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easyw110
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easywad.cfg
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1994-09-15
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# EASYWAD Configuration file
#
# This is an example config file, which has to be altered. For a complete
# description on the entry names, see EASYWAD.DOC. If a character '#' is found
# in a line, then the rest of that line is considered comment. Empty lines are
# allowed. If an entry takes more than one parameter, then these parameters
# may be separated with spaces, TABs or newlines.
# All words may be typed in either upper or lower case (or a mix of those).
# The DOOMDIR entry should contain the main DOOM directory. The default is the
# current directory.
#
# DOOMDIR <main DOOM directory>
# The DOOMVERSION entry should contain your DOOM version number.
# An example is 1.5. This determines what options are implemented. The default
# version number is 1.0 (with very few options!) Allowed version numbers are
# 1.0, 1.1, 1.2, 1.4, 1.5, 1.6 and 1.666
#
# DOOMVERSION <version number>
# The WADDIR entry is followed by all your directory names that contain WAD
# files, each possibly followed by a /S entry to indicate: all subdirectories
# too. The default is the current directory
#
# WADDIR <WAD directory> </S> <WAD directory> </S> ...
# The WADINFOFILE entry may be used to alter the filename of the WAD info file
# that EASYWAD creates. The default is WADS.DSC
#
# WADINFOFILE <filename>
# DOOM uses skill level 3 as default (Hurt me plenty). You can change this by
# using the following switch (level 5 is only available from DOOM v1.2):
#
# SETSKILL <skill-level 1 to 5>
# You can also choose that deathmatch should always be selected. This is done
# with an entry (If you have DOOM v1.2, then you get the 'normal' deathmatch,
# if you have DOOM v1.5, then you get deathmatch v2.0)
#
# DEATHMATCH
# If you have WAD files that you want to be included every time you play DOOM,
# then consider the option
#
# AUTOINCLUDE <WAD file> <WAD file> ...
# Once a WAD info file has been created, you can use the following entry to
# really speed things up (take care; read EASYWAD.DOC for details):
#
# NOSEARCH
# You can also change the default playtype. This is done with a line
#
# SETPLAYTYPE <playtype>
# where playtype is one of the fixed words "ALONE", "IPX" or "NULL"
# You need DOOM v1.1 to use "IPX" and v1.2 to use "NULL"
# The following keyword may come in handy if you want to play with the IPX
# compatible link to set the default number of players (2-4) (v1.1 needed):
#
# SETNODES <number of players>
# The same can be said if you want to play with a null-modem link, to select
# the default COM port (1-4) (v1.2 needed):
#
# SETCOMPORT <COM port>
# All (interesting) other DOOM switches can be passed to DOOM directly. This
# is done by naming them after the keyword ADDSWITCHES.
# Currently implemented are:
# (v1.2 needed) -NOJOY, -NOMOUSE, -NOMUSIC, -NOSFX, -NOSOUND
#
# ADDSWITCHES <switch> <switch> ...
# You can also want to have the files sorted on your screen. Two alternatives
# are available: "NAME", to sort by name, and "INFO", to sort by info field.
#
# SORTFILES <NAME|INFO>