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- * General Information *
- ============================================================================
-
- Title : Yet Another Death Match PWAD (YADMPWAD.ZIP)
- Author : Kenneth S. Forte
- Email Address : fusioncon@globalone.net
-
- Additional Credits to : Rich Condon for testing
- Jordan Feinman for testing
- Justin Powell for testing
- Authors of the multitude of utils used
-
- Description : A collection of 7 Deathmatch PWADS for
- DOOM ][. All of these levels are intended
- to be played WITHOUT the -nomonsters parm.
- If you like playing with monsters, you may
- find these monsters well-placed for death-
- match play. If you don't like monsters in
- deathmatch, give it a try for these levels,
- and you might find yourself thanking that
- cyberdemon for wasting your opponent just
- before he could get the BFG...
-
- Two of the levels are brand new levels never
- before distributed, and the remainder are old
- DOOM levels recycled for use with DOOM ][. All
- levels and textures were created by myself,
- and I hope the hell this is the last thing I
- ever make for DOOM, DOOM ][, or Heretic.
- We'll see about Strife...
-
- FORMULA.WAD is a lame attempt at making DOOM
- look like a racing event. I wanted to put in
- more road markings, but I had some visplanes
- trouble and gave up on that. There is perhaps
- a measure of realism in this level, as there
- has probably been at least one F1/Indycar
- driver that has entertained the notion of
- taking a shotgun to the spectators :)
-
- FRITZ.WAD is hopefully my final level, and so
- it is named after my girlfriend-with-whom-I-
- have-been-living-for-over-5-years-and-why-the-
- hell-havn't-I-married-her-yet-anyways.....
- Enjoy...
-
- Exits : MAP01 (ULTIMA.WAD) : Single player
-
- Located atop the southern lift, clearly marked,
- and the only switch on the level. Hard to miss.
-
- MAP02 (FORMULA.WAD) : Single player
-
- Located behind the door in the "hidden" service
- tunnel. The door can be identified by the back-
- packs and Megasphere near it.
-
- MAP03 (CLAWSON7.WAD) : Cooperative
-
- The exit lies in the building which houses the
- rocket launcher and rockets (protected by a
- crusher). The switch on the green wall lowers
- the lift to the right. The switch atop that lift
- lowers the opposite lift, and the switch atop
- the opposite lift reveals the exit. As you can't
- get from one lift to the other quickly enough,
- have one player stationed near the second lift
- for when the switch atop the first lift is hit.
-
- MAP04 (DMRANDOM.WAD) : Single Player
-
- Behind where each player start is a switch
- which is the exit switch. Sorry if this causes
- any confusion, but I originally made this level
- so that only a player who had just died could
- exit the level.
-
- MAP05 (DMSPIRAL.WAD) : Single Player
-
- Behind where all the players start is a switch
- which is the exit switch. Sorry if this causes
- any confusion, but I originally made this level
- so that only a player who had just died could
- exit the level.
-
- MAP06 (DMPORTER.WAD) : Cooperative
-
- In the room with the Super Shotgun is a secret
- door that leads to a switch. This switch lowers
- a lift in the "Master Switch Room" which can be
- identified by being the only room that has 8
- switches in it. You can reach the "Master
- Switch Room" by going through either of the
- teleporters marked by backpacks, lowering the
- lift into the pit, and running down the hallway
- at the bottom of the pit to the teleporter there.
- When a Player hits the switch in the room with
- the Super Shotgun, the lift in the "Master Switch
- Room" lowers, revealing another switch. That
- switch lowers the silver structure in the very
- center of the level and reveals the exit switch.
-
- MAP07 (FRITZ.WAD) : Single Player
-
- Taking the BFG opens two large doors, revealing
- two Invulnerability Spheres. Taking each of these
- spheres opens doors revealing teleporters which
- lead back into the main acid area. Entering these
- teleporters lowers a platform behind the BFG.
- The back wall of this platform conceals a lift
- which leads the exit switch.
-
- * Play Information *
- ============================================================================
-
- Episode and Level # : MAP01 thru MAP07
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : Yes
-
- * Construction *
- ============================================================================
-
- Base : New levels from scratch and Original DOOM
- levels converted to DOOM ][ (that were at
- one time also new levels from scratch)
-
- Build Time : About 3 days of tweaking and testing above
- and beyond each level's build time (below)
-
- ULTIMA.WAD : 3 hours
- FORMULA.WAD : 8 hours
- CLAWSON7.WAD : 36 hours
- DMRANDOM.WAD : 12 hours
- DMSPIRAL.WAD : 6 hours
- DMPORTER.WAD : 24 hours
- FRITZ.WAD : 12 hours
-
- Programs used : For all the included levels, heres all the
- various utilities that were ever used.
-
- Editors: DEU 5.0, 5.1, 5.21, 5.21GCC
- EDMAP 1.22
- DEU2c
-
- Node Builders: BSP 1.1x, 1.2x
- IDBSP 1.01
-
- Reject Builders: RMB 2.1
-
- Graphics Patchers: DMGRAPH 1.1d
-
- Graphics Editors: Deluxe Paint
-
- Known Bugs : None known.
-
- * Copyright / Permissions *
- ============================================================================
-
- You MAY NOT use the material in this WAD for any purpose without
- written permission from the author. All contents of this WAD are
- the sole property of the author. You may distribute this WAD in
- its original state for personal, non-profit use in any electonic
- format (BBS, Diskette, CD, etc) provided that you include this file.
- If you intend to distribute this WAD for profit (including profit
- from the medium on which the WAD is to be distributed) you MUST
- secure written permisson from the author prior to doing so.
-
- (Sorry about being so anal about all this, but some sub-human
- individuals are getting rich off of the labors of WAD authors.)
-
-