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1994-09-10
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DOOMIM - DOOM Resource Import Utility
Version 1.0 as of 9/1/94
NOTICE: The author of DOOMEX, DOOMIM, and DOOMCV will not be held
responsible for damage or problems that may occur through
use of this software. You accept full responsibility for
the consequences of using this software.
DOOMIM is part of a collection of 3 utilities used to import, export, and
convert the resource objects in any DOOM WAD file. The other 2 programs in
this set are DOOMEX, for exporting and converting resource objects in a DOOM
wad file to individual files, and DOOMCV, the batch resource conversion
utility.
DOOMIM is a very simple program to use. It is batch-oriented, taking all
files located in a special batch processing file and generating a new WAD
file using an existing WAD file or a new PWAD file. You must run DOOMCV first
to convert resources into DOOM resource image files (DRI). See DOOMCV.DOC.
DOOMIM accepts one of three command line formats:
1. doomim -r <batch file> <old wad file> <new wad file>
2. doomim -a <batch file> <old wad file> <new wad file>
3. doomim -n <batch file> <new wad file>
Format 1 will replace the existing entries in a wad file with the entries
in the batch file.
Format 2 will add the entries in the batch file as new entries to the
existing wad file.
Format 3 will create a new PWAD file using the entries in the batch file.
The batch file is a standard DOS text file that contains WAD directory
entries, 1 per line. Each line contains a pair of names. The first name is
the file name without the DRI extension. The second name is the actual
WAD entry name. Separate the names with a comma. In most every case, you
can keep the two names identical, since DOOMEX will use the WAD entry name
as the file name UNLESS the WAD entry name uses illegal DOS file name
characters. In this case, the file name will have to be different than the
WAD entry name. An example of replacing the chainsaw sounds in the WAD
file is shown by the following batch entries (assume that the batch file
is called chain.txt):
DSSAWUP,DSSWAUP
DSSAWIDL,DSSAWIDL
DSSAWFUL,DSSAWFUL
DSSAWHIT,DSSAWHIT
To make a new PWAD file, just enter the following command line:
doomim -n chain.txt chain.wad
If you want to replace the chainsaw sounds in an existing wad, use:
doomim -r chain.txt doom.wad newdoom.wad
Creating a new PWAD file is easiest, since it isn't necessary to rebuild
an existing WAD file. If you modify the original IWAD file, make sure you
rename the new WAD file to DOOM.WAD and keep the existing IWAD as a backup.
The 'r' and 'a' options will take a long time to execute, since the entire
WAD file will be rebuilt to the new wad file name. All entries that do not
match any in the batch file will be written to the new WAD file unchanged.
All entries that match when using the 'r' option will be replaced. All
entries in the batch file using the 'a' option will be added to the END of
all other entries in the existing WAD file. Warning: If the WAD file already
contains matching entries using the 'a' option, you will create duplicate
entries in the WAD file. Make sure this doesn't happen.
NOTES:
1. Batch file text must ALWAYS be in upper case.
2. Batch files that contain a map resource image file must be handled
differently because DOOMCV will generate a DRI file that contains all
resources for one DOOM level (as many as 10 resource objects). To import
a map level DRI file, just use the map level name as the file name and
use an asterisk (*) as the WAD entry name, as shown below:
contents of map.txt batch file:
E1M1,*
To import this into a new patch WAD file:
doomim -n map.txt newlev.wad
Comments/suggestions to:
Alan Peters
c/o DarkStar Systems
71 Wagon Trailway
North York, Ontario
Canada M2J 4V4