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- ================================================================
- Doom Version : DOOM II (v1.9)
- Title : (Hard)WORK
- Filename : WORK.WAD
- Author : Eric Wilkinson
- Other WADS by Author : BRA.WAD, BALANCE.WAD
- Email Address : egw@efn.org on the Internet
- OR
- 73747,1737 on Compuserve
- Description : Largish DOOM II level for Deathmatch
- or for Single play with the -ALTDEATH
- parameter. New graphics too! Fake
- walls, secret doors, secret doors
- behind fake walls, all that fun
- stuff is included. Puzzles are
- present.
-
- Additional Credits to : Elizabeth for playtesting the east
- wing with me.
-
- Additional Notes : Cooperative exit: First part of exit
- is in the SW wing, second part of
- exit is in the NE wing. The exit was
- made cooperative to stop annoying
- deathmatchers from saying "Emph, I'm
- getting tired of getting killed on
- this level. We're leaving!" and
- hitting the exit switch. I did have
- a story line for this level, but I
- realized how lame a lot of other
- DOOM storylines were so you'll have
- to use your imagination if you want
- one. Single play is not recommended
- unless you use the -ALTDEATH parameter
- since there is not enough ammo on the
- level to kill all the monsters.
- -ALTDEATH causes all objects to
- respawn after 30 seconds.
- New graphics: 1 sky texture, 15 walls.
- Done in Deluxe Paint II Enhanced.
- This level named WORK since that is
- what I said a great deal when things
- didn't go the way they were supposed
- to with this level: "Work, dammit!"
- This level turned out to be quite
- large in size: 374397 bytes for the
- level PWAD, 210836 bytes for the
- graphics PWAD.
-
- ================================================================
-
- * Play Information *
-
- Map # : 01
- Single Player : Yes, with -ALTDEATH.
- Cooperative 2-4 Player : Supported, not recommended.
- Deathmatch 2-4 Player : Yes!
- # of Deathmatch Starts : 8
- Exit Present : Yes, cooperative.
- Monsters Present : Yes, all of them except Keen and Romero.
- Difficulty Settings : Not supported.
- New Sounds : No.
- New Music : No.
- New Graphics : Yes!
- Demos Replaced : None.
-
- * Construction *
-
- Base : Fresh
- Build Time : A looong time. This level was designed
- on and off for a couple months.
- Editor(s) used : DETH v2.1, v2.3, v2.4
- Node builder : DEEPBSP
- Misc Tools : Deluxe Paint II Enhanced, New Wad Tools v1.3
- Known Bugs : Hall of mirrors sometimes when looking
- into the central 'room'. I read
- somewhere that there is a limit on the
- number of 2S lines that can be rendered
- in DOOM, and I believe this is what
- causes the HOM. The entire central room
- is just a bunch of 2S lines, and if you
- add in the lines of some of the wings
- behind the central structure you'll pass
- the limit of 2S lines. Doesn't affect
- gameplay.
-
-
- * Copyright / Permissions *
- This wad may be used as a base to build other levels as long as
- you give credit to the original author.
- It may also be included in any CD-ROM or other compilations.
-
- * Where to get this WAD *
- Compuserve: in the ACTION forum
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-