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- =========================================================================
- Title : Tater 01
- Filename : tater01.wad
- Author : Chris Richards
- Email Address : chris-richards@uiowa.edu
-
- Description:
-
- Pure deathmatch level. A split-level arena around a small central post
- with linked weapon rooms around the ouside. Great care went into making
- each major weapon/power up difficult to obtain without a trade-off:
-
- * Shotgun/Chainsaw -- Out in the open. Not many shells in game so good
- aim and constant restocking are required.
- * Super Shotgun -- Located inside the central post on moving floor.
- Available only 5 seconds or so out of each minute.
- * Rocket Launcher -- Located on the second of two adjacent moving-floor
- pillars. You need to be at the top of one floor while the other
- floor is at its lowest point. Happens, but takes some effort
- (and a lot of exposing your back).
- * Plasma Gun -- Located behind obvious fake wall at top of stairs. You
- need to shoot into each of the three blinking blue cubby holes
- across the arena to open the necessary doors.
- * Chaingun -- Located at the end of a very long, narrow acid hallway.
- Easy to get to, but if anyone with a rocket launcher sees (or hears)
- you go for it you're toast. Hollow pillars in room make good
- sniping points.
- * Blue Armor -- Located at the bottom of a very long lift drop. Anyone
- who sees you go in there can get into position to blow you away
- by the time you reach the top again.
- * Soul Sphere -- Perched atop a pillar with the "lower" switch
- located across the arena. Two teleporters leading to the pillar
- and the "hanging garden of dead bodies" next to it lead to ample
- opportunity for "ball swiping".
- * BFG -- doesn't exist. Never liked that thing in a deathmatch anyway.
-
- Regeneration philosophy -- There are 10 regeneration spots, 8 of
- which are next to useful items. This prevents anyone from
- controlling the level by monopolizing the good weapons. It's
- great when a friend kills you in the rocket room to rematerialize
- next to the rocket launcher, drop to the floor, and kill him before
- your body even hits the ground (well, not really that fast but you
- know).
-
- ** IMPORTANT ** It is not readily obvious how to get the plasma gun
- without reading the above notice.
-
- ========================================================================
-
- * Play Information *
-
- Map# : Map 01 - DOOM ][
- Single Player : No
- Cooperative 2-4 Player : No point to it but the spots are there
- Deathmatch 2-4 Player : Yes, altdeath especially
- Difficulty Settings : Items: Level 3 has an extra green armor
- Monsters: 1/2 - An Archville
- 3 - Two Mancubus
- 4 - Revenant and zombies
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP 1.0, DEU ][ (sorry, it works :-)
- Known Bugs : In the rocket room, a bug in the DOOM engine
- causes one of the platforms to raise through
- the roof if noone is on it. It looks cool
- though and doesn't hurt anything.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-