────────────
Version 1.16
- It only happened in v1.13, but when you went to move a whole LINEDEF at
once, it would put both VERTEX ends of it at the mouse cursor, doh!
- Both LINEDEF editing modes sometimes placed VERTEXES a little off of
where the mouse was really pointing too
- Changing a two-sided LINEDEF into a one-sided one, caused a very serious
problem, in that WADED would mistakenly delete a SIDEDEF
- The "LINEDEFS" command, within the "Draw Map" feature wasn't working
properly when you went to go delete a LINEDEF.
+ SECTORS mover/deleter, within the "Draw Map" feature
- Splitting a two-sided LINEDEF didn't ever work properly
Many of the bugs in the previous versions were causing the HOM (Hall Of
Mirrors) effect to appear during game play. You shouldn't have as much
trouble with the HOM effect in this version.
─────────────────────────────────────────────────────────────────────────────
Version 1.13
- VERTEX movement and placement detection was off, therefore merging
VERTEXES, building LINEDEFS off existing VERTEXES, etc., was very hard
and/or annoying
─────────────────────────────────────────────────────────────────────────────
Version 1.12
- VERY SERIOUS BUG DISCOVERED! It only appeared in v1.10. Clearing extra
VERTEXES did *NOT* work properly, and WADED automatically clears them
when it builds the NODES. This caused a serious problem at times!
- Other editors sometimes save the '-' texture (see-through) with extra
garbage within the name field, WADED screens this extra garbage out now
that sometimes caused problems
As soon as I discovered this major bug, I released this version to the
public immediately. I know of more very small problems, but I had to get
this out quick. The other problems, along with a lot of changes and
additions will be out in the next version.
─────────────────────────────────────────────────────────────────────────────
Version 1.10
+ Moving one VERTEX onto another will cause WADED to prompt you if
you'd like to merge the two VERTEXES into one
+ Hitting HOME will recenter the map in the map view window
+ Hitting "I" will bring up a window of information about the current map
* Clean VERTEXES automatically invoked by going into either "Draw" mode
* SECTORS definer modified slightly again
- Can no longer drag THINGS off the side of the map to mess up the screen
- Version 1.00 had a memory requirement that was too high for some systems
with low conventional memory, causing a crash
- Trigger SECTORS weren't being redrawn after changing current LINEDEF
- Two-sided toggle in LINEDEF editor wasn't working properly
─────────────────────────────────────────────────────────────────────────────
Version 1.00
+ Added more keyboard equivalents for better ease of use
+ "Clear All" option added to THINGS editor
+ "Make DOOR" option added to SECTORS editor
+ Add/Delete SECTORS from SECTORS definer
+ LINEDEF texture X and Y offsets can now be changed
+ Load a map from a PWAD that contains multiple maps
+ Added a second way to define SECTORS
+ Consistency checker added (very simple check so far)
* The map is no longer redrawn after Moving/Deleting/Adding THINGS
* Quiting WADED now requires a confirmation
* Orginal SECTORS definer works somewhat differently
* "Draw" is now called "Smart Draw", and if you don't want WADED
to figure things out for you, you can now use "Norm Draw" instead
- LINEDEF texture X and Y offsets were reported wrong
- Some lines were not being drawn at high zoom levels
- A ton of other very small glitches and bugs were removed,
including many that caused WADED to crash or act strangely
There's a long list of things to add and change, and I tried to get done the
most important ones first to this official release version. Everything I
missed will appear in later versions to follow.
─────────────────────────────────────────────────────────────────────────────
Version 0.99
+ A great deal of the documentation was written up
* Fixed up quickly, to get it into the public, finally!
- All known bugs at the time, were removed
First version to be released to the public, as a BETA only. Only a few days
passed before me and everyone else realized this version was pretty nicely
done, yet, quite buggy.