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- ======================================================================
- Title : TRAPPED!
- Filename : RJPDEATH.WAD
- Author : Richard Platt
- Email Address : richard@rjplatt.demon.co.uk
-
- Description : A deathmatch only level. It is relatively
- small, but that makes it better for
- deathmatch play. It's full of traps to
- set for your opponent (hence the title),
- but I'll leave you to find them all.
- (after all, it's no fun to play if you
- know that you that you are going to beat
- your opponent every time, is it)
- I recommend that you use ALTDEATH, as
- otherwise the level quickly runs out of
- ammo, and don't use turbo as it messes
- up the stepping stones section.
-
-
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-
- * Play Information *
-
- Map # : 9
- Single Player : No
- Cooperative 2-4 Player : Yeah, right. Like you'd want to. (That's a NO!)
- Deathmatch 2-4 Player : Oh, yes.
- Difficulty Settings : Yes (Higher settings give less ammo) See below.
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build time : What? You expect me to time myself? (About 2
- weeks then months of tweaking)
- Editor(s) used : DEU5.21
- Known Bugs : None
-
-
- * Copyright / Permissions *
-
- If you change this WAD, please give credit to the author and
- state that it's been modified. And send a copy to me will you?
- I'm just, you know, interested.
- Other than that, you can do what you like with it, EXCEPT
- charge for it (in any way) or copyright any modified levels.
- GOT IT!!! Good.
-
- Distribution:
-
- Please distribute like hell, but only the ZIP file, TRAPPED!.ZIP
- (or a UUENCODED version of the ZIP). Please don't distribute
- modified levels under the name TRAPPED!. (but say that they were
- modified from TRAPPED!, of course)
-
- Other:
-
- Please e-mail any improvements, modifications or suggestions for
- improvement to me. (I can't believe I just said that. Improve?
- This level? I don't think so. But send suggestions anyway. :-)
-
- MISCELLANEOUS:
-
- * What's the difference between the skill levels? *
-
- I'm too young to die: Frag-a-second BFG mania!.
- Hey, not too rough: 90% BFG, 10% Rocket launcher.
- Hurt me plenty: Rocket + BFG blasting (Rockets mainly).
- Ultra Violence: Shotguns rule. Rockets come second.
- Nightmare: Rockets and plasma with a bit of BFG.
-
- In my opinion, the best setting is Ultra Violence, but who's ever
- cared about my opinion...
-
-
- * So what are those traps then? *
-
- I won't tell you where they are, but I will tell you what they are:
-
- - A room where you can crush your opponent by activating a crushing
- ceiling.
- - A set of switches which can be used to seal your opponent in a
- particular area (while you collect the weapons). Note: If you
- use these, then die (perhaps by falling into an acid pit), you
- could well reappear in the sealed off area with your opponent,
- and not be able to get out! The only thing to do is continue
- playing in that area until one of you gets killed, then hope
- that you (or your opponent) reappears outside the sealed area.
- - A switch which lowers a platform into a radiation pit.
- - An area where you can shoot at the other player as he crosses
- the stepping stones. (That one shouldn't be too hard to find)
- - Shadows to hide in.
- - PLENTY of hiding places. One of them is opened when a player
- walks down a corridor. (so you can shoot him from behind)
- - That's about all I can think of. Remember, NO AREA IS SAFE.
-
- Note:DO NOT USE GAMMA CORRECTION (AT ANY LEVEL). It is CHEATING!
- I know the level's dark, but it's meant to be. If you want to
- light it up, get the light-amp goggles or try firing the chaingun.
- However, light reflecting off the monitor can make it very hard
- to see. I recommend that you play it in a dark room. Try shutting
- the curtains and turning the light off.
-
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