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apcidoom.dat
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Text File
|
1994-08-30
|
31KB
|
776 lines
=============================================================================
This is an ASCII resource for APCiDOOM. Do **NOT** edit this file!
Editing this file may disable your copy of APCiDOOM.
APCIDOOM.DAT Version 4.0 Last updated 8/30/94
Anyone attempting to edit this file will be killed. Really. We're serious.
=============================================================================
|
You're a marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted
a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl
Harbor, while you were transferred to Mars, home of the
Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive
waste facilities on Mars and its two moons, Phobos and
Deimos. With no action for fifty million miles, your day
consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest
supplier, has used the remote facilities on Phobos and
Deimos to conduct various secret projects, including
research on inter-dimensional space travel. So far they have
been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out
the other. Recently however, the Gateways have grown
dangerously unstable. Military "volunteers" entering them
have either disappeared or been stricken with a strange form
of insanity--babbling vulgarities, bludgeoning anything that
breathes, and finally suffering an untimely death of full-
body explosion. Matching heads with torsos to send home to
the folks became a full-time job. Latest military reports
state that the research is suffering a small set-back, but
everything is under control.
A few hours ago, Mars received a garbled message from
Phobos. "We require immediate military support. Something
fraggin' evil is coming out of the Gateways! Computer
systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then,
attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty
million miles were sent up pronto to Phobos. You were
ordered to secure the perimeter of the base while the rest
of the team went inside. For several hours, your radio
picked up the sounds of combat: guns firing, men yelling
orders, screams, bones cracking, then finally, silence.
Seems your buddies are dead.
It's Up To You
Things aren't looking too good. You'll never navigate off
the planet on your own. Plus, all the heavy weapons have
been taken by the assault team leaving you with only a
pistol. If only you could get your hands around a plasma
rifle or even a shotgun you could take a few down on your
way out. Whatever killed your buddies deserves a couple of
pellets in the forehead. Securing your helmet, you exit the
landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear
animal-like growls echoing throughout the distant corridors.
They know you're here. There's no turning back now.
|
Acubit 14.4 fax v32
AT &F &C1 &D2 %C0 \N1 X4
AT&T Data Port 14.4 FaxM.
AT &F &C1 &D2 S41=3 \N0 %C0 X4
Boca 14.4 fax
AT &F &C1 &D2 S46=0 N0 &D2 &K0 X4
Boca 14.4 v32 fax
AT &F &C1 &D2 \N0 \G0 &K0 %C0 N0 X4
Cardinal 14.4 v32
AT &F &C1 &D2 N0 X4
Cardinal 9600fax
AT &F &C1 &D2 &Q6 &K0 %C0 \N0 N0 X4
Digicom Scout Plus 14.4 Fax
AT &F &C1 &D2 *M0 *E0 X4
Gateway Telepath 14.4 fax
AT &F &C1 &D2 B0 N0 \N0 %C0 &K0 X4
Gateway Telepath 550
AT &F &C1 &D2 S27=32 S15=16 S13=64 &B0 &H2 &I1 &K0 &M0 X4
GENERIC 14.4 - Not Recommended!
