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- =======================================================
- Title: Time to Die!
- Filename: TIME2DIE.WAD
- Author : Joseph J. Pecoraro
- Email Address: Pecoraro@aol.com
-
- Description: This is a HUGE, three-key level designed
- mostly for solo and co-op play. Death
- Match is supported, but I would stay
- behind the yellow key boundary so that
- play is restricted to a tighter, more
- circular traffic pattern area. This
- pwad started as an experiment in trying
- out the new DCK ver. 2.2 editor. It was
- so much fun to use I couldn't stop! This
- editor is so far superior to anything I
- have ever used that I was able to really
- let my creativity run free! I'm sure
- you will appreciate the architectural
- detail, light and shadow detail (check-out
- the sundial!) and the challenging tricks
- and traps. My favorite way to play is
- on difficulty level #3.
-
- =======================================================
-
- * Play Information *
-
- Game: DOOM II
- Level: MAP01 [LEVEL 1]
- Single Player: Yes
- Cooperative 2-4 Player: Yes
- Deathmatch 2-4 Player: Yes
- Difficulty Settings: Yes - All
-
- * Construction *
-
- Base: New level from scratch
- Editor(s) used: Doom Construction Kit ver. 2.2
- DoomCad ver. 5.1
- External Node builder: WARM ver. 1.3
-
- DCK was use for 99.9% of the editing, but I used
- DoomCad once to edit some sector LineDefs. The
- internal DCK node builder had some problems dealing
- with a few areas of the map. I was getting game
- crashes and screen freezes in some areas that I
- could not find any errors in. When I used WARM.EXE
- to build the nodes these problems disappeared.
-
- I built the map first, then went back and
- populated it with bad guys. I found that this is
- not a good idea, since line-of-sight calculations
- for the monsters really can slow down the game in
- some areas. I tried using a reject table rebuilder
- to speed it up, and it worked nicely, but I was
- not happy with the way distant monsters responded.
- I decided to leave it as-is. A Pentium class
- processor will have no problems, but if you want
- to speed it up try REJECT.EXE ver. 1.10 and set it
- for around 600-800.
-
- Known Bugs: There are two spots where I reached
- the game engine limit for lines in
- view (256+), and this will cause the
- player to see a "Hall of Mirrors"
- effect. The problem does not effect
- game play, and in one instance can
- only be seen if the player turns in
- an unlikely direction. In both these
- instances I left the problem alone,
- because repairing it would mean
- decimating some of the neatest VR
- spaces in the game.
-
- Additional Credits to: All design ideas are my own,
- except for the concept of slime
- falling down from pipes into flowing
- water. I first saw this in
- LCAVE1CB.WAD, (submitted for
- consideration in the T.N.T. project),
- by Christopher Buteau. He had the
- creative idea, but I think I
- implemented it in an better way. :-)
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build
- additional levels. A credit line in your information.
- file would be appreciated.
-
- You MAY distribute this WAD, provided you include this
- file, with no modifications. You may distribute this
- file in any electronic format (BBS, diskette, CD, etc.)
- as long as you include this file intact.
-
- * Where to get this WAD *
-
- FTP sites: CDROM.COM
- Online Service: America OnLine
- BBS numbers: Crystal Palace BBS, 716-244-8217
-
-
- * How to use this WAD *
-
- UnZip TIME2DIE.ZIP and put TIME2DIE.WAD into your DOOM2
- sub-directory. At the DOS prompt type:
-
- DOOM2 -FILE TIME2DIE.WAD
-
- and press enter; select your difficulty level and
- begin. This WILL NOT permanently modify your game. It will only
- temporarily replace your level 1 with the Time to Die level. I
- recommend you set your gamma correction, (F11 key), to as low a
- setting as you're comfortable with to keep with the spirit of the
- level! Enjoy!
-