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- ================================================================
- Title : Tread Softly!
- Filename : TREDSOFT.WAD
- Author : Brandon Bannerman
- Email Address : backtrak@shadowplay.com
- Possibly to change soon. When in doubt
- refer to my surface mail address or
- BBS number.
- Misc. Author Info : 21yo ex-shareware programmer whose
- free time is wholly occupied by
- deathmatching in Doom, Doom2, or
- Heretic.
- Description : I built this level primarily to test
- out a new feature I'd found in the
- Doom engine, before realizing that,
- although simplistic, this level could
- provide a bit of play value and test
- someone's coordination. I make no
- claims to original architecture in
- this one; I personally loathe levels
- with cyberdemons most of the time. It
- was necessary here.
- Additional Credits to : Mackey McCandlish, author of the Doom
- Must Fall total conversion patch, one
- of the best that there is. The first
- level showed me what happens when you
- put more than one Player 1 start pos,
- and got me thinking...
- ================================================================
-
- [*] Okay, what the smeg does this level do? [*]
-
- Map Number : MAP01
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : No
- Difficulty Settings : Not implemented (No point, really)
- New Sounds : Yes (Teleport sound replaced with a
- death scream from Heretic. You'll
- see why.)
- New Graphics : No
- New Music : Yes (E3M3 from Doom 1. Which reminds
- me, am I the only person who noticed
- that the music from Pandemonium is a
- remix of a Slayer song called Behind
- The Crooked Cross?)
- Demos Replaced : None
-
- [*] How the hell did you do it? [*]
-
- Base : Brand spankin' new scatch level
- Editor(s) used : DEU 2 (Yes, I know it's a hack, but
- I don't like ADE2 and will use this
- until DEU 5.3 is released.)
- BSP v1.2x
- RMB v2.0
- NWT v1.3
- Build Time : One lazy Sunday afternoon in May.
- (About four hours, including docs
- and optimizing)
- Known Bugs : See TECHNOTE.TXT
-
- [*] Cool! What can I do with it? [*]
-
- Authors may do whatever they like with this file, with the following
- stipulation: that if you use the level or the design technique used
- to create the landmines (see TECHNOTE.TXT), that you give me credit
- for it. Other than that, have at it!
-
- [*] Okay, I've probably got this WAD, but just in case... [*]
-
- FTP sites: ftp.cdrom.com
- ftp.idsoftware.com
-
- BBS numbers:
- Masterpiece MBBS (206) 639-0899
-
- Other:
- If you're really desperate, don't have internet access, and can't
- call LD, then you can send me a diskette and some postage with a
- return mailer, and I'll jam whatever WADs of mine that I can fit
- on there. Brandon Bannerman
- 1612 James Lane #N15
- Kent, WA 98032
-