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- ==========================================================================
- Title :wadofgum.wad
- Author :Michael Cooper
- Email Address :mcooper@hostel.affil.lincroftnj.attgis.com
- (honest, that's my real email address!)
- Misc. Author Info :
- Description : Like most wads you'll see, this is my first attempt
- at building a wad. I tried to keep it small but
- difficult without simply throwing monsters at the
- player (with one exception, but we'll get to that
- later). There are two puzzle rooms, a couple of
- rooms that I used to learn about how Doom does stuff,
- and my journeyman project: a diabolical courtroom.
- My advice to someone playing the game: there is a
- room where you can get irrevocably stuck, so save
- your game often.
-
- Additional Credits to : The makers of Doom, DEU, and BSP.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : No
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Five days total time.
- Editor(s) used : DEU 5.2 & BSP 1.2
- Known Bugs : NONE
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional
- levels with the exception of the puzzle rooms, which I prefer
- not to have copied.
-
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- Hints/Spoilers:
-
- 1) You appear in a room with two Star-shaped pillars. Kill everything
- (great hint, huh?). The first (leftmost) pillar can be lowered
- with a switch on the second (rightmost). Do this now. Then go
- up the stairs to find a blue key.
- 2) There's a secret room just off the stairs. Find it for a supercharge.
- 3) Teleport out. Run down the green stairs into the "brain goop" and
- quickly back out. Kill everything.
- 4) Open the door by the gargoyle drooling blood. Get the health and
- shotgun ammo if you need it.
- 5) Go through the blue door (blue door, blue key, who knew?)
- 6) Go into the berry blue room and get the blue health potions. I think
- I overdid the blueness.
- 7) Just by the teleporter, there is a hard-to-see door recessed in the
- wall. Go through. Kill everything. There's a set of light
- goggles forward and to the right in an alcove. The blinking light
- is so annoying. Kill everything. There's a rocket-launcher and
- some rockets here to make it worth your while.
- 8) Go back into the blue room and teleport into the first puzzle room.
- 9) Can you make it all the way through the room without getting stuck?
- HINT: Not all switches look like switches. Carefull. Don't forget
- to check your 6 o'clock!
- 10) Kill everything. If you use the teleporters creatively, you won't
- even get hit once. Right. Get the red card key and teleport
- back into the blue room.
- 11) Go back into the room with the green walls and slimy floors. Climb
- the stairs and pick off a couple of the pink gorillas before going
- down there. Jump down into the room and kill the last one.
- 12) Jump down into the gray gritty dark cavish corridor. Look out for
- invisible gorillas. Kill everything.
- 13) The end of the corridor is a door. Open it and you are just about
- in the second puzzle room. Save early and save often because
- not every door opens in every direction. Stay away from the
- barrels as best you can when they blow. Lots of good stuff here.
- 14) When(if) you make it through the second puzzle room, you're on the
- other side of the gritty grey corridor. Kill everything. Go up
- the lift. The wall is a door. Open it. Go through.
- 15) Just outside and to the right of the drooling gargoyle, the wall
- there is also a door. Open it and go through. Kill the one
- dude waiting for you and go up the lift to get some ammo.
- 16) The "wooden" door leads to the courtroom. Enter QUIETLY. The
- imps are deaf and won't hear you unless you make a loud noise
- (like firing off a shotgun). Let the Baron shoot most of them up
- and when there are just a few left, kill them all. Check out the
- jury and the witness. They can't move or shoot at you, so they're
- pretty pathetic but it's fun to watch them. I hope OJ gets a more
- sympathetic crowd! Walk the rails (three of them lower, in case
- you fall off) and open the door behind the judge's "bench."
- 17) Go through the door and either jump to the opening on the other side
- or drop down and kill everything.
- 18) Walk down the corridor, enter the room you started from, go through
- the red door (red key, red door, who knew?) and the fun's over.
- 19) Email me and tell me how you liked it.
-