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- ================================================================
- Title : Stoneman's Joint
- Author : Bill Collins <a.k.a. Stoneman>
- Email Address : billcoll@cris.com
- Misc. Author Info : Long Time deatmatcher first time author
- But dont pass it up as the usual first
- time wad . Do yourself a favor and at
- least try it out .
- Description : DEATHMATCH !!!! This is designed for
- deathmatch only . There are monsters in
- the wad but they are also placed with
- deathmatch in mind . It can be played
- single player but there would be no
- purpose other than for firing practice.
- I tried to make an evil cross between
- levels one and seven
- Additional Credits to : Jimmy Sieben <a.k.a. Evil Genius> for
- answering the questions I had and for
- the willingness to die so often in
- testing ;) I would never have finished
- as painlessly as I did without you .
- Also a big thanx to Warren Rice for
- sequencing the "Head Like a Hole"
- track and to Dan Teeter whose
- wad Surreal2.wad I borrowed it from .
- I would have used an original tune but
- this one fit the theme so well
- ================================================================
-
- * Play Information * STONEMAN.WAD
-
- Episode and Level # : MAP01
- Single Player : Not at all . Really . It would bite.
- but <sigh> you can if you must
- Cooperative 2-4 Player : Nope nope nope . DEATHMATCH !!
- But , still , would be possible .
- Deathmatch 2-4 Player : This is all I thought when I designed it
- Difficulty Settings : PAY ATTENTION !! This may seem odd but
- it plays so well . On skills 1 & 2 there
- is an icon thrower in the BFG room in
- front of the door .
- New Musics : Sequenced track of Nine Inch Nails jammin
- tune "Head Like A Hole"
- Sequenced by : Warren Rice
- Borrowed From : Dan Teeter (surreal2.wad)
- New Graphics : No .
- I tried a few but it came off better with
- the originals
- Demos Replaced : Demo included but not replaced <for those
- of you that STILL haven't upgraded!>.
- Demo is ver 1.9
- me vs. Evil
-
- * Comments *
-
- This is my first wad ..... BUT WAIT ...... dont pass it
- up without trying it first !! I am a long time deathmatcher and
- some of you may know me from IRC #DOOM . I felt starved for a
- wad that emphasized what I refer to as "technique kills".
- Seasoned players will know what I am referring to . I finally
- got so tired of the MAP01/MAP07 look and feel . This wad is
- the best of both their worlds plus some more . Yet , you will
- in no way feel as if you are replaying either of them .
-
- For a complete set of what I consider the best "technique"
- levels that I have played to date get AVATAR1.WAD and AVATAR2.WAD
- Part 1 rocks all-round and so does 2 even though It is , I feel ,
- a little more specific with the moves it enhances/audience it may
- attract . Nevertheless IMHO they both rock !! The author of these
- two wads , and the avatar himself :) , is Mackey Mccandlish .
- Mackey helped influence the style of this wad even though he
- probably wont know it til he reads it here <hope ya feel flattered>
-
- *IMPORTANT NOTE*
-
- On skills 1 & 2 there is icon thrower in the bfg room .
- It has two icon landings on either side of the BFG altar . THIS
- IS ON PURPOSE and might I say works wonderfully . In skills 3-5
- It remains up to the other player/players to guard the bfg room
- while in skills 1-2 there is the added component of the icon
- thrower to deal with . There is also another landing that is in
- megasphere hallway , and two that are located in a crusher that
- is not accessible by players . This keeps the flow down to where
- I wanted it .But since it is either skill 1 or 2 the
- activity in the room is very manageable . It plays as more a
- destraction than a direct threat . If you wanna play deathmatch
- with monsters this is the way to do it . If not then the much
- preferrable skills of 4 & 5 are free of it . It rocks either way
-
- * Construction *
-
- Base : Dont want to say and you wouldn't
- believe
- Build Time : Read above and apply it here
- Editor(s) used : DCK ( it may or may not be the best .
- It is just the one I decided to use .
- I would like to say that it was not
- to diffucult to learn on and gave
- me little problems
- Known Bugs : The doors seem to roll up since the wad
- has a sky texture . I thought it looked
- bearable and it doesnt detract from
- general aesthetics much at all . One
- other problem I did encounter was in
- making the top portion of my window
- show a wall texture to create a window to
- the sky . The result looks cool anyway
- and may/may not have hit you as unintentional.
- If anyone would care to e-mail me a remedy
- I would appreciate it . All in all I consider
- this wad heads above the average first-timer .
- I would never have released it if I didnt
- honestly think it rocked .
-
- * Copyright / Permissions *
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact. If the file is to be added to a CD collection or any
- collection of sorts, or to just plain anything I would like to know.
- please e-mail me before hand at
- billcoll@cris.com
-
- I can also occasionally be caught on the FIDO doom echo or IRC #DOOM
-
- GOD I HOPE THE REST OF YOU LOVE IT LIKE I DO !!!!!
-
- THE STONEMAN
-