AT &F &C1 &D2 &Q5 &K0 S46=0 X4
GVC 14.4 fax
AT &F &C1 &D2 S46=0 N0 &K0 X4
GVC 14.4 MNP2-5 v42
AT &F &C1 &D2 %C0 \N0 B8 X4
Hayes Optima 14.4
AT &F &C1 &D2 \N0 X4
Hayes Optima 14.4
AT &F &C1 &D2 S46=0 N0 &K0 X4
Hayes Optima 28.8
AT &F &C1 &D2 &K0 &M0 &Q5 S46=136 X4
Hayes Ultra 14.4
AT &F &C1 &D2 &Q5 &K0 X4
Identity Internal
AT &F &C1 &D2 B8 %C0 \Q0 \N1 X4
Infotel 14.4
AT &F &C1 &D2 &Q6 %C0 N0 &K0 X4
Intel 14.4
AT &F &C1 &D2 \N0 \Q0 \J1 \V0 X4
Intel 14.4 ext
AT &F &C1 &D2 \N0 /Q0 X4
Intel 14.4 fax
AT &F N0 &D2 &C1 &Q6 &K0 S0=1 X4
Intel 14.4i
AT &F &C1 &D2 B8 %C0 "H0 \N0 \Q0 X4
Intel 14.4i fax
AT &F &C1 &D2 \N0 \Q0 X4
MegaHertz C596FM
AT &F &C1 &D2 \N1 \J0 %C0 X4
No Name (Rockwell) 14.4
AT &F &C1 &D2 N0 S46=0 &K0 %C0 X4
Practical Perip 14.4FX v32
AT &F &C1 &D2 &K0 &Q5 S46=0 X4
Redicard v.32 bis 14.4
AT &F &C1 &D2 %C \N X4
Smart One 1442F
AT &F &C1 &D2 %C0 &K0 S95=44 S46=0 X4
SupraFax 14.4
AT &F &C1 &D2 &Q6 &K %C0 \N1 S37=6 S0=1 X4
SupraFax 14.4 v32
AT &F &C1 &D2 S46=136 %C0 X4
SupraFax 14.4 v32-
AT &F &C1 &D2 S46=136 M1 Q0 D2 X4
Telebit Worldblazer 14.4
AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1 X4
Telepath 550
AT &F &C1 &D2 &M0 &K0 S0=1 X4
USR Sportster 14.4 v32 fax
AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
USRobotics 14.4 fax
AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
USRobotics 14.4 v32 fax
AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
USRobotics Sportster 14.4
AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
Viva 14.4
AT &F &C1 &D2 \N0 X4
Viva 14.4i fax
AT &F &C1 &D2 \N0 \Q0 \J1 \VI X4
VivaFax 14.4
AT &F &C1 &D2 N0 \N1 %C0 &K0 X4
VivaFax 14.4
AT &F &C1 &D2 \Q0 &M0 %C0 B8 \N1 X4
ZOOM 14.4
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
ZOOM 14.4 v32 v42 fax
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
ZOOM VFP 14.4
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
ZOOM VFX v32
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
ZOOM VXP 14.4 v42
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
Zoomfax VFP v32
AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
ZyXel 14.4
AT &F &C1 &D2 \N0 X4
ZyXEL U-1496 14.4
AT &F &C1 &D2 S46=0 &K0 X4
|
; NETWORK SETTINGS
USER=YOUR NAME HERE
EXTRACTICS=1
TICDUP=2
M_COM=1
M_BAUD=19200
S_COM=1
S_BAUD=19200
INIT=
SOCKET=0
TRANSPORT=1
; OTHER SETTINGS
DOOMVER=
VERSION=4.0
LASTWAD=
LASTSAVE=
; PHONE BOOKS
M_NAME_0=APPLIED PERSONAL COMPUTING, INC.
M_PHONE_0=1-618-632-7664
M_NAME_1=APCI (LOCAL)
M_PHONE_1=632-7664
M_NAME_2=NONE
M_PHONE_2=
M_NAME_3=NONE
M_PHONE_3=
M_NAME_4=NONE
M_PHONE_4=
S_NAME_0=NONE
S_PHONE_0=
S_NAME_1=NONE
S_PHONE_1=
S_NAME_2=NONE
S_PHONE_2=
S_NAME_3=NONE
S_PHONE_3=
S_NAME_4=NONE
S_PHONE_4=
; GAME SETTINGS
NOMONSTERS=1
RESPAWN=0
EPISODE=1
LEVEL=1
SKILL=4
DEATHMATCH=0
20DEATHMATCH=1
; NEXT GAME OPTIONS
THISGAME=-NOMONSTERS -EPISODE 1 -SKILL 4 -DEATHMATCH -ALTDEATH
GAMEDESCRIPTION=NO MONSTERS, EPISODE 1, LEVEL 1, SKILL 4, DEATHMATCH 2.0
; ADD-IN WAD SETTINGS
|
Help with Help!
