home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Doom 2 Explosion
/
Doom2Explosion.bin
/
doom2exp
/
programs
/
doomvb40
/
doomcad.lst
< prev
next >
Wrap
File List
|
1994-04-01
|
5KB
|
191 lines
[Things]
Player 1 Start|1|0
Player 2 Start|2|0
Player 3 Start|3|0
Player 4 Start|4|0
Blue Keycard |5|0
Yellow Keycard|6|0
Spider Demon Boss|7|1
Backpack|8|2
Sarge|9|1
Dead guy|10|4
Deathmatch Start Position|11|0
Dead guy 2|12|4
Red Keycard|13|0
Teleport Destination|14|4
Green Dead Guy|15|4
Cyber Demon Boss|16|1
Energy Cell Pack|17|2
Dead Trooper|18|4
Dead Sarge|19|4
Dead Imp|20|4
Dead Demon|21|4
Dead CacoDemon|22|4
Dead Lost Soul (invisible)|23|4
Pool of Blood|24|4
Dead Guy on Spike|25|4
Dying Guy on Spike|26|4
Skull on a Stick|27|4
Skulls on a Stick|28|4
Skull Centerpiece|29|4
Tall Green Column|30|4
Short Green Column|31|4
Tall Red Column|32|4
Short Red Column|33|4
Candle|34|4
Candelabra|35|4
Column w/ Beating Heart|36|4
Column w/ Skull|37|4
Red Skull Key|38|0
Yellow Skull Key|39|0
Blue Skull Key|40|0
Eye Symbol|41|4
Floating Skull Rocks|42|4
Tree|43|4
Blue Flame Stick|44|4
Green Flame Stick|45|4
Red Flame stick|46|4
Spiky Tree Stump|47|4
Carved Column|48|4
Guy Hanged by Neck|49|4
Guy Hanged by Feet 1|50|4
Guy Hanged by Feet 2|51|4
Hanging Carcass|52|4
Hanging Half Carcass|53|4
Big Twisted Tree|54|4
Blue Torch|55|4
Green Torch|56|4
Red Torch|57|4
Spectre|58|1
Guy Hanged by Feet 3|59|4
Hanging Bloody Stump 1|60|4
Hanging Guy w/ missing Leg|61|4
Hanging Bloody Stump 2|62|4
Hanging Legless Guy|63|4
Shotgun|2001|2
Chaingun|2002|2
Rocket Launcher|2003|2
Plasma Gun|2004|2
Chainsaw|2005|2
BFG 9000|2006|2
Ammo clip|2007|2
Shotgun Shell|2008|2
Rocket|2010|2
Stimpack|2011|2
Medkit|2012|3
Soulsphere|2013|3
Potion|2014|3
Helmet|2015|3
Green Armor|2018|3
Blue Armor|2019|3
Invulnerability|2022|3
Berserk|2023|3
Partial Invis|2024|3
Radsuit|2025|3
Computer Map|2026|3
Floor Lamp|2028|4
Barrel|2035|4
LiteAmp Goggles|2045|3
Rockets Box|2046|2
Energy Cell|2047|2
Ammo Box|2048|2
Shells Box|2049|2
Imp|3001|1
Demon|3002|1
Baron of Hell|3003|1
Troop|3004|1
CacoDemon|3005|1
Lost Soul|3006|1
[DOOM]
WadFileLoc=C:\DOOM\DOOM.WAD
CurWadFile=C:\DOOM\DOOM.WAD
Gridx= 120
Gridy= 120
gEdit= 0
TickMarks= 0
[PreFab]
RoomCeiling=CEIL1_1
RoomFloor=FLOOR4_8
RoomWall=STARTAN3
HallCeiling=CEIL1_1
HallFloor=FLOOR4_8
HallWall=STARG3
StairFloor=FLOOR4_8
StairCeiling=CEIL1_1
StairStep=STEP6
StairWall=STARTAN3
Door=BIGDOOR2
DoorTrack=DOORTRAK
[LineDefs]
0/ -- Normal
1/ DR Open door (closes after 5 seconds)
2/ W1 Open door (stays open)
3/ W1 Close door
5/ W1 Raise floor to match Ne. floor
7/ S1 Raise stairs (several sectors 0/999)
8/ W1 Raise stairs (several sectors 0/999)
9/ S1 Lower floor, raise Ne. floor & match outer texture
10/ W1 Lower lift (rises after 3 seconds)
11/ S- End level, go to next level
13/ W1 Light level goes to 255
14/ S1 Raise floor to 64 above Ne. floor
16/ W1 Close door for 30 seconds
18/ S1 Raise floor to match Ne. floor
19/ W1 Lower floor to match Ne. floor
20/ S1 Raise floor to match Ne. floor, texture and type
21/ S1 Lower floor for 3 seconds, then raise up to Ne. ceiling
22/ W1 Raise floor to match Ne. floor, texture and type
23/ S1 Lower floor to match lowest Ne. floor ?
26/ DR Open door (closes after 5 seconds), Blue key
27/ DR Open door (closes after 5 seconds), Yellow key
28/ DR Open door (closes after 5 seconds), Red key
29/ S1 Open door (closes after 5 seconds)
30/ W1 Raise floor to 100-128 above Ne. floor ?
31/ D1 Open door (stays open)
32/ D1 Open door (stays open), Blue key
33/ D1 Open door (stays open), Red key
34/ D1 Open door (stays open), Yellow key
35/ W1 Light level goes to 0
36/ W? Lower floor to 8 above Ne. floor
37/ W1 Lower floor to match Ne. floor, texture and type
38/ W1 Lower floor to match Ne. floor ?
39/ W1 Teleport to another sector
40/ W1 Raise ceiling to match Ne. ceiling
41/ S1 Lower ceiling to floor
42/ SR Close door
44/ W1 Lower ceiling to 8 above floor
46/ G1 Open door (stays open), when shot
48/ -- Animated wall (scrolls horizontally)
51/ S- End level, go to secret level
52/ W- End level, go to next level
56/ W1 Raise floor to 8 below Ne. ceiling
58/ W1 Raise floor up 24-48 ?
59/ W1 Raise floor up 8 and match Ne. texture and type
61/ SR Open door
62/ WR Raise lift (also a Switch to Lower the lift)
63/ SR Open door (closes after 5 seconds)
70/ SR Lower floor to 8 above Ne. floor
73/ WR Start crushing ceiling (Slow)
74/ WR Stop crushing ceiling
75/ WR Close door
76/ WR Close door for 30 seconds
77/ WR Start crushing ceiling (Fast)
80/ WR Light level goes to maximum Ne. light level
82/ WR Lower floor to match Ne. floor
86/ WR Open door (stays open)
87/ WR Start moving floor (up/down every 5 seconds)
88/ WR Lower lift (rises after 3 seconds)
89/ WR Stop moving floor
90/ WR Open door (closes after 5 seconds)
91/ WR Raise floor to match Ne. ceiling
97/ WR Teleport to another sector
98/ WR Lower floor to 8 above Ne. floor
102/ S? Lower floor to match Ne. floor
103/ S1 Open Door (stays open)
104/ W1 Light level goes to minimum Ne. light level