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1994-03-05
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Doom Object Editor
Version 1.0
by Dean Helsley
INTRODUCTION:
Welcome to the my version of a DOOM editor. There seems to be a few popping
up lately. Truly a testimony to how much everyone enjoys this awesome game.
Thanks to Id for pushing the limits and making not DOOM: The Game, but
DOOM: The Experience!
LOADING:
Just type DEDIT to run the program. If you are running it from a directory
other than your DOOM directory, then you must edit (or create) DEDIT.CFG and
change the PATH line so that DEDIT can find the DOOM data files. For example,
the line might read, "PATH=D:\GAMES\DOOM".
INSTRUCTIONS:
Most functions are self-explanatory, but here's a basic breakdown.
Load Level - Select a level from a picklist.
Save Level - Save current level changes to a DEDIT work file.
Quit - Exit program.
Zoom In - Make view closer.
Zoom Out - Make view further away.
Arrows - Move view in those directions.
Object:
Add - Add a new object to the map.
Change - Change type, skill levels, and angle of current object.
Move - Move current object to a new location.
Delete - Delete current object.
Make WAD - Creates (or overwrites) DEDIT.WAD after giving a picklist of
levels to include. By default, only those levels that you have
changed are included (but any number of levels can be selected).
Other points:
For arrow and zoom controls, clicking with the right button adjusts by larger
increments than with the left button.
Within the map display, the left button selects an object. The right button
centers the view on the mouse cursor.
DISCLAIMER:
There are no warranties either express or implied. If you use this software,
you do so at your own risk.
You can mail any feedback about this program to my Compuserve address:
Dean Helsley
72427,2553