READ THIS! DOOM and data communications.
Configuring APCiLINK to play MultiPlayer DOOM.
Using APCiTERM to connect to other players.
CONFIG.SYS and AUTOEXEC.BAT configurations.
Playing DOOM with the original WAD file.
Playing DOOM with a third-party WAD file.
Saving and resuming MultiPlayer DOOM games.
Using cheats and modified WAD files...
A note on disconnecting...
TROUBLESHOOTING INFORMATION...
Suggestions...?
Special thanks (and strokes)...
Release History
|
Select a topic by clicking on one of the items below.
If you have not read APCIREAD.ME!, please exit and read
it right now. Following directions will save you, other
players, and sysops lots of frustration. GO READ IT!
|
IMPORTANT INFORMATION! DOOM and data communications.
Simply stated, data communications is nearly a miracle.
Phone lines are unstable, modems are different, computers
are different, and configurations are different.
Because of this, you can expect some momentary delays or
choppiness while playing such data-intensive games as DOOM.
There are literally thousands of factors that effect the
stability and smoothness of each game, and very few of them
are manageable, not to mention controllable.
MultiPlayer DOOM games are always synchronized. If your
player seems a little sluggish, don't worry, your opponents
are exactly the same way. When your system pauses, so does
theirs and vice versa. So, if you get your butt kicked
royally in a good Deathmatch, don't blame it on sluggishness
or choppiness. The game was the same for the player that
toasted you. YOU LOST, FAIR AND SQUARE!
Below is the "choppy DOOM game" top-ten reason list:
1 - Compression/Error Correction/Flow Control has
not been disabled on one of the player's modems.
Be sure to use the correct modem init string!
2 - DOOM just "bogs" sometimes, even on really fast
systems. This is usually caused by HD access.
3 - Your system is somewhat slow because of hardware
or configuration problems.
4 - Another player's system is even worse that yours.
5 - You have a "dirty" phone line.
6 - Another player has a "dirty" phone line.
7 - Solar flares. Yeah, that's it!
8 - You forgot to disable call waiting by putting
*70 before your BBS phone number when dialing.
9 - Some other idiot forgot to disable his call
waiting. (What a jerk!)
10 - The BBS you are using is wimpy and can't handle
the MultiPlayer load.
|
Using APCiLINK
The APCiLINK software (part of APCiDOOM) connects you to
up to three other players across the APCi MultiPlayer Game
Server. It allows modem DOOM players to finally experience
the same game available to network-owning players!
Using APCiLINK is simple - APCiDOOM handles most of the
work for you. All you need to do is supply a few pieces of
critical information.
Under the FILE menu, you will find an option called
APCiLINK SETUP. Selecting it displays the configuration
screen for APCiLINK. APCiLINK set up will run the first time
you run APCiDOOM. Below is a list of required setup values
and their descriptions.
USER ID - Your User ID identifies you while in the special
chat area before playing DOOM. The APCi MultiPlayer
Game Server uses this information to keep the players
straight during a three or four player game.
MODEM INIT STRING - This is the command which will be used
by APCiTERM to initialize your modem and optimize it
for use with the APCi MultiPlayer Game Server. You
may find a suitable init string in a listing found by
pressing the INIT STRINGS button.
MODEM COM PORT - This is your modem's communications port.
APCiLINK will automatically detect the UART used and
enable 16550 FIFOs for improved performance on systems
that support FIFO operation. Be sure that your COM port
ports are set to their "standard" values. APCiLINK
supports COM ports in the following configurations only:
COM BASE IRQ
--- ---- ---
1 3F8 4
2 2F8 3
3 3E8 4
4 2E8 3
If you have two devices on the same IRQ, you will have
conflicts and proper operation of this software is not
likely. If your modem is on a non-standard IRQ, fix it!
