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readme.1st
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1994-02-26
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DoomVB: Edit DOOM WAD data using the power of the Windows Drag and
Drop interface!
Installation instructions: Put all .VBX files in your
\WINDOWS\SYSTEM directory. Put all other files in some other
directory. Make sure you have VBRUNN300.DLL (available on every BBS
on the planet) in your \WINDOWS\SYSTEM directory.
Disclaimer: This software falls under the "Permitted Derivative
Works" category for Doom Add-on Products. Therefore, it is not for
sale. Don't send any money to me or id Software (yeah, right).
If you have any suggestions for improvements, let me know via
matt.tagliaferr@pcohio.com. Coming soon (I hope): wall texture
previews, moving walls, adding vertexes, etc. In short, I plan on
writing a fully blown editor, as soon as someone figures out these
damn specs!
Files Included:
DOOMVB.EXE the program
DOOMVB.LST list of objects (should be complete, let me know
if you find any more)
DOOMVB.HLP Help file
README.1ST Duh
CMDIALOG.VBX Windows stuff
COMMDLG.DLL ditto
THREED.VBX ditto
MHAS200.VBX ditto
not included: VBRUN300.DLL
Revision history:
1.1: Can now specify where Doom file is in DOOMVB.LST file (at bottom)
Use like a Windows .INI file: [DOOM], WADFILELOC = C:\DOOM\DOOM.WAD
(This wasn't tested very well, don't try to point where your .WAD file isn't!)
Nifty DOOM logo in about box.
2.0:
Sector Editing.
Changes to mouse use (right click for thing/sector edit box, CTRL-mouse
for centering)
Things broken into categories, buttons to select which category on thing edit.
DOOM 1.2 support (required bug fixes as Thing and Sector Data got bigger)
3.0
LineDef/SideDef Editing
Real Windows Help
Sector texture preview.
More interface improvments (more 'drag/drop stuff)
trigger typing sectors-linedefs
PWAD saving: no more direct .WAD editing