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- ================================================================
- Title : The Basement (first of a series)
- Filename : TBB_1.WAD
- Author : Michael Gorsich
- Email Address : HawkPilot on AOL
- Description : This is the basement of a large power plant
- recently taken over. Several Space Marines have
- already failed to retake. It is crucial that this
- plant not remain in enemy hands. It is reported
- that there are spiders in the basement...
-
- The layout of this plant is NOT 'steering'. By
- that I mean that the layout does not force you down
- any particular path. There are suggestions (in the
- form of dead marines) that you take a different
- route - it's up to you to head the warnings left
- by your late comrades who thought to charge right
- in, pistol flashing. The building is logically
- laid out and as realistic as DOOM2 allows.
- Again - this WAD is very free-form. Attention to
- detail and realism are the watch-words here. Explore.
- If you are one of those who go charging into every
- room - you WILL die. This level can kill-you-quick.
- Try to put yourself in your guys shoes - would YOU
- really sprint into the middle of an enemy filled room???
- Fools rush in, etc... 'nuff said.
- Husband your resources. There is plenty of ammo to
- complete the level - if you don't waste it. Make
- those shots count, Marine!
- There are no real puzzles to figure out to complete
- the level. If something seems impossible for you to
- accomplish, either there is probably another way to
- get the same results or else you don't HAVE to go that
- way to complete the level.
- All weapons, including the backpack, are available,
- except the BFG.
- This is a large WAD designed primarily for single
- player and coop play by *cooperative* coop players.
- Due to the size, a 50 MHz 486 is recommended.
- Skill levels: Skill levels are incorporated with
- Hurt Me Plenty roughly equivalent to Ultra-Violence
- in the original game. Ultra-Violence is meant to be
- a real challenge, even to the best doomers. Even I
- die occasionally on UV.
-
- ================================================================
-
- * Play Information *
-
- Version : Doom2 1.7
- Episode and Level # : Map 01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes - secondary consideration, but's works well
- Difficulty Settings : Yes - extensive, HMP & UV jacked up one notch each
- New Sounds : Yes - check out the Rocket Launcher and Plasma
- New Graphics : Some new textures
- New Music : Yes. Beats me what the title is, though. It
- just goes great with the level...
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Construction time : I pretend it was less than 200 hours.
- Editor(s) used : DCK 2.2 <---- the BEST editor there is
- RMB 2.1
- SoundBlaster WaveStudio
- DEUTEX <---- puttin' it all together
- Corel Draw (for textures)
-
- Known Bugs : None - playtested Single, Coop, & Deathmatch
- on 486-80 & 486-50 connected via serial cable.
-
- Credit, playtesters : The Meyer's - Jake, Jacob, and Trevor
- Dave Frailing
- Simon Gorsich (my 9 year old, wait till you see his
- wads! Yikes!)
- Mark Stanley (yes, the Freefall cartoonist)
- Mike Higgs
- ... and others
-
- Additional Credit : To my wife, Sue. For all the patience inspite of
- not knowing exactly what I was doing.
-
- To id Software for. Uh... I know there
- was something....
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a basis for other WADs because this is the
- first of a continuing series. Authors MAY use other resources other than
- the level (such as the textures).
-
- Distribution of this WAD is highly encouraged, provided you include
- this text file. You may distribute this WAD in any electronic format.
-
- I'm proud of this wad...upload it and give it to your friends.
-
- Enjoy...
-
- * Where to get this WAD *
- America Online
-