Modems should ALWAYS be on COM1 or COM2, no matter what
Compaq or Packard Bell has to say about it!
MODEM PORT SPEED - This is the baud rate at which your system
communicates with your modem. A port speed of 19200 is
standard. Faster port speeds should not be used without
16550 UARTs. If you aren't sure, leave it at 19200.
SERIAL COM PORT - This is the serial port which will be used
to connect to another computer via null modem serial
link.
SERIAL PORT SPEED - This is the baud rate at which your
computer will communicate with another system when
connected via null modem serial link. The baud rate
must be the same as the other system. There really is
no reason to go faster than 19200, so don't change it.
IPX SOCKET - If APCiDOOM detects an IPX network driver
loaded, you will be able to change your network socket.
Socket zero represents the default DOOM IPX socket as
assigned by Novell. Any other socket number is literal.
All players must be on the same socket to play together.
Unless you know precisely what you are doing, don't mess
with this either. By the way, playing DOOM across your
Novell LAN at work is GUARANTEED to piss of your LAN
administrator. Tell him that IPX is for games and that
he should have installed UNIX if expected to get any
real work done.
DOOM VERSION - This will tell other users what version of
DOOM you are supposedly using. It will be displayed
immediately following your name in APCiCHAT. You may
type whatever you want, but try not to be stupid.
ADVANCED SETTINGS - Leave this alone. Messing with these
settings is GUARANTEED to keep you from playing network
DOOM through your communications ports.
|
Using APCiTERM to connect to other players.
APCiTERM is a simplified ANSI terminal emulation program
that may be used to connect to another player or to the host
BBS of an APCi MultiPlayer Game Server. It will use the
dialing directories which may be maintained from the FILE
menu. It will automatically redial until it establishes
a connection or until you press escape.
DIRECT CONNECTIONS
Upon connecting directly to another player, you will
immediately begin APCiCHAT, a helpful utility that allows
players to chat and to change game settings before and after
each game. Players may change settings by exiting the chat
utility and using the SETTINGS menu.
HOST BBS CONNECTIONS
When calling a host BBS, it is necessary to use the BBS menus
to find and connect to the APCi MultiPlayer Game Server.
Once connected to the game server, follow any additional
instructions. To enter APCiCHAT, press ALT-M or click on the
blue status bar at the top of the terminal emulation screen
to pop up the terminal menu. Pressing F5 or clicking on the
DOOM! button will immediately begin the chat utility.
When you have completed your on-line session, you may use
your terminal menu and select HANG UP. If you do not log off
the BBS or otherwise hang up your modem, you may be on-line
for quite a while, possibly incurring on-line fees or phone
charges. Always log off properly to avoid such a situation.
|
CONFIG.SYS and AUTOEXEC.BAT configurations.
It is very STRONGLY suggested that you boot your computer
cleanly before playing DOOM with APCiDOOM.
If you are loading a mouse driver and/or configuring sound
devices, you may want to customize your CONFIG.SYS and
AUTOEXEC.BAT files to use MS-DOS 6 "multi-config". See
your DOS manual or type "help" at a DOS prompt for info.
Do NOT use QEMM, EMM386, or any other expanded memory
management utilities. An extended memory manager such as
HIMEM.SYS may be used if absolutely necessary.
|
Playing DOOM with the original WAD file.
DOOM uses a large resource file with a "WAD" extension. This
file is basically a large database of all of DOOM's elements,
including graphics and sound. Each WAD file contains one or
more game "episodes" which contain multiple levels.
Before you begin each MultiPlayer game, you must agree upon
the games settings. The following configuration options
are available:
EPISODE - The shareware version of DOOM contains only one
episode, "Knee-Deep in the Dead." However, the
registered version contains two additional episodes.
It is recommended that you play these episodes in order
as they increase in difficulty.
TYPE - You may play cooperatively with other players and help
each other solve DOOM, or you may play against others
for points. Either way, the monsters are against you
and you can kill anything including the other players.
