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- Title : Tele - Doom
- Filename : TELEDOOM.WAD
- Author : David Fleischman
- Email Address : miguel@intnet.net
- Misc. Author Info : My 2,000th level. Except I like this one!
-
- Description : Well, this DEATHMATCH level is made up of six
- sector (not in Doom Building terms) and they are all connected by teleports.
- The sectors are very similar in shape, but the textures are different. The
- weapons are everywhere, and there is one health room. There are black spots
- where you can't be seen, and there are see thru walls also. An
- ALMOST-COOPERATIVE exit to top it off. Enjoy! Please EMAIL me if you played
- it. Even if you didn't, EMAIL me. I like mail! :)
-
- Additional Credits to : My chair. I sit on it all the time. Also, the
- creator of the midi song I put in this: the_rain.mid which I included in
- the zip file.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DCK 2.2
- Known Bugs : None that I know of. In the teleporters,
- you won't be teleported when you WALK into them, only when you walk out.
- This is not a bug. If you are in a chase, it's too easy to just teleport
- away. You have to walk out of it! Remember! (not all pads are teleports,
- some are teleport returns)
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. Although it may be hard.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com ftp.idsoftware.com
-