Purposely killing others during a cooperative match is
guaranteed to label yourself an annoying player, so try
to resist the temptation! DOOM v1.4 introduced a new
Deathmatch v2.0 game: items respawn!
LEVEL - Each episode may contain several levels. It is
recommended that you play the levels in order as they
increase in difficulty.
SKILL - You may choose from the following difficulty levels:
1 - I'm too young to die. This level is good for
learning your way around and learning to control
your player. Otherwise, it's for wimps!
2 - Hey, not too rough. Another wimpy level for those
who need more practice. More monsters than level 1.
3 - Hurt me plenty. This is the first challenging level
but still doesn't cut it for a blood-thirsty DOOM
veteran. Yet more monsters than level 2.
4 - Ultra-violence. Now were talking carnage! This is
the way REAL soldiers play DOOM. Monsters around
every corner, and they really know how to fight!
5 - NIGHTMARE! No kidding! Same number of monsters as
level 4, but they move and shoot much much faster.
Worse yet, once you think they're dead, look out!
Monsters "respawn" (come back to life) after just
eight seconds. Good luck, and nice knowing you.
OTHER - If you are really a wimp, or if you want to play an
unobstructed "deathmatch" game, you may chose the "NO
MONSTERS" option. If you want just a little taste of
NIGHTMARE, choose "RESPAWN" and monsters will come back
to life after eight seconds. This is also a great way
to play "deathmatch."
REMEMBER!!! All players MUST have EXACTLY the same options!
If you don't have the same options, THE GAME WILL NOT START!
All players MUST be using the same version of DOOM! Please
do NOT use this software with any version of DOOM prior to
1.6 beta. Earlier versions will NO LONGER work! Really.
The PREVIEW button allows players to take a look at the level
map before starting the game. Using keyboard or mouse allows
players to pan across level maps and zoom in and out for
detail or overviews.
Always SAVE your options. Pressing CANCEL will ignore any
and all changes you have made.
|
Playing DOOM with a third-party add-in WAD file.
The registered version of DOOM allows for playing of many
third-party WAD files that contain home-made episodes.
The settings for third-party WAD files are very similar to
the standard WAD file settings. You may play these WAD
files with other players, but all players MUST be using the
same one. Id Software does NOT provide support for these
WAD files, so if you have problems, you need to contact the
author. Most WAD files are found on BBSs and the Internet.
|
Saving and resuming MultiPlayer DOOM games.
You may save your DOOM game at any time by pressing ESCAPE
and selecting SAVE from the DOOM main menu, or by pressing
the F2 key. Once you have created a save file, you may
update it quickly by pressing F6. Saving a MultiPlayer game
will write a save file to the hard disk drives of all
players in the game.
To resume a saved game, you MUST be playing with the same
players that were in the game when it was saved. Each player
must go to the SETTINGS menu and select STANDARD SAVEGAME
SETUP.
If you were using a third-party WAD file when your game was
saved, you must go to the SETTINGS menu and select ADD-IN
SAVEGAME SETUP and select the appropriate WAD file.
|
Using cheats and modified WAD files
Cheats will NOT work in MultiPlayer DOOM. If you have
relied upon cheats in the past, chances are you are in
for a rude awakening. REAL DOOMers don't use cheats.
Cheats are tools for testing new WAD files.
If you have edited your WAD file, or in some cases even
loaded it into an editor then saved it, you will probably
crash in MultiPlayer DOOM. All players MUST have exactly
the same WAD file.
|
Don't disconnect during MultiPlayer DOOM games!
If you must leave a game, please use the menus to quit
properly. This sends a very important message to all other
players which enables their copy of DOOM to go on without
you.
Remember, DOOM is in constant synchronization. If a player
leaves without properly "telling" all other players, then
other players are left "hanging" while they wait for more
information. Therefore, please heed the following:
1 - ALWAYS disable call-waiting before you play
modem DOOM. In most areas, this can be done
by adding "*70," to the beginning of the phone
number to be dialed. Check the front of your
local phone directory or contact your local
phone service provider for more information.
2 - NEVER drop carrier while in a DOOM game. Pay
attention to how long your session will last
if you are on limited time on the host BBS.
If the BBS drops you during a game, all other
players will be left hanging.
|
TROUBLESHOOTING INFORMATION...
If you read all of this documentation as well as the
APCIREAD.ME! file, chances are you will not have any serious
problems. If you haven't read all of the documentation,
please drop to a DOS prompt and type "FORMAT C: /U". This
will fix all of your problems as well as most of ours.
First of all, this is not your father's MoDOOM! This is not
SERSETUP. This is true network DOOM but over modems! It
is MUCH more intensive than the others. DO NOT assume that
a system configuration or modem initialization string that
works with SERSETUP or its replacements will work with this
program. DO AS YOU ARE TOLD, or don't use it.
If you are having problems getting APCiDOOM to work with your
modem:
1 - Make sure you have a modem. It's the electronic
thingy that connects to the phone jack.
2 - Make sure you have selected the correct modem COM
port in the APCiLINK Setup under the FILE menu.
3 - If you are using an external modem, make sure that
it is connected to your computer's COM port with
a standard modem cable, NOT a null modem cable.
Also, make sure your modem is powered on.
4 - Make sure that your modem is on a standard COM port,
address, and IRQ as found in the "Using APCiLINK"
help topic. If your modem is on COM1, make sure
nothing is on COM3. If your modem is on COM2, make
sure nothing is on COM4. If your modem is on COM3
or COM4, put it back where it belongs!
If you are having problems connecting to another player or to
a host BBS with an APCi MultiPlayer Game Server:
1 - Make sure your modem is connected to a phone line.
2 - Make sure your phone line is connected to the phone
company.
3 - Make sure you are using the correct initialization
string (see APCiLINK Setup). You may need to refer
to your modem documentation to ensure that your
initialization commands are all valid.
4 - Refer to your modem documentation to ensure that
all data compression, error correction, and flow
control has been disabled. Aren't modems a pain
in the ass?
If you are having problems connecting to another player via
null modem serial link:
1 - Make sure you are using a NULL MODEM CABLE!
2 - Make sure you and the other player are using the
same port speed (see APCiLINK setup).
3 - Make sure you and the other player are using the
same version of APCiDOOM.
4 - Make sure you and the other player are both sober.
5 - Make sure that all players are using the same
version of APCiDOOM and DOOM. Use only DOOM version
1.6 beta or later.
If you are having problems connecting to other players via
IPX network connections:
1 - Make sure you have an IPX driver correctly loaded.
See your network interface card for information.
Don't ask your network administrator because he
will promptly delete your copy of DOOM!
2 - Make sure you and the players you wish to play with
are using the same socket number (and the same LAN!)
3 - Make sure you and the players you wish to play with
are on the same network segment. You can NOT play
DOOM across bridges or routers.
4 - Make sure your network interface card is properly
connected to the network and that terminators are
used where necessary.
5 - Make sure that all players are using the same
version of APCiDOOM and DOOM. Use only DOOM version
1.6 beta or later.
If your system "locks up" when you try to play DOOM with this
program:
1 - Do not use a modem or serial link PORT SPEED higher
than 19200bps.
2 - Make sure that there are no interrupt (IRQ)
conflicts between COM ports and/or modems or between
sound cards and parallel ports.
3 - Make sure that you don't have cheap equipment, like
maybe a Packar...er...nevermind.
4 - Make sure that you are not using a different WAD
file than the other players.
5 - Make sure that all players are using the same
version of APCiDOOM and DOOM. Use only DOOM version
1.6 beta or later.
|
Suggestions...?
If you have suggestions for improved game performance such
as modified modem init strings and system configurations,
please contact APCi at 1-800-535-APCi.
id Software will provide absolutely NO support for this
software.
APCi will provide absolutely NO support for inferior hardware
that doesn't work. If you bought cheap stuff, DARN!
|
Special thanks (and strokes)...
First of all, thank you to the sick sons of....well, guys at
id Software for writing the greatest game ever! Thanks for
giving us just enough hints for us to figure out EXACTLY how
DOOM talks to itself. And to John Carmack, thanks a billion
for revising the packet duplication function. We owe you a
lot of beer and pizza.
Thank you to Hayes for building the best modem money can buy.
Thank you to DigiBoard for building an intelligent multiport
interface that SCREAMS, and works every time, and is
reasonably simple to talk to.
Thank you to Novell for providing us a way to avoid the
damn "bog-down" headaches that came with our BBS software.
Thank you to Borland for providing us with better tools than
Microsoft will ever dream of.
Thank you all of the technicians of the dozens of companies
that we have bugged the hell out of about their products even
though we didn't buy any of them.
Thank you to TheSoft Programming Services for TheDRAW, an
excellent "Dolor and Monochrome Screen Editor." And yes,
their title screen really says "Dolor!"
Thank you to all the die-hard DOOM addicts (and dorks) that
spent their (or their parents') hard-earned money calling us
long-distance just to try out MultiPlayer modem DOOM!
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APCiDOOM Release History.
Version Notes
~~~~~~~ ~~~~~
4.0 > Major enhancements.
INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
* Supports up to six selectable chat pools.
* Fixed minor cleanup error.
* Implemented work-around for DOOM.EXE's
"The-green-dude-loaded-before-me-and-
I'm-using-digital-sound-and-DOOM.EXE-
won't-let-me-send-data" bug. DOH!
(aka "the black screen" bug).
* Implemented automatic redial in APCiTERM.
* Updated modem init strings....HELP!
* Disabled typing when "READY TO KILL!"
has been selected in APCiCHAT.
3.0 > Major enhancements. BIG TIME!
* Supports IPX Chat and Play.
* Supports Modem-to-Modem Chat and Play.
* Supports Serial Link Chat and Play.
* Fixed display bug in map preview for
non-mouse users.
* Version-checking. Will not run if installed
over a previous version.
* Improved menu system.
* Improved help system.
* Improved idiot-proofing. Users MUST run
APCIDOOM.BAT to start the program.
* Chat slowdown corrected.
* Chat disappearance corrected.
* Fourth player drop-out corrected.
* Client buffer overflows corrected.
* Improved game shutdown/delink routine.
* Updated modem init strings.
Especially ZOOMs and USRs.
2.0 > Major enhancements.
* All new packet routing.
* Built-in ANSI terminal program!
* Updated APCiLINK Setup to support the new
terminal settings.
* Fixed "early F10" bug in Chat.
* Changed flow-control settings in APCiLINK.
* Added version numbers to more screens.
* Added save game number to the save game
menus so you know which "Net Game" is
which. No more guessing!
* Init string listing access moved from
the HELP menu to the APCiLINK setup.
* Init string database updated! Please
check the list for any changes!
* Removed PACKET CANCELLATION option in the
APCiLINK advanced setup.
1.3 > Major enhancements.
* Support for DOOM v1.4 Deathmatch v2.0.
* DOOM WAD level map preview option added
to Standard/Add-In DOOM WAD Setup options
under the GAME menu.
* Episode selection added to Add-In WAD
file setup.
* Corrected SAVEGAME bug.
* Corrected Add-In WAD level selection bug.
* User names now limited to 20 characters.
* All init strings updated to help disable
data compression. PLEASE CHECK LIST!
1.2 > Minor enhancements.
* Update to correct linkup problems with
several modem brands.
* Chat checks players' network settings
to be sure they match.
1.1 > First public release.
* Enhanced interface.
* Improved COM handling /w/ error checking.
* Improved linkup routines.
* Chat shows users who is reading help.
* Extended chat "vape" time.
* All players in chat must now have the
same game settings before the game will
start, not just those set to READY TO KILL.
1.0 > Initial controlled release for testing.
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